Jump to content

JezzaFromAUS

Members
  • Content Count

    10
  • Joined

  • Last visited

Community Reputation

0 Neutral

About JezzaFromAUS

  • Rank
    Scavenger
  1. JezzaFromAUS

    Map of your adventure after death

    Get this guy a line to the devs ASAP, he might be on to something.
  2. JezzaFromAUS

    [suggestion] finding out info on bodies

    Agree, I'd also like to know the name of the guy I, or someone else killed x]
  3. JezzaFromAUS

    Zombie change(s)

    I half agree here, you need to be able to lose zombies some way or another but it should be harder than just running in a straight line. Something like losing their line of sight and making complicated turns might be a good way, not sure.
  4. 1: Agree, your character should be left in there for at least 10 seconds to avoid logging out of danger. 3: Agree, a basic tool (pair of snips or even hunting knife) should be used to dismantle the barbed wire.
  5. JezzaFromAUS

    Remove tent space requirements

    yeah, if they're making it even more realistic (which I hear they are), they should at least allow you to put a tent wherever you like.
  6. JezzaFromAUS

    Bicycles

    whether it's bikes or not, I agree their needs to be more sources of transport.
  7. JezzaFromAUS

    Nights

    I think it's this dark to prevent the few players exploiting that bit of light. I'm 50-50 on this, I'd like it to emit light like you said, so you can actually make out your feet but it would have to be in a way that didn't allow people to increase their gamma etc. to see very clearly.
  8. JezzaFromAUS

    Fortification

    I've often been at the top of everything quite quickly on the server, but left without a place I can call 'home', maybe this would open a new branch of gameplay within the mod.
  9. JezzaFromAUS

    Roamers/Herds?

    Good idea, away from towns you can mindlessly sprint anywhere you want without the fear of zombies, I think that needs to stop.
  10. JezzaFromAUS

    Water bottles vs. ponds solution

    Could you perhaps find the script that detects what a player is walking on to produce a sound and use that same system to detect whether he's on water or not?
×