TiiX (DayZ)
Members-
Content Count
26 -
Joined
-
Last visited
-
niflis started following TiiX (DayZ)
-
TiiX (DayZ) started following niflis
-
New [SWEDISH] DayZ Clan - The Last Hope
TiiX (DayZ) replied to TiiX (DayZ)'s topic in DayZ Mod General Discussion
Vi kör som tidigare nämnt' date=' på Atlanta 29, då det är våran egen server. [hr'] Det är jätte konstigt för jätte många som jag snackar med på steam/skype säger att det är lösenord men det är det inte. Kan lika gärna passa på att säga direkt att man INTE ska starta med den Mumble som heter "Mumble (Bakåtkompatibel)" utan bara den som heter "Mumble" så ska det funka direkt. ______________________________________________________________ -
New [SWEDISH] DayZ Clan - The Last Hope
TiiX (DayZ) replied to TiiX (DayZ)'s topic in DayZ Mod General Discussion
Nej inte bara där men eftersom att det är våran server så försöker vi hålla oss där. Vi slutar aldrig söka ;) -
New [SWEDISH] DayZ Clan - The Last Hope
TiiX (DayZ) replied to TiiX (DayZ)'s topic in DayZ Mod General Discussion
Vi kör senaste DayZ patchen, inte BETA patchen för Arma 2 dock. Lägg till mig på steam/skype så kan jag nog hjälpa till med Mumble. -
New [SWEDISH] DayZ Clan - The Last Hope
TiiX (DayZ) replied to TiiX (DayZ)'s topic in DayZ Mod General Discussion
-
New [SWEDISH] DayZ Clan - The Last Hope
TiiX (DayZ) replied to TiiX (DayZ)'s topic in DayZ Mod General Discussion
-
Someone has probably thought of this before but i haven't seen anything about it on the forum so ill just go ahead and write my idea. I think that zombies should be attracted by the smell of food being cooked. As it is right now you can just gut any animal, cook the food and still be alive. As long as you are in the middle of the woods or not near a town with zombies in it, you're safe. Wouldn't it be cool if you and your friends set up camp and start cooking food and all of a sudden a hoard of zombies start walking towards you to investigate what is giving of the scent. This would work good if there's ever going to be player owned towns/territories and would give the players a harder reason to protect their territories. What do you think?
-
I like the idea about this but i don't think it would fit in the game. One thing that could make it better instead of killing just getting worse and worse effects is that after maybe 5 or so kills, you would start adjusting. Another thing that would be cool is if you aim on someone(when you have 0 murders, a newly respawned survivor) your character slowly starts breathing heavily as if nervous about killing the person aimed at. This could work to a certain limit but i don't think this whole idea would work very good in DayZ.
-
New [SWEDISH] DayZ Clan - The Last Hope
TiiX (DayZ) replied to TiiX (DayZ)'s topic in DayZ Mod General Discussion
Grymt med en Svensk admin! Vi söker fortfarande mer spelare om någon är intresserad. -
Backpack Space [Change & Suggestion]
TiiX (DayZ) replied to TiiX (DayZ)'s topic in DayZ Mod Suggestions
-
-
Does the direct communication actually work? I've seen from some players that they can talk but not write or vice versa. It hasn't worked for me this far. I'm able to talk in side channel but people get angry for that and obviously direct comm is alot better for talking to people nearby.
-
So first i'll go with the change i feel this game needs: I just think it's really wierd that a pistol takes up, what is it? Five slots or so in a back pack while a wooden log takes up 2... Realistically the pistol should only take up 2-3 slots while the wooden log should take up about 2-3 slots to, ofc, depending on size that is. So i just want to the pistol to take up 2-3 less slots in the backpack. So now for my suggestion: I think that it would be cool that, if say, you have an alice pack and you find a winchester or whatever primary weapon, and you put the weapon in your alice pack, the weapon would kind of hang from the alice pack on the character instead of actually being in the bag because once again, realistically i don't think a full size winchester(or whatever) would fit inside even an alice pack. They're just not that big.
-
I have to say that i agree with removing this spawnpoint. In fact, imo, all spawnpoints on the east side of Chernarus should be removed. My normal meetup spots(when respawned) with my friends are Chernogorsk and komarovo which makes it a reeally long and painful walk. Even more painful now with the temperature stats.