Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
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Everything posted by mistermartijnm
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New spawn point - @ 10000 feet
mistermartijnm replied to Feral (DayZ)'s topic in DayZ Mod Suggestions
I prefer spawning without a parachute, and when you find one it will go in your backpack slot -
Disadvantages To Carrying/Using AS50/M107
mistermartijnm replied to Dark Terror's topic in DayZ Mod Suggestions
If you aim too long, your arm gets tired and you are slowly pointing your weapon down and it will take 13 slots in your backpack not 10. -
This is an awesome idea. Just to forget the danger in Chernarus and have some fun. Awesome.
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Yes.
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dont download/upload while playing
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I was thinking about this too, but it is impossible. So i thought that it would be fun if DayZ would always use direct voice chat, not only when you push a button.
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Hey, I just have a little idea: Milk a cow with a empty water bottle, only once in 30 minutes. Works the same like water
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But what if it is your only chance to survive? Maybe can you become sick from the cow, and need to take antibiotics. I am rather sick than dead.
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You'll become ill!
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Stun gun, tazer...(Electroshock weapons) And stuning hits.
mistermartijnm replied to mitor's topic in DayZ Mod Suggestions
It would be awesome to shoot someone with rubber bullets, bandage his eyes and hands and put him in you car to rape kidnapp him! -
haha lucky
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Good idea!
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Hello survivors, My idea for DayZ is (improvised) attachments for weapons. You can do so much cool stuff to guns with just duct tape, and it will be a nice feature for the survival aspect. Here are my ideas so far: Improvised attachments: [NAME - IMPROVEMENTS - RECRUIREMENTS - DURABILITY - WHICH WEAPON] Silencer - +50% less sound | -10% range - Duct tape - 25 shots - (All weapons) Flashlight - light | heavier, -3% aim and +5% recoil - Duct tape | Flashlight - Batteries -(rifles + pistols) Bayonet - Melee w/ gun | heavier, -5% aim and +15% recoil - Duct tape | Hunting knife - / - (rifles) Tactical knife - Melee w/ gun | Holding knife with left hand and gun with right hand, -10% aim - / - hunting knife - (pistols) Tactical flaslight - light | Holding flaslight with left hand and gun with right hand, -10% aim - Batteries - flashlight - (pistols) Laser lamp - Increases accuracy - Batteries - Laserlamp | duct tape - (all guns) Grip - Increases accuracy - Cloth/Rubber | Glue - 75 shots - All weapons Military attachments (extremely rare) (not to much, or it will be OP) [NAME - IMPROVEMENTS - SPAWN - WHICH WEAPON] Red dot - Increases accuracy - Military camps - (all weapons) do you have an idea? post it!
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Thanks for your commands!
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No, this will make guns more interesting; if someone founds an AK, he isn't finished, he'll try to find some tape to add a silencer or a bayonet for silence kills, or maybe a laser lamp or red dot for less bullet waste.
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It isnt screwing anything up, it is just making weapons stronger.
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DayZ Standalone Game Class Perks.
mistermartijnm replied to Maks (DayZ)'s topic in DayZ Mod Suggestions
Hmm, this would be fun if every class has something positive and something negative. example: The medic is fast healer, but he is too weak to do proper damage with a melee weapon. So can you chose if you want a class with good and bad things, or just being a normal civilian with everything neutral. (classes will be good for groups and civilians for lone players)