Stew514
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Everything posted by Stew514
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I can agree with this, I was testing as many melee weapons and found that next to the fireaxe the next most effective weapon is your fists.
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Bandit Skin change issue (all lost)
Stew514 replied to Riddick (DayZ)'s topic in DayZ Mod Troubleshooting
I had this happen to me, some guy was following me so I finally got nervous to the point where I shot them. Since then my character randomly respawned, only I can't get past "Character Data Received from Server" I might spawn for 2 or 3 seconds before the screen goes black and requests the data again. -
Standardize Servers + Lock First-Person View
Stew514 replied to naizarak's topic in DayZ Mod Suggestions
I use 3rd person because it's less clunky to maneuver my guy in and out of buildings and under fences, I still use the sights to aim my shots. -
Trip Mines: Why they should be implemented
Stew514 replied to Foolski's topic in DayZ Mod Suggestions
I'm fine with setting up traps to attract zombies, but anything used like a claymore is just going to be used to grief players in cherno and elektro. -
If someone is going to take my stuff they should at least have to deal with the ramifications of murdering me.
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Stun system to force bandits to loot survivors instead of just killing them
Stew514 replied to anothermartz's topic in DayZ Mod Suggestions
You should lose significantly more humanity for killing a player and not looting him, since you can at least rationalize murdering somebody to increase your chance of survival. I would think down the road humanity is going to play a bigger role in (someone has suggested Bandits cannot perform blood transfusions which I think is a great idea, they would have to find someone stupid enough to think they wouldn't instantly murder him after he healed them). Certain levels of Humanity (high and low) may provide advantages with starting gear or inventory space. -
Some zombies in the woods/up north.
Stew514 replied to Outsider (DayZ)'s topic in DayZ Mod Suggestions
The time it takes to get up North is the challenge, because when you're 2/3 north of the map you're pretty paranoid about dying and respawning in Kamenka. -
If the crossbow is a 1 hit kill and you can retrieve the bolts than not having the ammo stacks perfectly balances the weapon, in my opinion at least.
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PVP - Spawn Points and Safe havens
Stew514 replied to bionoman's topic in DayZ Mod General Discussion
The PVP is fine, but I think Snipers need to attract a much bigger hoard of zombies. Sniping is usually a safe way to PK because you can climb a ladder and have no trouble managing any zombies coming after you. -
I agree, Crossbow just needs an improved Iron Sight. If you can effectively sneak up to zombies and whip a bolt into their face it's working like it should IMO.
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Change Starter Pistol Back To Revolver
Stew514 replied to cordleztoaster's topic in DayZ Mod Suggestions
I think the M9 is a better solution. The problem with the Makarov isn't the damage, it's the ammo count. -
The only thing I don't like are the evasive maneuvers they pull.