As far as performance goes, try lowering your filter qualities first. Next, try lowering your 3D resolution. Texture quality and Model (Mesh) quality shouldn't be that big of a deal, more of a video mem issue (but your 6970 should have 1-2GB, which is decent). Streching on the outer monitors - this is a result of the renderer only using 1 camera (honestly, I don't know of any eyefinity games that address this stretching issue). Essentially, the FOV (Field of View) on the camera, when playing a game on one screen is somewhere in the ballpark of 55 - 65 degrees. This creates a nice picture, minimal stretching, and objects in the distance are the "correct" scale. When playing on 3 monitors, the game compensates with a much much wider FOV so that the center screen still appears to have that nice 55-65 degree FOV look. The end result produces a stretched look on the outer monitors. No real fix for this.