Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
[email protected]
Members-
Content Count
153 -
Joined
-
Last visited
Everything posted by [email protected]
-
Racism is for dumb motherfuckers who can't see that it's classism that's ripping society apart... and not someone's freakin' skin color, nostril size or favorite dish.
-
Don't worry I'll force feed you my seed when I see you.
-
I wish the game had ragdoll system..
[email protected] replied to OrBye's topic in General Discussion
There's loads of other things that have priority over this, but I have to say that it looks rather awkward when someone goes unconscious or dies... specially when they get up and point their gun at the sky. -
Do not implement features that punish KoS in some stupid karma sort of way!
[email protected] replied to hannibaldaplaya's topic in General Discussion
Yeah that's what I said, incentive. As long as it's not Trammel I'm good ;) Being a vet UO player myself I don't think you can really compare UO & DayZ, sure it has similarities but it's like saying apples and leaves both grow on trees. Also I wasn't much of a fan of the systems they put in place to try and control the social experiment that was the early UO PK/anti-pk days. Getting more than 8 murders at one point just meant a larger electricity and internet bill (jeej dial-up) because you had to macro them off to avoid the rather harsh stat loss punishment. -
Do not implement features that punish KoS in some stupid karma sort of way!
[email protected] replied to hannibaldaplaya's topic in General Discussion
Not by magic. Sure if there was some sort of society with a law enforcement department, they might have a discription. But as it stands we're in a post-apocalyptic world, where such things no longer exist. Maybe instead give players more options to notify others of danger such as leaving notes, signs, walky talkies, radios, etc. And some sort of tracking system would be cool where you can actually tail someone for serveral hours just going off his tracks, empty bean cans and bloodtrails. -
How do you group with friends? Find them etc
[email protected] replied to Jayissuperman's topic in General Discussion
I think this can only be remedied by experience, start to learn the environment as if it were your hometown. Learn what the signs say and what towns they correspond to, look for landmarks and memorize them (green mountain, the airfields etc.), study the map when you have a bit of sparetime and try to figure out where you are. I'd recommend you start with the coastal area as that's where the new spawns spawn atm. and once that's becoming a second hometown look towards the westside of the map and work your way up north. Back in the day I used a downloaded map to mark my travel routes. Once you get the hang of it you'll be able to rendezvous with your mates pretty quickly, if all else fails and you feel a bit cheaty you can just open up a map on a second screen, figure out where you and your friends are and group up somewhere. http://dayzdb.com/map/chernarusplus#4.039.111 -
Do not implement features that punish KoS in some stupid karma sort of way!
[email protected] replied to hannibaldaplaya's topic in General Discussion
How about you being a real bountyhunter and instead of a system telling you who is bad and who isn't use your eyes and observatory skills to determine this for yourself? It's pretty easy observing people from a distance especially in places where you can expect them and watch them commit crimes. -
What do you think about.....Ghillies?
[email protected] replied to .VincenT.'s topic in General Discussion
They were still pretty usefull in the mod because it was the skin that was hardest to spot, whether the grass dissapears at a distance or not. And they magically hid your backpack. I'm hoping they'll never make it in, same with choppers. -
I would love a fully simulated hitbox system for organs, but that might not be quite feasible for now. So why not instead add internal bleedings? Bleedings you cannot simply stop with a bandage, have the severity of bloodloss also be based on movement and to combat them completely you would need a saline or bloodtransfusion. I would also like to see a severe expansions on the sickness and nutricion systems, but I guess those a planned.
-
I came accross a player on the first day who had one, never seen one since. I've heard people say they spawn in trainstations and the shipwreck north of Berezino.
-
Do not implement features that punish KoS in some stupid karma sort of way!
[email protected] replied to hannibaldaplaya's topic in General Discussion
I'm not gonna do the math, but if that was true there'd probably be 10k zeds across all servers right now. In the early days of the mod you'd have about 700-1000 zeds on a full server (zeds only spawned within 200m (or 300m can't remember) of players... which incidentally was one of the reasons I quit the mod). -
DayZ Sound Design Test - Part 3 Final Added
[email protected] replied to fortran's topic in General Discussion
Really loving those ambient sounds and the m4, but the zombies sounded a bit like the LotR movie orcs. I think the zed sounds once aggroed should be constant whining, hissing and growling hopefully intense enough to make you feel really unsettled. -
Balancing of the 30/30 Rnd. Coupled mags
[email protected] replied to SFRGaming's topic in General Discussion
I'm still having my fingers crossed for a weight based inventory instead of slot based. -
Do not implement features that punish KoS in some stupid karma sort of way!
[email protected] replied to hannibaldaplaya's topic in General Discussion
Difficulty and incentive should be the reasons for people to group up and reduce KoS mentality, no arbitrary systems. -
I personally hope they don't put in the chopper sites from the mod, maybe if they were much rarer of an occassion and non military... image a crashed jetliner where you would most likely find a nice backpack and some preserved food... But finding high grade military gear at chopper sites like the mod... no thanks. As to events in general.. I think randomly roaming hordes of zombies should be enough the events should come from interactions between players and goals that need groups to achieve and those 'end' goals need quite the maintenance to keep running but allow servers which have a dedicated community to maybe return civilization in some parts of Chernarus.
-
Will melee be improved to be more realistic?
[email protected] replied to hannibaldaplaya's topic in General Discussion
http://www.youtube.com/watch?v=giDbvs4LtCY I agree that the melee system could use some work. -
Maybe he browsed them so fast the friction of his movement caused the bags to dissintegrate..? OT: No thanks, last thing we need is another element to distrust players and you can still do this if you subdue them.
-
How not to Rage losing a fully equipted character
[email protected] replied to GenericSurvivor's topic in General Discussion
I just can't ever get enough of this guy, I'll just play it a couple of times and I'm good to go. -
Yeah cars and gasstations is where I would look if you need a map.
-
[SA] Increase the consequences of death.
[email protected] replied to tlane's topic in General Discussion
Not to partypoop or anything, but I like the idea in the link below a little better, the problem with your system is that certain skills become grindable and you don't want it to lead to a situation where you're gunning down every animal to gain a few points in gutting and skinning animals. http://forums.dayzgame.com/index.php?/topic/158609-sa-suggestion-introduction-of-microskills/ -
Moar dots!
-
Too many barracks and Stary Sobor tents [appeal]
[email protected] replied to DayZbalkan's topic in General Discussion
I don't think the quantity of barracks is the problem, it's just the difficulty to get in and the quantity of what spawns inside. Balota for instance should be a bitch to even get close to, I mean it's a military base with an airfield and a field hospital probably set up to deal with the sick from Cherno and you have the town of Balota close.... that place should be completely overrun by zombies. So if you want to loot the place you better come in numbers and prepared and even then it's a roll of the dice if you'll find something inside that was worth it. -
That made me giggle as I imagined someone going to homedepot and asking an employee "Sorry sir, have you got a safe cracking kit?" Anyway I'd rather see the safe type with those turning knobs (y'know 90 right, 120 left, 40 right, click open) that way players could use a stethoscope and slowly turn and listen for 'clicks' (which could become a bit louder as you get more proficient at your 'safe cracking' skill :P) or if it's a player owned safe you could interrogate the owner for the code.
-
THE DAYZ WISH LIST (From the Community to the Devs)
[email protected] replied to Aussie Bogan's topic in General Discussion
And be able to actually hit you (which they just might if they are plentiful and fast enough to get you boxed in by them, but the attack animation could be sped up too). -
Allow private hives, but with regulations and licenses....
[email protected] replied to muggerfugger (DayZ)'s topic in General Discussion
As far as I'm concerned server admins should be severely limited to what they can do and they should definately not be able to alter starting load-outs and spawning points/frequencies/quantities. Heck I'd even go as far to say don't even give them the ability to lock the server. Wow I never knew there were dayz servers that sold shit for donations... stuff like that totally ruined the most popular free Ultima Online shard.