Husky (DayZ)
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Yay, Bandit and Hero identifiers are coming in
Husky (DayZ) replied to tuleg1t's topic in DayZ Mod General Discussion
Let players choose "Bandit or survivor" Bandit. Permanent bandit skin, so everyone knows you'll kill everything. Survivor, Start as survivor, kill too many players and you turn to bandit. As for "killed on self-defense", you'll get change to redeem yourself and bury your victim. Not perfect but best i can come up with. -
Invisible character on login new patch 1.7.1
Husky (DayZ) replied to fackstah's topic in DayZ Mod Troubleshooting
This is a non beta patch, 1.6.0 versions will spawn as an invisible person in a functional game. Did some testing with a friend and you can kill other players. Also character doesn´t save nor you don´t get select male/female character. Zombies don´t react you, can´t get hungry or thirsty, survivors can hear you gun shots. Invisible fully on 3rd person mode, 1st person can see hands, cloves on. it´s starting to get boring to run around in cherno and closing the doors. .....too drunk....must pass out. -
Electric and Natural lighting's V 4.0
Husky (DayZ) replied to scoffield77@gmail.com's topic in DayZ Mod Suggestions
Working generators could cause game to become too easy, why? Assume generator output be 20kW. That means 166 working 120W lights. towns in chernarus have about 50 lights, total 6kW. Less than half than generator maximum output. Generator consumption on half load is 1 gallon/hour and jerry can carries 5 gallons. Meaning you could keep town lit for 5h just one jerry can, that is if generator doesn´t break. But still a great idea. -
How about disguising as a zombie? Kill a zombie or make a skin for it? Stolen idea from Walking dead. Just for "safely" scout a town for a loot. While disguised, can´t run, can´t have a gun in hand and survivors see you as regular zombie.
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Electric and Natural lighting's V 4.0
Husky (DayZ) replied to scoffield77@gmail.com's topic in DayZ Mod Suggestions
Zeds attacking transformers and hence breaking it, go too close open wires and get electrocuted, electrified fence, repairing power lines for keeping lights on in towns etc.... So many ways to die, so much to do. -
The ability to mark spots on your map
Husky (DayZ) replied to robstinator's topic in DayZ Mod Suggestions
Everyone who has a map, can see markings made by others. Marking tents and other info makes a pretty good bandit magnet. -
Removal of the bandit skins + another idea
Husky (DayZ) replied to jarate's topic in DayZ Mod Suggestions
How about this? Negative humanity ex. -1200. You log to server and it starts to count to 0 from -1200 and can´t play until it reaches zero. Then you start humanity at 0 and can keep killing people again. More you kill, more you wait.