Tarrin
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45 GoodAbout Tarrin
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Survivor
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Release (the same bugs as 0.63): - zombies are stupid when searching for a path and get stuck on the edges of models - bug with shooting synchronization, and hit registration - weather synchronization bug - exposure in the forest and lowering the head returned, it is difficult to use the compass, the scale is not visible - deformation of the skeleton of the character in different cases (dragging a large object, sitting in the car, etc.) - various bugs with drawing clothes models on characters - you can use ruined things until you take off - ADA with the ability to launch into space (good joke with naming: ''ADA" in russian means "of hell") - useless tools - bug with a stack of firewood - inadequate inventory - the lamp for the headlights can not be pulled out of the box - loot falls through polygons - Loot can be updated by hand, if you pull out from the spawn point and move 100+ meters away - tactical lights disappear from the forearm at relog - barrels, tents disappear, as well as loot from them - varous bugs with lighting (include less working lights while morning and evening nightfall) - bug of drawing decals through smoke - freezes, when changing clouds, and clouds appear sharply - No need to survive, zombies are not scary. food a lot - diseases do not work, even at 0.63 dirty water added a virus, now - no - almost no system in the game works as it should. ======================= BIS stays positive? Okay.
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Burns_eyes exposure is back again. I can`t use the compass
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Release for the release only? Thank you=(
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In case of stamina system at 0.63 this post is actual again. How about fatigue pull (can off for pvp servers)? It would depends on any action, long running (increase faster), walking (increase slower). When pull is > 50% you can`t run. Going to null while sleeping: slow - in the forest if no rain and char in the warm clothes normal - inside the house fast - near fire in the house / in the tent much more faster - near fire in the sleeping bag inside the house / the tent
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It isn`t a problem. On/Off setting Nope. In 0.63 you can`t
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The game is based on logic of real world - it is known. But the survivors cant break stick without knife/axe etc. Why? I don`t understand. It would be nice have this ability. Ok, without gloves you can damage your hands and have a lot of time to do this. With gloves you damage gloves.
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*INVENTORY* - Slot separation/Quickbar Accessibility
Tarrin replied to 0.64 Freerider's topic in Suggestions
Absolutely agree. It's much more realistic and useful. -
Agree. Torch + one handed weapon
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Any news here in 2018th?
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After those years: High five! One of the example of using particle system. It additionally lives up the world. The same is for fishes.
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Pending Changelog: Experimental branch: 0.34.XXXXX
Tarrin replied to rocket's topic in News & Announcements
Dean, do you make scratch marker on the wall in the case of each sold copy? DayZ is on the first place in steamshop again))) -
Pending Changelog: Experimental branch: 0.34.XXXXX
Tarrin replied to rocket's topic in News & Announcements
No more AXEshots. Thanks! Also thunder sound is amazing, need lightning and fog! -
Bandana masks even though.
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Running at the same speed on different fields. (huge turn off)
Tarrin replied to sarfios's topic in Suggestions
Vehicle in arma2\3 have different speed, which depends on types of land. I think, to use this for running is logical.