andrepcg
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Since I started playing DayZ, I wanted learn the terrain, the best spots to snipe and camp. Now we have dozens of online maps to choose and thei have contour lines but it's difficult to read directly from it, you have to follow the lines to see if the terrain is at the same height. So my challenge is to create an online map with an height map of Chernarus with a color pallete representing the terrain height. Anyone could open the map and in 5 seconds look for the terrain changes. So far I've got this map and it's obviously not perfect http://imgur.com/6sZAd Then I wanted to create an API for retrieving terrain height giving a point (x, y). I would use an existing online map such as http://dayzdb.com/map and edit it to include the z coordinate in the lower bar (the bar with x y coordinates) I've extracted Chernarus terrain data from pbo files and now I have a file with x y z coordinates for the entire Chernarus. You can download it here http://www.mirrorupl...ernarus_xyz.rar XYZ File contents (http://www.mirrorupload.net/file/1KNFEC3R/chernarus_xyz.rar): Each line contains height information for the terrain at a given X and Y coordinate. 2048x2048 points across 15360m X and Y. First point starts at X=0 Y=0 Z=-51.600, second one is X=7,5 Y=0 Z=-51.660 and so on (the Z coordinate is the variable, X and Y always increment by 1, obviously). The distance between each point in a vertical or horizontal line is 7,5 meters (10,60m diagonally), so 2048 points x 7,5m = 15360m = 15,36km for the X and Y coordinate. X=0 Y=0 represents the bottom left corner, x=2048 Y=2048 represents the top right How I did it: If you want to continue my work, keep going and post updates, otherwise please tell me the best way to store all these points online to build a simple API to retrieve the Z coordinate giving the X and Y one. Height map w/ cities and roads & shadow (2048x2048px) Plain height map w/ shadow (4076x3926px) Plain height map (gray scale shadow) (2048x2048px) Plain Height map 1 (830x830px) Plain Height map 2 (4092x3944px) Roads & Cities (7236x5965px) Contour Lines (7205x5975px) Overall 3D terrain
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[Portuguese] Boas pessoal! Desde que descobri este Mod, percebi que um dos principais motivos que me leva a jogar é o espírito de cooperação, principalmente com malta portuguesa. Quero-vos comunicar que jogadores portugueses se costumam juntar num server de TS3 onde apenas há pessoal bacano e lá podem falar à vontade. Juntem-se ao TS3 e venham jogar DayZ connosco! IP TS3: 213.251.184.67 Criei um pequeno site com algumas informações do mod: DayZ Portugal [English] Hey guys! Since I found out about this Mod, I realized that one of the main reasons to play this is the co-op spirit, specially with players from my country (Portugal). I want to tell all DayZ portuguese players there's a portuguese community for ArmA that has a TS3 server only with cool people that you can play DayZ and talk freely. Come to our TS3 server and start playing DayZ with us (portuguese people). IP TS3: 213.251.184.67
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What I have so far in a small list Height map w/ cities and roads & shadow (2048x2048px) Plain height map w/ shadow (4076x3926px) Plain height map (gray scale shadow) (2048x2048px) Plain Height map 1 (830x830px) Plain Height map 2 (4092x3944px) Roads & Cities (7236x5965px) Contour Lines (7205x5975px) Overall 3D terrain
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It's good to see people working on this :D Everyone working with the terrain data please provide us updates :)
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Gray scale height map:
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WoRtEx, of course you can ;)
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It was not directly accessible from the pbo. It was hard to find but from the chernarus.PBO I got chernarus.wrp, then I convert the WRP file to 8WVR (another kind of wrp), then I used a program called Roller to extract RAW xyz coordinates from the terrain. With that XYZ file you can open it in a program called L3DT and do whatever you want. The guy from DayZDB said on Reddit that he might add the feature to display an height field overlay. He needs an higher resolution for it though.. I'm not the best guy working with this stuff (first time) but I managed to do a great job I think :P If you keep doing work around this, you have on the main post a link to the RAW XYZ file so you can work with RAW data from the terrain. :D http://www.reddit.com/r/dayz/comments/wq30o/yet_another_chernarus_height_field_wo_roads_and/
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http://www.reddit.com/r/dayz/comments/wq30o/yet_another_chernarus_height_field_wo_roads_and/
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no. I extracted the terrain height data from the PBO files from ArmA folder. The file type is called .xyz and it contains raw information for each point. I put the xyz file for download, look at the post. I don't know very much about terrain modelling and I don't know the best programs to export color ramps like this one. I used MicroDem but it's buggy as well in Win7 and a lot of functions just crash the program...
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reinstalled the mod from scratch and still cant move ingame, i'm frozen..
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Criei um pequeno site com algumas informações do mod: DayZ Portugal