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villeman

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About villeman

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  1. villeman

    Hotfix Build 1.7.2.3 Rolling Update

    This is a known bug/limitation with the engine that has been there since different clothes were introduced. Your stats reset because you're essentially changing your character, but don't fret, as soon as you log out and log back in your client will query the hive for your stats and you'll get your old stats back. EDIT: Hehe, you just edited your original post confirming that you got them back on a relog so I guess you found it out yourself!
  2. villeman

    Beta Patch 94444 - Anyone? Please?

    I too had this problem and just found out apparently DayZ team is hosting the beta patch as well! Here you go: http://www.dayzmod.com/beta/ARMA2_OA_Build_94444.zip
  3. villeman

    Pending Update: Build 1.7.2

    Says the guy who quoted a guy quoting the whole message! Also' date=' now look what you've done. I've gone and quoted your message too! [/quote'] Hilarious! :D
  4. villeman

    Pending Update 1.7.1 Details

    It's not so much "cheating" or what have you to adjust the gamma settings when it's a fact that night–no matter where you are on Earth as long as you're outside–will never be pitch black. This has obviously been discussed at lengths before and while I do agree that there are great tools for lighting up the night and people just have to use them' date=' it's pretty ridiculous that nights are so dark it's impossible even to see what's in right in front of you. You say you adjust your settings only to get the most realistically looking experience, and that's exactly what I think I'm doing when I yank up the gamma too. The pitch black hours of ArmA 2 just aren't realistic, so in order for me to have a realistic experience (which is being able to at least make out [b']something in the dark) I need to increase brightness and gamma. Yes, an ETA would be awesome. Getting tired of sitting and refreshing the announcements forum all evening since the last couple of days! :rolleyes: But let's hope rocket and the team are just too busy testing and preparing for releasing it today to have time to post about ETA's and stuff. :)
  5. villeman

    Pending Update 1.7.1 Details

    All zombies start walking upright instead of hopping/running when they go inside a building or a house. I think the crawlers stay crawling though. All of them will keep aggro and follow you if you go into a house, but if you exit while they're inside and run like hell I think you just might be able to get enough distance to lose the aggro.
  6. villeman

    Massive Lag since 1,7,0,0

    Seems that this was the reason: http://www.gamestar.de/spiele/arma-2/news/arma_2_dayz_mod,43597,2568803.html (german) http://kotaku.com/5917211/security-breach-turns-dayzs-servers-into-a-giant-botnet (english) Thank you for this. Shit makes a lot more sense now. Here's to hoping something might be done about this in the hive before all the players hit the servers tonight, I definitely need to get my DayZ fix soon! By the way, since the servers are full every night anyway there's bound to people it's working for, right? Can someone attest that they have been able to play without any issues during peak hours since Saturday?
  7. villeman

    Massive Lag since 1,7,0,0

    I second all of this. Tried basically all of the different server locations. Huge world lag issues, even though ping seems fine. Keeping my fingers crossed fix comes soon. At least they usually do around here!
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