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liquidsnake
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Everything posted by liquidsnake
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Why KoS is the way to go in certain cases
liquidsnake replied to liquidsnake's topic in General Discussion
He never saw before I entered the barn, where he opened fire first. @ref it's not so much having all the loot for myself as continuously having some guy in the neighbourhood who's bound to run into me and perhaps shoot me. Being together in one town is no problem for me. I just avoid players then. But when I know some guy's gonna be dangerously close throughout my trip from elektro to zelenogorsk, he'll have to die. @Kimo Some of the paragraphs stuck together after I posted. I seperated them now, hope it makes for a better read -
I recall they said it was practically done and needed a bit of tweeking (or something along those lines). At any rate, next update will bring the AKM and AK-74. Haven't heard anything about the chainsaw, though.
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Why does the cross bow do more damage than the m4?
liquidsnake replied to taco86's topic in General Discussion
The shock would be so profound that it could cause death. If you're completely oblivious to any danger and get shot in the foot, you can go into shock and actually die. -
They've come quite far in experimental. No more OHK axe, it takes as long as punching them to death on stable, regardless of the weapon. You're gonna have to shoot them now, which attracts more of them and not to mention, players. They're a real pain in the ass, but no threat. Groups of 5+ zombies would probably make zombies extremely lethal for anyone without a firearm and mag/clip. Seems enough to me
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If you figure it out, delete this post, 'cause I suspect this isn't the right section for it
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This is how dumb punching is in this game.
liquidsnake replied to shaeg's topic in General Discussion
That's why he said it, genius. Because they're NOT special he can use them as an example. OT: We need some kind of damage boost when attacking oblivious players from behind, in combination with a fist nerf. -
This is how dumb punching is in this game.
liquidsnake replied to shaeg's topic in General Discussion
If you think about it, if you get behind a fully geared soldier IRL with nothing but your bare hands, you should be able to do some serious damage if not kill him. Punching is still retarded in this game, tho -
Are worn/damaged/badly damaged food items going to mean anything in the future?
liquidsnake replied to extremenuggets's topic in General Discussion
You can't eat ruined food, tested today. IMO, damaged, etc. means that the package is damaged and/or the food has been crushed and ruined means the package is leaking and/or the food got contaminated with something you don't want to eat. -
Full auto shotguns in the game now? With 100 magazine capacity?
liquidsnake replied to Zeronium's topic in General Discussion
Heard a similar thing just now. I heard like 7-10 shotgun shots without reloading. -
The old M1911 is the best of them all, but I also think 3 M1911s is a bit too much. Voted yes anyway.
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An overly irritating guy happened to be black, that's all.
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I've yet to encounter a hacker. I've seen players do some weird shit, but no hackers (I think)
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I always KoS when inside a building. I just feel like I have way less strategic options in a tight space like that and that makes me feel uncomfortable when encountering players. I probably would've done the same, and I have in a few similar situations. Buildings are death traps with all their ambush potential. I always clear the building and shoot anything that lives before I even look at the loot. Once, this resulted in a dead survivor, but many more times I left a dead bandit behind in buildings. Sometimes the innocent die, just get over it and enjoy your new shiny gear.
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I found the same thing just yesterday. In an experimental server, Svetloyarsk, a civie house, on top of a closet. Maybe it's the same one and someone dropped it there?
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Well, ran into my first hacker tonight. So obvious too.
liquidsnake replied to wmike20052's topic in General Discussion
If he was hacking, you wouldn't have been able to combat log without getting killed again -
Having the limp animation for 12 hours after fixing a broken leg would be pretty rad
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Should've said you're a medic before he entered. Nevertheless, you weren't wrong for shooting someone who KNEW you were inside and decided to go in guns drawn anyway. Definitely something fishy about that. I think you would've ended up shooting him eitherway.
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I once hid so well that another player crouched in front of me (there was a body , four feet away from me, which he was checking) and he didn't notice at all. I remember actually aiming at his head, but I met him earlier and he was a nice guy so I ended up not shooting him. Two pine trees right next to eachother = perfect hiding spot.
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RIP Berezino
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I miss sitting at my camp at dusk and talking to random people. Occasionally I'd grab my car and go help one of them. I understand why it's not gonna come back, though. Walkie talkies should be really common and work exactly like side chat (with an option to turn off), no limited range and no new batteries needed. That way we can have a somewhat realistic side chat.
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Carrying two primary Weapons without having one everytime in the hands
liquidsnake replied to Colle's topic in General Discussion
This. I think something like an extra (leg) holster that holds weapons up to a certain length (so basically pistols, sawed off shotgun, certain SMGs). Doesn't have to be rare, IMO. -
I'd also rather a puzzle. Perhaps pieces of belts which can be combined to a full 100 belt? I'd love to see crafted belts with a chance of jamming, though.
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I see nothing wrong with shooting someone in the back after making clear you want them to stop. You don't listen to the man with the gun, you pay the price. I'd say OP is a survivor, slightly leaning towards banditry.
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I'm not sure what holds bullets together to form a belt, but it should be a pain in the ass to craft it, with a 10% chance of jamming. Finding a pre made belt should work perfectly, though. Furthermore, handling an LMG should be unforgiving. No ability to sprint, increased water/food consumption, pretty bad sway when not resting the weapon, extremely rare ammoboxes with pre made belts, rare empty ammoboxes to be filled with crafted belts. It should be good, but only in the hands of a pro. It should be so horrible that a noob wouldn't even dare touch it due to the horrid maintenance. The performance should be pretty amazing, on the other hand. LMGs are accurate enough to use as a marksman rifle, are capable of auto fire, should be the best PvP weapon from mid-long range.
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Loneliness is slowly turning you insane. Soon you'll start seeing stuff as well :o