liquidsnake
Members-
Content Count
701 -
Joined
-
Last visited
Everything posted by liquidsnake
-
Tactical Mirror & Spraypaint warnings
liquidsnake replied to Lucille is coming!'s topic in Suggestions
Mirrors mean that your pc will have to render the entire game twice. Say hello to 2 FPS in cities. Don't worry, though, in the forest you might get a whopping 15 FPS -
I was asking about my our dream. Good chance we'll be able to live our dream at last
-
Post what sounds you feel need to be added to the game
liquidsnake replied to helcol's topic in General Discussion
If I catch you I'll let you finish before I shoot you. I'm nice like that. -
AKM??? :o
-
Weird, I got my grandfathers original WW2 british binocs and it's the exact same. Did the British and Bolsheviks use the same binocs? :huh: Can't post a pic right now, but you'll see what I mean when you search for "British No2 Mk3 binoculars" on google images.
-
If you think you can drive through Cherno (I should say Berezino now) and run over noobs, you're gonna have a very very bad time
-
Bottle suppressor*
-
They already spoke about zombies being able to bunch up on the barricades and bash through, so I suspect it'll only be effective in areas with a low zombie count, AKA no cities. Otherwise I'll proceed to get some zombies after me and lead them to the barricaded house in the hopes of them taking care of the barricades for me
-
Thanks for that. Maybe someday I'll have a similar experience. I know I would've assumed the other guy was his buddy and looking to kill me as soon as I'd see him peeking into the house. I guess I'm a bit too careful, because I would've missed all this friendliness. I'll try being less intimidated by every fool with a gun.
-
It isn't the capital city
-
I was thinking boarding up windows/doors. Barricades should be removable with certain equipment and take 30 secs. Man, I'm gonna find me a cabin in the woods and actually live there when hunting is implemented.
-
Agreed. And when fire gets added, setting stuff on fire is a no-brainer
-
Mags belong in the gun as much as the barrel does. Guns don't get left behind without their mag, though mags can be left without the gun.
-
We need flares. They don't give away your exact position and blind gamma abusers :D
-
I suppose I should try that myself. I always assumed everyone knew about side chat, but apparently non-Arma/mod players don't even have a clue.
-
I seriously think something's wrong with the communication system. Even when I give players weapons, I can't even get a thank you out of them. The best communication I've ever had was a guy flipping me off when I held him up.
-
The mountain got him. It takes over your mind. They say the soul of Che Guevara roams GM and makes everyone commit suicide after celebrating the Cuban Revolution
-
I don't have a mic, so i type. What troubles me is that I litterally never get a response. I have yet to talk with a player rather than talk to them.
-
I had lots of encounters like that in the mod, but in SA something seems to be wrong with the communication. I have held up people plenty of times and didn't even get a response. I have talked to people with no response. In fact, no one has EVER responded or talked to me in SA, even the ones I gave weapons when holding them up. Not even a thank you. That's my main problem with the game. I know they hear me, since they listen to my every command when I hold them up :P but no response, ever.
-
We really don't need little Mike Tysons running around knocking everyone out and biting people's ears off (lol). I swear I'll drop my gun if they make unarmed players even more powerful I would like some sadistic ways to kill, though.
-
I have had a friendly encounter once in NWAF. The guy came strolling into the hangar I was looting and I immediately had my Mosin on him, though a bit startled. He didn't raise his gun so I didn't shoot and slowly made my way out of there while not letting him out of my sight. I appreciate that he didn't raise his gun and it saved us a nasty ending, but I would never keep my gun down when seeing another player in CQ. Maybe I should, it'd lead to way less standoffs but also more unnecessary deaths.
-
This, yeah. I think nerfing Balota to one prison and one or two barracks and two tents would fix it. NWAF would still be the mack daddy with the tents now spawning lots of stuff and NEAF is pretty good compared to what it used to be. Add a few tents to Stary again and it's all good.
-
If I'm a fresh spawn and you have something I want, I'll go for the kill, regardless. Everyone is a bandit in SA, it's ridiculous and I won't waste any more energy trying to help people other than the odd survivor. Once I even told some guy with broken legs I'd help him and searched for some splints/morphine. I came back to tell him I found a rope and I only needed sticks and he just attacked me... I have genuinely lost faith in the SA community. I remember that there was this hero vs bandit thing going on in a lot of the mod servers, but that's nowhere to be found in SA. Sometimes I avoid players, most of the times I run into players without the option to avoid I hold them up (or kill them if they have a gun drawn and pointed at me). I have given my victims gear and I have taken gear from them, it all depends on my mood I guess. Clothing doesn't make much of a difference to me, unless the guy's wearing a mask/gasmask or if he's fully geared with a helmet. Without a helmet is okay, but fully geared with helmet just rubs me the wrong way and makes me trigger happy. Not sure why.
-
I was in Cherno and saw someone come down from the sniper tower. I've played the mod for years and know by now that survivors/heroes have no business up there and shot him in the guts with my newfound Mosin.
-
Love how it says "unknown" when he first aims at that thing. It's from Namalsk, isn't it?