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liquidsnake

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Everything posted by liquidsnake

  1. liquidsnake

    (Regular) trading 1911 engraved

    1911 is more accurate
  2. liquidsnake

    (Regular) trading 1911 engraved

    If you're online, I'll trade (hardcore) EDIT: just noticed you're in regular
  3. liquidsnake

    Will the new AKM suck ?

    Where's the AKM spawn? In stable? Still don't see experimental servers
  4. liquidsnake

    Will the new AKM suck ?

    100 mags are absolute overkill, even for tight corridors OT: good to hear my precious AKM has arrived. My search will start tomorrow
  5. liquidsnake

    Will the new AKM suck ?

    Ha, that would be of no use for you with the current dispersion. Unless you're Rambo, that is
  6. liquidsnake

    suppressors

    Yeah, but I still don't like having the suppressor in-game. It gives me the idea that subsonic ammo from the mod isn't returning. Why else would they add the suppressor before SD mags? I'm a bit concerned about that
  7. liquidsnake

    Will the new AKM suck ?

    Meh, I wish they'd refrain from making those stupid high capacity mags... Soon, everyone will be running about with drum mags in their AKM
  8. liquidsnake

    suppressors

    It's not the suppressors, it's the ammo. We need rare subsonic ammo for each large calibre weapon, so you can't just slap on a suppressor and silence the gun. Conventional ammo does not only negate the silencing by creating a loud bang when breaking the sound barrier, but it also destroys the suppressor. Makes no sense the way it is now
  9. liquidsnake

    The TANK Thread

    I'd be fine with it if they're extremely rare (like helis in the mod) and if the ammo is as rare as an AS50 was. .50 BMGs penetrate everything up to APCs, and ruin the tracks of a T-72 in a few well placed shots, so what's the big deal? Also, if they'd make the visibility as low as it actually is in a tank, they'll have a hard time even seeing us. The real anti-player strength of the tanks/APCs should be the MG on the top, which'd require you to be exposed. The only problem is that even once they're disabled, players in tanks can't get killed without a huge effort. APCs would definitely be good
  10. It's not all about PvP, it's all about player interaction. Be it friendly or hostile
  11. liquidsnake

    The TANK Thread

    Good luck finding tank shells. Hell, good luck seeing another player from your tank without turning out and getting shot. If satchel charges, RPGs and .50 cals are added, be my guest and drive your little tank.
  12. liquidsnake

    SVD, New scope, and silencer CONFIRMED

    I suppose it's somewhat useless to argue about this
  13. liquidsnake

    Please, say NO to helicopters.

    Fixed that for you
  14. liquidsnake

    SVD, New scope, and silencer CONFIRMED

    It is the bullpup version of the SVD, but it isn't the SVD. Arguably, it's an entirely different gun, which is loosely based on the SVD. Not sure how anyone could think otherwise.
  15. liquidsnake

    SVD, New scope, and silencer CONFIRMED

    It doesn't exist because that's the SVU, not the SVD.
  16. liquidsnake

    SVD, New scope, and silencer CONFIRMED

    Should've known. Silencers on an SVD... I clicked on the vid cause I actually like the song lol
  17. liquidsnake

    Useless crafts

    Drinking alcohol tincture, disinfecting food, eating rotten food. Some is already part of the game.
  18. liquidsnake

    Snakes

    There are a multitude of venomous snakes in Russia, so yes please. Would also love to see the venom coated bolts
  19. liquidsnake

    Please, say NO to helicopters.

    Worked excellently in the mod, will work just as good in SA
  20. liquidsnake

    Soviet tank summer helmet.

    Why not? Would love to see this and roleplay as a former Russian tank commander who survived it all
  21. liquidsnake

    Please, say NO to helicopters.

    I assure you this isn't a fight. I was just curious as to why you saw helicopters as something that primarily coD kiddies seem to support (and I was somewhat disappointed by helicopters being looked at in that way)
  22. liquidsnake

    Discussion on the "Hide body" option

    This. Dragging a body to a secluded spot where it can't be found, ruining it all yourself by axing the body, I don't care. As long as it's not a magical hide button or a tactically unrealistic thing only a halfwit would consider doing (burning bodies after attracting every bandit in the vicinity by firing a weapon). Denial of resources is a proper technique, but the means mustn't be unrealistic. I'd love to see axing until everything is ruined and dragging.
  23. liquidsnake

    Please, say NO to helicopters.

    What brought you to say that helicopters is something only CoD kiddies want? That actually doesn't make any sense and I doubt you have anything to support that.
  24. liquidsnake

    Discussion on the "Hide body" option

    I'm all for this. Corpse runs don't belong in DayZ, but finding bodies most definitely does. Dragging is the answer IMO.
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