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LastShenanigan

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Everything posted by LastShenanigan

  1. I think every time you login regardless of where you are you should let out a big *YAWN*. This would give nearby players who are looting the building an audible indication that someone is now standing where there previously was no one. Players appearing behind you especially in small building can be a confusing disaster. Server hopping and logging out on top of hot loot areas needs to be discourage. Now don't get me wrong, I don't think its unrealistic that a survivor may decide to hold up in a secure building. However, when you login inside a building you have a huge advantage. You can typically hear the other player walking around because they've already checked the place head to toe. Secondly, you've logged in perfectly still giving you the opportunity to stalk an kill someone who in reality made no mistakes. If they aren't staring at your exact login spot they're screwed. You wouldn't lay down and fall asleep for the night in an area with unsecured doors and hostile people around. My biggest gripe when I'm in good area is I'm more worried about someone logging in right next to me then the idea that someone may have stalked and followed me in.
  2. LastShenanigan

    Humanity based location spawning (PVP vs Carebear)

    This exact suggestion was actually discussed in length already. It assumes "bandits" don't group up, won't camp where they know only survivors spawn and doesn't take into consideration someone losing humanity from defending themselves. A big part of this mod is not knowing the intentions of the person you're running into. This would essentially define players as two different factions, not really something I'd like to see.
  3. LastShenanigan

    Body Armor

    I understand that the likelyhood if this were added is that it would be rare. I really don't like pushing further seperation of player survivability. The fact that a player sporting only a small handgun has any chance against a geared out NV sporting maniac is already revolutionary and a level of freedom most games don't offer. I don't see how this is any different from players leveling up and having more health. The Vets will always have these and the new players will always wonder why that guy didn't die when they shot them. Everyday people suggest things to increase how long characters survive in DayZ. I feel like people miss the point of this mod, you aren't supposed to survive forever. The difficulty and unforgiving nature is what makes this fun. Body armor would turn this into every other game that forgives you for making mistakes. If you were shot in the back why should you get a chance to defend yourself? This is a "keeping score" mentality, as if whoever has the most kills eventually wins. Would there really be a difference when you're shot in the back and spin around to find your attacker also has body armor and you die anyways? Think about how these things effect the mod as a whole and not just your individual character. I play DayZ because it's not every other shooter, if body armor were implemented it would need to be very well thought out. I'm against shifting the theme of the mod away from difficult survival, you shouldn't ever feel "safe".
  4. LastShenanigan

    To Alex: Rest In Peace.

    Very first ingame DayZ marriage? That'd go well, no?
  5. LastShenanigan

    The tension and anxiety is addictive!

    Typically it comes down to behavior and movement. If you spot each other and you back off while they continue to move foward, assume hostile. However, there are always ignorant friendly players who'll run at any other player they see not realizing they're pointing their gun at you. It's really just something people need to learn not to do. If in an area that is free of zombies I'm not above firing a warning shot at a players feet in case they haven't noticed they're coming straight at me, sometimes if you aren't moving they simply didn't see you. Almost immediately they'll hit nearby cover and that typically gives you a chance to explain that you aren't hostile without it turning ugly or giving up your position. I've been shot by players while I hiding in long grass after they accidently stepped on me. Imagine it from their perspective, you're already prone and if you're looking at them then you're also pointing your gun at them. The only assumption they can come to in that split second is that you've been planning to kill them. I've received apologies when this has happend so it's really "shoot on sight" due to startling each other. As for spotting groups of players I've generally noticed those who are grouped and not carrying much are more friendly then those with nice guns and backpacks. Typically, established groups that are geared well aren't friendly to anyone and I can't really blame them. You're better off making friends on the forums first. If you encounter a lone survivor they're far less likely to outright open fire if you're in a group. Though this does open up your group to getting potshots taken at you by snipers. As for bandits... I don't think you can really define players as one thing or the other anymore, we're all survivors. The condition (and personality) a person is in when you bump into each other effects their actions towards you. "Bandits" are in my opinion the people who murder every person they come across. They are easy to spot in that you won't usually spot them. They almost always use sniper rilfes as most of the time they seem to care little about actually coming to collect your gear. I don't consider players who kill me because they're starving to death bandits... just willing to do whatever they need to survive. Avoiding players carrying scoped weapons is a good start. Moreso avoid being in positions where someone with a scoped weapon can take shots at you. Prone when you have objects to crawl around. when you're out in a field totally exposed somtimes it's better to run full speed across it until you hit the woods. It is much harder to hit a sprinting player with a sniper rifle then one crouched trying to sneak right out in the open. To sum it all up, I like your attiude and if I see you in game I'll be sure to lower my gun.
  6. LastShenanigan

    Broken Legs. Worth the crawl?

    You could always ask someone to come help you, maybe drop all your stuff off somewhere beforehand. Risking it is still better then respawning.
  7. LastShenanigan

    I found a Radio

    We definately need a more creepy atmosphere. Keep players paranoid.
  8. Logging out simply shouldn't work while being chased by zombies or fired on by other players... if you're taking damage and try to logout you should get a big :P on your screen.
  9. Currently, I don't shoot people when I come across them if I already have supplies on me. I will most certainly kill someone if I'm starving to death and can't find food. I'm all for making the mod harder, but harder should not = forced co-op. Suggesting that players who lonewolf are the problem is completely wrong, most of the mass murders I've seen are from large groups of bandits who work together. If you ask me things aren't hard enough for grouped players currently. Sure there should be benefits to running with a group but at the same time they're often overstocked with piles of weapons, food and supplies. They get bored and then procede to go kill those of us who are scavaging or trying to survive alone in the woods. I don't mind another solo player killing me because I had gear he needed, my problem exists with the players who have so much gear stockpiled that they wander the map looking for other players to kill. Usually these people are already in groups.
  10. LastShenanigan

    This game is becoming less fun.

    I'm still having fun, and I really only play with one other person every so often. I really think once Dayz is fleshed out more it'll be more enjoyable. The big problem is simply the people who heard about this popular mod and came here expecting it to be like every major developer in the gaming business. Players don't like something, it gets changed. Developers will bend over backwards to fix things that aren't problems because players threaten to quit playing. Games aren't so much game anymore, more like long term business models. Keep players playing and keep them paying. If someone comes to Dayz, most likely its because they like zombies or open-world games. Gaming blogs have been giving Dayz a lot of attention lately and maybe they should be really clear that the game is a difficult sim. I can understand the sentiment people "want to like this game but...". I get it, you paid $$ for a game that has aspects of what you like but really isn't your thing. Without the knowledge that it's supposed to be "Too Hard", you suggest changes that will take the mod in a different direction. The issue is a lot of people are playing this mod is because they like that it's not for everyone. There are plenty of games designed for everyone to be able to get into, I don't feel this is one of them. Its designed to be unforgiving and "not fair". Some of us like that as it reflects a very realistic situation. I do however apologize that you were put on to a game that wasn't your thing, it's a bitter wasteful feeling. Now, spawning with nothing has had two effects on gameplay that I love. 1. Vets are wasting their own resources when they kill a newly spawned player. I was attacked after freshly spawning when all I had was painkillers. My attacker put 2 clips of his AK's ammo into me. Just for me to pop my painkillers to spite him. Big waste of his time. 2. You're much less likely to slam the respawn button if you get into a jam. A broken leg in the wild with a backpack full of gear becomes a struggle for survival because spawning is finally difficult in its own right. Before it was "meh, I'll just respawn with enough gear to find my stuff again". You should not spawn in a survival game with everything you'd need to survive. Sorry that was so long, had a lot of my mind today.
  11. LastShenanigan

    Safe zone

    I don't like safezones, but I do like the idea of trading. Though to add a trade system to Dayz means the spawns would have to be hit even harder, good gear would need to be very uncommon. Otherwise theres nothing to trade for you cant get yourself in a few hours of farming spawns. It's a decision left up to rocket I suppose.
  12. This would be a good change to encourage people to care more about their own lives, no more slamming respawn just because of a broken leg. Though I see the people you deem at the end of the lifespan as the main offenders of the "shoot first ask questions later". Imagine how interested they'd be in helping someone they don't know if they could lose their high gear spawn chances...
  13. LastShenanigan

    Tent city levelled.

    I think containers that are only openable by crowbar would be nice. Of course a grenade could still potentially destroy them. Further, I'd like to see the ability to hollow out logs and rocks so you can stash stuff in the forest without fighting with tent placement in stupidly obvious places. Hollowed out stashes would hold a very limited amount of things though... nowhere near what you can pack in a tent. Just to be able to hind one extra backpack full of stuff I could potentially use later in a location that isn't miles away from the a place I can resupply would be nice.
  14. -Like others have said, you have a fairly good chance of finding a gun in a barn. Scope it out first though, if its flooded with zombies and you're in no desperate need for gear just move on. The mod is requires long bouts of patience and planning followed by incredibly quick reactions once shit goes south. -When sneaking keep track of the zombies around you, they currently have a much easier time detecting you if they're facing your direction. Using prone to get places takes time but it will save your life in populated areas. -Don't bother with melee yet, it still feels extremely alpha. Also, even if you could punched a zombie how much damage would it do? 1% of their health? It's a angry killing machine. I've suggested before an option to tackle a single zombie. It'd be a lifesaver in a pinch and it'd leave you open if you're silly enough to try it near a crowd of them. -While important to find, a gun has become less useful for killing zombies now that you can ditch them. Dayz is more about avoiding the zombies then shooting them. Popping one or two zombies you aggro'd with your shotgun will alert every other zombie in the area. Running into building with more then one entrance WILL lose them. Sometimes you may have go through more than once, but as long as you're running their chances of landing a hit on you is very low so long as you don't run right into one. They also can lose track of you over fences, up hills and around corners. Once you've got some distance between you and them they'll "search" for you. This is when you go back to crouching. Like everyone has said, that alt button will save you're life. You'll know when it is time to stop sneaking and time to get up and run for it. Also a lot of new peoples don't realize they can hightail it for a moment by tapping W twice. -Once you find a gun, save it for when you're pinned in a building with only one exit that is flooded with zombies or you're being shot at. Though honestly if you're new and someone has opened fire on you, it might be in you're best interest to run. The gunfire from the other player will hopefully attract some zombies and the amount of damage you'll take from a gunfight even if you win isn't worth the trouble. That and people typically don't shoot at you in Dayz until they have a nice ambush set up. So if you hear bullets flying past you and you don't have the guy firing in your line of sight, your best bet is to run zig zagging into the woods/around buildings. Having an old fashioned shootout is something you'll encounter more if you run with a group. -Leave the coast, follow a main road inland while staying in the treeline. You'll run into deer stands which have relatively few zombies guarding them and can spawn great weapons. If you spot one just wait awhile for the zombies near it to wander far enough away for you to sneak in and grab whatever is in there. You're holy grail up there will be convenience stores as they spawn pretty much all the starting gear you'll need, have several entrances, are easy to defend against zombies and are easy to spot. Front side of the store is all glass windows with a double sided glass door, backside is usually a few double sided steel doors. Following paved roads long enough and you'll eventually run into a town that has loot. Dirt roads tend to be safer to travel but the loot per zombie ratio along them isn't anything to get excited about. If you're lost without any sense of direction or way to navigate you can use the power lines to find your way back to a town. Learning the road signs can help you find towns with decent loot also. If you are desperate and have no idea where you are because there are no distinguishable landmarks, the sun rises in the east which will bring you to the large coastal towns.
  15. LastShenanigan

    Knocking unconscious?

    From my own experience I believe it has been changed. It used to be a rarity to get knocked unconscious by a single zombie. Now it seems to be happening to me daily at upwards of 10k blood. My preference is more to get overwhelmed by a several zombies and go down, but this has made it so even one by itself can pretty much end your day. Between this and breaking bones more often, I prefer to just round them up into a barn and blow all their heads off instead of trying to sneak by.
  16. I assure you it is because you're new. Even you if had a pistol with you, you probably would have been overwhelmed and died. All new people seem to think having a gun will save them. Honestly, if you're accidentally aggroing an entire town worth of zombies you will probably die if you don't lose them. This is just how the first few runs go. Running in and out of buildings with multiple entrances does work, you just have to keep looking over your shoulder and learn when to finally crouch to completely lose them. The biggest obstacle for a new player is learning the map, figuring out where to find supplies and what buildings are most likely to hold something useful. There are a lot of small towns that have only a few spawn points, if there's a ton of zombies wandering around these places its better just to skip over them. As for respawning hit the button to go back until you see the list of players on the server again, then hit ok there. I'm honestly not opposed to players spawning with a weapon but it'd need to be different then before. Perhaps a fairly weak close range shotgun with only a few rounds. something that requires getting close to another player while also being useful for those first few zombies.
  17. LastShenanigan

    The biggest let down since I encountered my first wonderbra

    Would have expected Tyler Durden to be a badass, guess not.
  18. LastShenanigan

    Be more fun if I knew who killed me.

    I'd even like a delay, maybe 3-5 seconds on someone before their name is displayed. What you say is entirly true, you can shoot at and murder someone on a patch black night in the middle of the forest while they're prone because you accidently scrolled over them.
  19. LastShenanigan

    Be more fun if I knew who killed me.

    I only think you should be notified of who killed you if you actively had them in your sights. If someone snuck up on you or you got sniped, it was specifically because they didn't want you to know they were the one who killed you. You shouldn't get tossed a bone because you were careless while another player stalked you for 15+ minutes to execute you. I've been popped in the back of the head a few times and I usually sigh and think "well played sir". I'm not a big fan of the player tags but for me it falls apart on hardcore servers when I witness a player murder someone else and I have no way of identifying the murderer in the future, even though my character should have a small grasp on what that guy looked like. However, wanting revenge for the death of your prior character is at times childish.
  20. LastShenanigan

    Sanity: Turning DayZ from a FFA shooter to a survival game.

    I stopped reading at "force people to". It's a good thing no one has ever suggested this before or people might get aggravated. :D
  21. LastShenanigan

    TWO HIVES

    Also a hive where you don't have to eat or drink... and another where everyone has infinite ammo.................................................
  22. LastShenanigan

    Spawn main gun

    Isn't there one unified thread somewhere for all these posts? Also, you not having a lot of time shouldn't really influence the direction the mod develops in. Not saying you shouldn't have a starting gun, just "I don't have time to do this" is not a reason to change things. It more of a personal issue.
  23. LastShenanigan

    Starting Without a Gun (1.7.1-1.7.1.5)

    I prefer no starting gun. Before you started with everything you needed to survive a few days, now you actually have to establish yourself before you can just run off. I honestly think people just have a bad reaction to getting killed in Dayz, it's supposed to happen. Stop trying to win and just enjoy yourself. Why even get mad about dying if you didn't have any gear to begin with, how does that make sense? If you don't have a gun and catch zombies attention its fairly easy to lose them by looping through some open buildings and then staying out of sight. Everyone talks as if new players were surviving 20 days before the change. If you're new you don't have a grasp on gameplay before the update, you probably would've died then too. You may figure it's because you don't have a gun but in reality it's because you're new to the mod. I like the changes, a lot less people wasting ammo trying to play super fun time. Fun for me is overcoming difficult challanges. If your kind of fun is running head first into an area guns blazing and then being forgiven for any mistakes you made in the process... you may be playing the wrong game as of the last update. It goes without saying that the mod is in Alpha and everything is due to change. Just weighing in with my own feedback.
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