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LastShenanigan

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About LastShenanigan

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    Survivor
  1. LastShenanigan

    Any point in not being murderer?

    Assuming you're a notorious murderer, everyone knows or has heard about you. They're probably not very fond of you. Your chances of survival in DayZ increases dramatically with a group of players. Not to say there aren't sucessful groups of murderers, there most certainly are. However, murderering every last person you encounter and never cooperating with anyone will afford you fairly short life spans.
  2. LastShenanigan

    Please, DONT add a bandit-indicator in this patch

    I'm assuming people want a bandit skin added so you can treat players who are equipped with it differently from those without. As a matter of fact thats the reason everyone argues in favor for one, so they can treat those people cautiously. I've made plenty of suggestions in other threads on how we can improve mechanics, feel free to read them. As I'm not the one suggesting we change, I don't feel required to post more solutions. I don't have a problem not knowing another players intentions. You're confusing our actions having real logical consequences, and having a star or sad face sticker stuck one us. If everyone actually played Dayz as if every life was their last they may start to become more catious of strangers. In reality you don't know this person and would you really yell "are you friendly" and take their word for it? People ask that we change these things to make the game easier to play claiming that it's not realistic when they run at a complete stranger while holding a gun in their hand and get murdered. Human drama comes from trying to work out who is and who is not a threat in an apocalypse, making a single friend in a world of potential enemies. Unfortunately folks seem to want to skip the hard part and jump straight to having friends so they don't have to think for themselves. At least we can agree weapons are too common, and I've seen and also like your avatar.
  3. LastShenanigan

    Please, DONT add a bandit-indicator in this patch

    Alive characters: 793,356 Bandits Alive: 132,482 I'm suprised by the people who complain about the "COD mentality" and then demand we change things in a direction that is clearly more video gamey. We're just moving from free for all Deathmatch to Team Deathmatch. I don't see a difference between the player who logs in just to run around murdering other players, and the player who opens fire on every single person in a bandit skin. You only want the identifier back so you can play exactly the same way they do, open fire on anyone whom you perceive to be hostile. There are plenty of other things that could be changed that would lower the amount of players killing each other, unfortunately the very same people who complain about pking are the ones who already think weapons are too rare or the mod is too difficult. They'd prefer we just remove the human drama and play meta gaming factions. They don't mind the pvp, they just want it served in a dish that can adhere to. Hopefully in the future there will be changes and we won't need this anymore. Player interaction is the main source of tension in Dayz, having a magic indicator only removes the need for you to do any investigation of your own. This isn't any different from people complaining that the mod is too hard and asking to make it easier, either way you're having your hand held and not making decisions for yourself.
  4. LastShenanigan

    Jerry Can + Matches = ....

    They don't necessarily need to burn down, but if fire spread throughout an area for a awhile before going out on it's own or from rain it'd be cool. It'd be intense being chased through a burning building by bandits while zombies are freaking out in the fire lol.
  5. You'd have a good point IF the current difficulty remained. If something like this were implimented then the base difficultly should be increased. Areas where players set up to help each other would draw more friendly players because chances of survival there would be greater. On the flop side it would also draw bandits to the survivors who have been living there helping each other. With the right system in place you could see survival players migrating from location to location based on what the new "safe spot" is. Eventually it'd get too populated and too well known. Bandits would be drawn to the area by the less difficult zombies and the well supplied survivors. Eventually the scale would tip and the area would become too difficult to survive in. Safe haven falls, cycle begins anew. This may take some time to get right but I bet it'd be more enjoyable then the "hide in the woods" or "shoot noobs" end game we currently have.
  6. I think you've got a fantastic idea here. It completely flows with players effecting the world they live in without punishing specific playstyles. Reminds me a little of Demon's Souls with World Tendency, as players behave worse the world gets worse and harder to live in but the loot gets better, if players cooperate the world get easier but the rare loot becomes super rare. I think this could also work for Dayz as we're all connected, our behaviors on one server could effect the entire hive. That or we could have a per server tendency which some people may like. It'd be real interesting to see how people behave. The worse we behave to each other the more zombies and natural disasters we'd experience. Nice suggestion either way sir.
  7. LastShenanigan

    man I am terrible lol...

    I find you spend most of the time early in your characters life running away lol. Glad you're having fun with it though, hope to see you up North someday.
  8. LastShenanigan

    Worst Game Experience ever

    I think too many people watch end gaming videos of Dayz on Youtube and then join expecting that right off the bat. You have to earn it here, it's a struggle and theres difficultly but once you know what you need the mod becomes extremely easy to survive. I do have to agree with the meeting up with friends. I'm 100% for insanely hard difficulty, but I want to experience that with my pal. Instead we're stuck running across the map for 45 mins to meet up everytime something happens. Dayz includes a great amount of challenging situations that require patience. However, finding each other isn't so much of a challenge, just a lot of downtime running through fields and forests towards each other. We (and I've noticed other folks as well from online videos) spend most of our time chatting to each other over our mics while we play alone.
  9. Solid WoW attitude there, "I had better stuff, I should've won that! Now I've lost my hard earned loot!" Part of the reason I like Dayz is because anyone with a gun can bring down anyone else. You say collapsing from being shot by a gun takes the skill out of the game? Shoot first next time? Everyone on an even playing field encourages skill. Getting knocked out and losing your gear are both part of the gameplay and more something to expect rather then fear. If they ever implimented a system where the better geared player always wins I'd be done with Dayz.
  10. It is something you should come to expect when you're logging in inside a market. I know you stated you left the other server due to lag, but it might have been a good idea to find an empty server and login. I don't hold anything against particularly you for Alt F4ing, but if you're bringing this to the forums to question what is fair remember that you and your friends accidently server hopped in on someone elses group. I don't approve of logging in on top of other players or killing a player as they login, unfortunately as of right now there is no real solution to this besides trying to logout outside of town. This kind of thing really breaks immersion.
  11. LastShenanigan

    Silenced Sniper Rifles

    I don't think theres any ingame reason to include them. You dictate when it's necessary to fire a shot, if you spot zombies or anything hostile coming up on your squad you can alert them. One of them can proceed open fire with a silenced sub machine gun. Adding a silenced sniper rifle to the mod would remove the need for caution. Suddenly location, cover and timing are all thrown out the window so long as you've farmed yourself a silenced weapon.
  12. LastShenanigan

    Headlamps

    I'd love headlamps, however I think zombies should be able to detect you by the light your lamp is casting. I remember this being an issue with them not noticing flashlights pointed at them, not sure if it still exists.
  13. So give people a gun when they spawn and they will avoid using the internet, thats your point? Or do you want them to spawn with a gun and a map so they avoid the internet? By this logic we should give them a Alice pack full of food so they don't go on the internet and find out where the best places are to locate them. Opinion of what a bad experience is different from person to person, some people what a challenge right out the door. Other prefer their hands held for the first 30 minutes of gameplay. I've got no problem with players getting a pistol on their first spawn. I do think they'll complain when they run around shooting it, die, then respawn with no gun. In the long run however they should spawn with nothing, the main goal of playing is to find what you need to survive. People who cannot overcome the first hurdle of spawning without a gun picked the wrong game sadly. You can outrun more zombies then you can shoot. Spawning with nothing is what adds gravity to your death. You finally lose everything, the main thing that keeps people from offing themselves when they're in a bad situation is that they know they'll have nothing on respawn.
  14. I think what you meant to say was "there is no point in deathmatching there". I spend 90% of my time in the North and frequently spot other players, the difference is most are just passing through picking up supplies food/water and continuing on. What exactly is the problem, do you want to see someone every 15 seconds? Are you mad because you spent 2 hours hiding out on a rooftop hoping to snipe another player in a tiny little town never to see one? There are plenty of small barely visited towns right next to the major cities too. I'm amazed at the random things people will complain about. If you want to be in a town with lots of players Fing walk to one.
  15. LastShenanigan

    Banditry exploded

    You're story doesn't mention you trying to open up a dialogue. Only that you entered a building someone was hiding out in and when you were shot in the face you got upset. So the fault lies with the player who somehow avoided all those people who've apparently been killing you, got himself a gun and was holding out somewhere safe? It's HIS job to open a dialogue with you when you run through that door? You could even be MORE realistic and when you enter a building unarmed yell "hello is anyone here?". Too many people angry at pkers not being "realistic" when they themselves are running around the zombie apocalypse with no concern for their own life just looking for loot. How bout you treat each life like it's your last, not run from a tiny village all the way to a major city, proceed to enter major city by yourself during an apocalypse, and try to actually survive.
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