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253 ExcellentAbout Jamz
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Bean King
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Location
UK
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Third Person View should be Over-the-Shoulder, NOT a bird's eye view.
Jamz replied to Rags!'s topic in General Discussion
I'm sure I played on a private server the other day with the view locked in very close to the shoulder. Can that be done on private servers by admin? It was a bit annoying but I could get used to it. -
I'm old and I suck at it so I play on empty servers.
Jamz replied to Butifnot's topic in General Discussion
My first ever game was Jet Set Willy! Oh, and I play on low pop servers mostly ;) -
What will your policy against cannibals be like?
Jamz replied to yazar8's topic in General Discussion
I have never killed on sight (even bandit skins in the mod) but I would kos cannibals. It's in the spirit of the game to do so for me. -
Third Person View should be Over-the-Shoulder, NOT a bird's eye view.
Jamz replied to Rags!'s topic in General Discussion
Ah this again, lol. Surely this isn't even an issue now with both different types of server? I suppose people will always just enjoy arguing about it. -
Same for me. Everything else is just additional, I'm good at making do.
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Things that make me wonder about the whole DayZ deal and idea/direction of the game in general.
Jamz replied to Hetstaine's topic in General Discussion
Surely an easy way to give a more weathered atmosphere would be to just change the colours used on the map a bit? I'm sure that could be cleverly done to give a more weathered look to the environment with no performance hit. Personally I completely agree with Hetstaine though and will add that there is not enough evidence of the infection either (ie general mess in the streets/buildings, ambulances). The whole place does seem too clean. The environment is the single most important aspect for encouraging immersion. Without immersion, it's just a shooter. -
Removing the zombies would be like adding firearms to the spawn loadout. It's contrary to the fundamental basis of the game and should never be allowed.
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Do you prefer fast zombies or slower zombies?
Jamz replied to kevinthegreat's topic in General Discussion
I agree here. I think DayZ is an example of a game which can benefit from individual zombie behavior. Fast/Slow will always be personal preference and both have pro's and cons, and the compromise you outline is a good one. What if additionally each infected/zombie behaved differently so in any given group you could have fast or slow or a mixture of both but you couldn't tell until they were alerted. That would I think also add an extra element to any planning. When the game can handle it, I'd hope to see it go in this direction. -
Do you prefer fast zombies or slower zombies?
Jamz replied to kevinthegreat's topic in General Discussion
The point is however, that you are less likely to take chances with the fast type than the slow ones, therefore less likely to get in that situation. That sprint across the car park through the shambling horde, you think you might just make it, right? You wouldn't try that with infected. What I mean by a moment of pure panic is the instant you believe you have made a fatal mistake. With infected you wouldn't get to that point so easily as fear would override the urge to take chances - you'd always be on the clock around them. The differences are subtle. -
Do you prefer fast zombies or slower zombies?
Jamz replied to kevinthegreat's topic in General Discussion
Hmmm have you played Killing Floor? You should try it, you'll then understand how things can go so wrong when people think they have it all under control in these situations. The strength of slow zombies is that people underestimate the danger and become complacent before making a mistake and getting swamped. It creates moments of pure panic rather than just adrenalin spikes like in, say, L4D for instance. -
Do you prefer fast zombies or slower zombies?
Jamz replied to kevinthegreat's topic in General Discussion
It's a technicality, but accurate. Personally I find that the new age sprinting infected in movies removes a lot of tension and turns the situation into an action/ shoot em up thing. DoTD2004 was the only good example of fast moving 'zombies' I've ever seen (I'm not including 28 Days Later, great movie - not zombies) and to anyone thinking slow moving animated corpses would be too 'easy', I prescribe one full viewing session of the original 1978 Dawn Of The Dead. It has some rather excellent issues covered regarding massive numbers of shambling pusbags. -
Do you prefer fast zombies or slower zombies?
Jamz replied to kevinthegreat's topic in General Discussion
As they are infected, not undead, I think faster movement suits the condition. I'd prefer them to be proper undead zombies though, slow and in much larger numbers ie. EVERYWHERE so strategy and planning becomes necessary... When technology catches up and a suitable game is produced I'll be a happy bunny. -
Dayz Standalone is lacking a huge core piece in my eyes.
Jamz replied to Zanders's topic in General Discussion
I'm inclined to agree with you OP. Before the SA came out I was perfectly happy with a completely open sandbox where you make your own entertainment within its walls and rules. Now though, having died/re spawned/geared up so many times I'm starting to think the concept of DayZ could benefit from some added 'goals', Not endgame, but added lore related things - the Green Mountain legend for instance could be expanded upon a little. I found the bloodsuckers/object A addition to the Namalsk map on the mod to fit in well too, as an example of how small additions can perhaps spice up the survivor existence. The design of the game currently prohibits securing areas to be used as survivor camps/trader posts etc and I think that is something which can be included without affecting the core experience if it's done right. Persistent objects and base building is a start, but for longevity, I feel more freedom to inspire creativity in the player is required. -
Do they attract zombies? They probably should
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Look at it this way: Realism - simulation of reality. Authenticity - simulation of the perception of reality.