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machiavelli
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Everything posted by machiavelli
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I think it's a good idea, but until servers are allowed to set it to 1st person only, it's kinda pointless. I'm certainly not going to rely on an honor system on a server, especially with this troll of a community.
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Bring back weapon lengths obscuring your movement indoors.
machiavelli replied to Ozelot (DayZ)'s topic in General Discussion
This thread is troll, right? I mean, of all things to be added/changed from the alpha, someone is bringing up one of the most annoying aspects of an arma engine. If held out perfectly straight, you probably wouldn't be able to swing around with a mosin in a tight hallway. But must we really implement a specific action a player must take in order to turn around? Irl, it could happen in less than a quarter second. Add some kind of button mashing in Dayz for this, and you've just made it worse and ridiculous. -
Security Vulnerabilities fixed by Patch #2 and Character wipe
machiavelli replied to rocket's topic in News & Announcements
Too freakin bad...jesus. Don't buy an alpha ever again. Do you even read the message that comes up every time you load the game? Seriously, you people are ridiculous. It's been said so many times that things are not stable and will likely change. That's what being part of an alpha is. -
@Cinnabuns I love how you laid it out, except for the no loot respawn. Stuff needs to respawn, however at a very low rate. Maybe only 2 m4s spawn every 3 restarts or something along those lines. The people looking for the quick 20 minute play and dm through cherno would disappear, which would be amazing. There is no ruleset on how to play Dayz, but heaven forbid if people are actually pushed to communicate with other players...
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Awesome. With all the childish bickering on the forum now, wish I had a quick "rocket replies" only option. Only parts of the forum worth reading now.
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Security Vulnerabilities fixed by Patch #2 and Character wipe
machiavelli replied to rocket's topic in News & Announcements
This is awesome news. Glad to see you and the are actively patching what needs to be fixed and doing the clean wipe. Certainly unlike many other big games and devs (BF4). This announcement gets more more stoked for the future. Clearly, by some of these responses, you people shouldn't have bought the alpha. Anytime I load up the game, I expect to spawn fresh on the coast. Not bothered by it at all. -
Not a game, it's a simulator.
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Maybe filling a syringe with the cleaning liquid?
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Headshot killstreaks? You are doing it wrong and playing the wrong game. No one cares.
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Is dayz dying a slow death due to epoch? just seen nalalsk and panthera servers come up...why is dayz lagging behind?
machiavelli replied to piffaroni's topic in DayZ Mod General Discussion
This. Especially the last bit. This is supposed to be a bit of a social experiment. The engine allows for it. If that's not what you want, you're doing it wrong. -
Dayz "Buzz" has come full circle by getting back to basics :)
machiavelli replied to drewsta's topic in DayZ Mod General Discussion
Playing on 1st person only servers is a great means to slow your role. Because you can't see over walls or even the grass in front of you, the player has to be more careful and aware. It's really made dayz, for me, much more enjoyable. It's great to know that I'm not being watched by a player behind a wall, who's likely just looking for the 360 no scope to brag about to his 1337 squad and 5 youtube subscribers. -
TWS was removed so many months ago. Stop playing modded servers. /thread.
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DayZ Standalone... over a year too late.
machiavelli replied to jBrick's topic in DayZ Mod General Discussion
I need some new underwear...great excite! -
Dayz "Buzz" has come full circle by getting back to basics :)
machiavelli replied to drewsta's topic in DayZ Mod General Discussion
Everyone else is cool with so many facebook friends and awesome activities outside of games. Jesus...we are talking about playing a game. There is an assumption one has the time. Get over the "high school cooler than you" garbage. Yes, I can blame them. If they don't want the survival aspect, they should play something else. Other games, hell, other arma mods/missions do it so much better. -
Dayz "Buzz" has come full circle by getting back to basics :)
machiavelli replied to drewsta's topic in DayZ Mod General Discussion
OP talks about those who don't have the time to invest in a play session. Those are the COD dm kids. Spawn in cherno and have an ak at a fire station in 5 mins. DM for 20 mins and get killed. Rinse and repeat. Hopefully the SA can wipe that situation out completely. As a simulator, Dayz requires that time investment. If that's not your thing, you are playing the wrong game. -
Interview with Rocket! PsiSyndicate's livestream chatroom
machiavelli replied to TheLastEmp's topic in DayZ Mod General Discussion
Nonsensical read but good enough. Psi is likely to post a video anyway. MLG... -
what questions would you like answered before buying the SA ?
machiavelli replied to dgeesio's topic in DayZ Mod General Discussion
How much is it? Nevermind. Shut up and take my money. -
DayZ Mod - who still plays?
machiavelli replied to philbottle's topic in DayZ Mod General Discussion
From Deans recent video, looks like you've been playing the real deal... -
Things that will Make or Break Standalone (Opinions)
machiavelli replied to OfficerRaymond's topic in DayZ Mod General Discussion
Be a bandit like this all you want. As long as you can't easily find an ak within 15 minutes, I'm fine. I've seen so many people playing like they can just drop a quick 20 30 mins in a server, like bf3 or cs match. That's not how this should go. The standalone should be about dedication and an actual bond with your avatar over time. From looking at the server lists, none of it should be called dayz. -
How would you prefer DayZ SA?
machiavelli replied to beavis_5000's topic in DayZ Mod General Discussion
Wtf? I do not have any hope for the standalone if it peddles to this community garbage. PvP man! My squad is so leet! L2A! Seriously, go play cod. -
Melee Weapon Quick Switch Help/Advice
machiavelli replied to r4z0r49's topic in DayZ Mod General Discussion
I don't think anyone really wants an instant switch. But due to the engine, these are the only two choices? If a slight delay, animated or not, could be added to the movement while switching option, that would be the best route. As a simulator, arma should have been built with that in mind. I loathe so much the current weapon switching, either with melee or secondary. But an instantaneous switch is ridiculous, as this isn't battlefield or CoD. -
Suggested this several times myself. Really would balance it out and make it more authentic.
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Has anyone ever traversed from one corner of the map to the other?
machiavelli replied to Blondedash's topic in DayZ Mod General Discussion
In one sitting? Yes, hit every major town and the airfields. Did it like on my second time playing the game way back when. Without internet resources (loot guide, map). A truly unique experience. That character lasted 83 days... -
Will the new map add anything interesting to see other than Cherno and Elektro?
machiavelli replied to scaramoosh's topic in DayZ Mod General Discussion
There is more than cherno and electro now... -
How to stop kill on sight mentality.
machiavelli replied to stollpatrol's topic in DayZ Mod Suggestions
To reduce kos in dayz, a new cod is needed. Ghosts will be out soon enough and they can fap away with that.