machiavelli
DayZ Supporter-
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38 GoodAbout machiavelli
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Helicopter Hunter
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Experimental Branch: 0.48 Discussion
machiavelli replied to Super_Duty's topic in PC Experimental Updates
Played about four hours today after this patch. Only finding a bunch of junk items in the middle of streets as people are trying to cycle loot. Thought we were trying to leave the mod exploits behind? -
Would You Want To See a Player Report Button?
machiavelli replied to leefriendfield's topic in General Discussion
Not gonna happen. I can think of no way in which you can stop people for reporting someone just because they are raging. -
Rocket standing down from Dayz by end of year
machiavelli replied to Hetstaine's topic in General Discussion
Pretty sure all of us had different ideas on how dayz was supposed to be. -
Rocket standing down from Dayz by end of year
machiavelli replied to Hetstaine's topic in General Discussion
PLEASE tell me the follow up was "What are those flaws?" -
I thought it would never happen.. guess I was wrong - cool story
machiavelli replied to Miquinei's topic in General Discussion
I know I'm impressed. You a bad mothafucka! Children... -
Stahp Rocket! You're ruining teh Alpha!
machiavelli replied to albinorhino's topic in General Discussion
This entire forum loves walls of text. So many of these threads are just such specific stories of whining. And I thought the tf2 forums were the worst... Almost everyone, especially the children, think they are game designers. Cool story bro. -
It will be ready tomorrow.
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These suggestions just make it a bit harder to "Run back to your body." I'm proposing a way to end it. That's fine if the player's group wants to grab his stuff, but they'd be pressed to grab it all and they have to wait, at least on that server, until the next restart. My idea here is that the player died, regardless of how (think past glitch deaths for now). As a new character, immediately having knowledge of where a bunch of gear is (your previous character) is easy-mode. However, I don't like the current mechanic of a time limit on the body being there. I think dead bodies ought to stay in the world, until the restart. It makes for a better experience, as it makes the world feel lived in. Yes, this isn't really a priority in the development of the game. However, it's a suggestion, being the Suggestion Forum.
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Handing someone an extra weapon is much different than meta gaming and running back to where the previous characrer left off. I really see it as easy mode for all these super leet squads. There is a division, I think, of players who think it is a group game and those who think it is a lone player's game. To each his own.
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Yeah. Your character died in that world. Tough shit. That's fine, move to a different server. Your group would be somewhat challenged in grabbung everything. Granted, it would suck for glitch deaths, but even the current ladder ones can be carefully avoided.
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@Westerburg Do you see how many steps you put in that? That's much more taxing than "Run back to your body." Add in whatever time delays they have for server hopping and ghosting, you could easily be looking at a couple hours, with getting to the meet up location too. If players want to waste time like that, have at it. I propose this knowing they have this 10 minute limit on bodies being there. However, I'd like to have bodies not disappear between restarts. May be more resources, but that's on the devs to optimize. It would make the world feel lived in, at least previously (harharhar). What happened to this guy? Who may be in this town? Why does he not have pants and a glowstick?!
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/flame coat on One of my gripes about the game is the ease of reclaiming your character's gear from the dead body. "No big deal. Just run back to your body." Even more so the casd when there are groups together, as they just camp the body until he returns. As it is supposed to be a difficult survival simulator, this aspect some negates the effects of dying. I would propose that if a player is killed, that player is kicked and cannot rejoin the server until after the next restart. His group can still claim his items, but they'd obviously be pressed for space and would need to prioritize. With the restart, the body and remaining gear is gone. As a new spawn, it's supposed to be a completely fresh start, a new character. I unddrstand that metagaming will never be completely wiped from Dayz, but this can at least block some of it. Unsure how the public hive works, this may not be a hive feature, but perhaps a server feature. Again, don't know how that could work.
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Raw Mouse Input Is Crucial To Immersion
machiavelli replied to sidwulf's topic in General Discussion
You can come off the pedestal anytime now... It's been tried. It does nothing, as the accell is done by the engine, not windows. This topic though is an argument on whether or not the engine should attempt to simulate more "realistic" movement and how it's done. Subtly different. -
Raw Mouse Input Is Crucial To Immersion
machiavelli replied to sidwulf's topic in General Discussion
The accell is engine based. This fix won't do anything, as it's the engine doing it. If it seems to have worked for you, good. -
Rolling Changelog: Stable Branch: 0.32.114557
machiavelli replied to rocket's topic in News & Announcements
I'm assuming different types of berries and some may actually be poisonous?