Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

bahhh

Members
  • Content Count

    421
  • Joined

  • Last visited

Everything posted by bahhh

  1. Yes, with more varied spawn points?
  2. bahhh

    CROSSBOWS - Your opinion?

    I actually don't know why crossbows are so common :) ammo should change to quivers and with increased damage, the crossbow should be rare as well
  3. bahhh

    Character wipe for new patch?

    I think the duping bug and hacking should be fixed first before any character wipe
  4. about the realism. I'm sure gun is illegal in chernarus since they were in war.
  5. No, not yet. We need more system where you need someone like the blood transfusion. There's no incentive for having an unarmed survivor around
  6. Yeah, but some things shouldn't be added. That's why the devs didn't put a jet here. Thanks for the opinions though, i'm starting to change my thinking to 'why not? we could have a heli' but, i still don't know if there should be 3 of them each server. One heli would be fine.
  7. bahhh

    I havnt played yet and have a question

    I heard you need at least full OA to play this. you can play it with Arma2 demo+ Full OA. But the texture would be really bad so i recommend CO.
  8. bahhh

    do you die from being too cold?

    You can get sickness which reduces your health by 2000 and make you constantly cough. If it gets colder, you shake constantly untill it gets warm. But you can never die from it. Although i don't know what would happen if you get sickness when you have blood under 2000
  9. There actually are a lot of groups fully prepared with all the repair parts in the trunk of their cars. They are just waiting for the heli spawn, It's just super easy for them.(also lot of groups are dupers.)
  10. bahhh

    Starting without a gun

    It's already hard to defend yourself with a makarov against an ak, and people will less likely to shoot an unarmed person than a guy with a makarov. When you have high enough gear, the biggest fear for me was the makarov guys :) /Dogsbd, you talked about realism, but for realism i guess this varies on people's perspective. You think gun is a basic need and necessary to survive even for a few weeks, i see the other way. I think it's very possible to survive without a gun. You could have been in a group where other survivor had a gun, or you could have been playing hide and seek and survived for a few weeks. But as i said, people have different perspective on this. If you see the DayZ trailer and see that scene you can see where this could go. Yes, i know this is just a trailer and doesn't really reflect actual gameplay, but i would really love to see that scene ingame.
  11. I don't know if this would be possible, but i think it would be nice if we can ride behind the pickup truck. Current pickup truck can only hold 2 ppl, which is a waste of space behind that truck where extra 4 ppl can ride. Also, i might taking this more casual, but passengers other than the driver should be able to use a gun. I know i'm taking this to a GTA style, but that doesn't mean it's bad or unrealistic. I'm just asking for your opinion.
  12. bahhh

    The Eastern Bandit

    i'm guessing he has a tent full of supplies(probably duped items)
  13. bahhh

    Booby-trapped packs

    I'm not completely disagreeing with this, but do u really want to blow yourself up when you die?? lol i mean even i hate the other guy who shot me. i don't want to destroy my body into pieces.
  14. I don't want to be mean but i can imagine ppl's reaction to this thread XD
  15. I heard zombies actually investigate player deaths right now since the recent patch. but yeah, it would be cool there are much more zombies around it so other players would have hard time looting it.
  16. I was saying that running for hours is unrealistic, not the map size
  17. Everyone says this as if a bullet in your head due to necessity somehow kills you in a different way than a bullet in your head due to boredom. You're dead either way, why in the name of all that is good do you care one iota why the person shot you? It makes not one lick of difference. Dead is dead, now get up and try again. The incredible irony of this is that rocket has suggested that if you are not happy with PvP that there are already zombie themed mods available for ARMA that do not emphasize PvP. So YOU are the one for whom "other game is suggested" I'm afraid. Now now, i'm not saying the PvP should be removed. Another bad word choice, sorry about that. i just wanted to say that this game wasn't supposed to be mainly PvP. Of course i want the PvP to stay. but the current PvP level is ruining other experience people could have. There should be a balance between PvP and PvE but it's mainly PvP now. and about the second quote, i already said earlier to not make assumptions that this kind of complaints are made by noobs. I didn't made that conclusion because i was shot by others. I'm was once in a 11 player group who were shooting rocket launchers and grenades to freshly spawned players. As i was playing in that group i saw lots of other groups and i made a conclusion that after ppl get high-end gears, they get bored and just slaughter other players.
  18. Yeah' date=' i think u meant the bandit skins, and you are right about that. The bandit skin didn't work well, so rocket is making a new system so killing other people would bring consequences. [/quote'] No, I said what I meant. Bandit skins are a good example of why a consequence system would not work but they aren't the only example. You cannot punish people for playing Althea game a way that you personally. Do not like. I still say that zombies are meant as background noise and players are the threat. They can be nice but you should never ever assume that and in this kind of situation that would hold true. And alot of people are crazy/hyper survivalist and either way they would sooner shoot you than risk it. It fits the game and the overall tone of The world, you don't like dying and I get that. Every time I go to stary. I die and that sucks but I know that there is valuable loot there and people guard it and horde that area l. Its just a fact of the game and its that kind of unique and organic player motivation that makes DayZ interesting. even the player interaction is organic. I see someone and I have to make some big decisions and in the list of possibilities is just killing some poor bastard and slinking away. Even someone like me, who tries to be friendly, has on occasion just shot someone because I had a bad feeling and it made me feel safer to do that. Don't take that kind of real and difficult decision from me just because you don't like dying in game. No one is going to take that decision away from you, i won't like that either. I'm hoping the KOS problem could be solved with several mechanics i just saw in the suggestion forum. But killing spree definitely should be fixed. There are a LOT of people who just kill ppl because there are bored, and i saw a lot of groups who hunts survivors and they don't even loot the bodies, they just KILL them. I'm not saying like a -2000health for each murder, but a suggestion i saw about a mental consequences might work. But there are more issues. For example it is not right for you to impose your morality system on other people. I have seen bandit camps where bandits group up and ravage the cities then retreat to their camp. This is not how I play and it does not sound like it is how you play but people do group up and some will be more violent than others. So what if they kill people because they are bored, you can't make everyone be nice to each other and so long as they are not hacking then others have no say in what they do. You also cannot make everyone play the same way because then all you have are people being nice and imposing and kind of system would, realistically, make people afraid of being a bandit no matter what the consequence is. It is a game about choice and the natural interaction between people in an entirely hostile environment and I think it simulates that very well. I feel like people make it sound far easier than it is to be a bandit. I usually try to group with people I meet but sometimes you just feel safer killing them, however me shooting you does not guarantee that you will die. I will probably get messed up killing you unless I have the drop on you and then there is the fact that you rarely run into other players anywhere other than towns. So now we have the fact that I might not kill you, you might injure or kill me and then even if I kill you I get to deal with the horde that follows. I have saved newbies before and taught them the game, form basic controls to how to survive and general rules for approaching towns and do you know what the biggest piece of advice I give is? I say "Do not trust anybody. You are lucky it was me you ran into and not someone that would just shoot you for your gear or for the hell of it." And that brings a kind of real and natural comraderie. If I met them again we would group up and protect one another. I usually try to apporoach players in a cautious and non threatening way but I cannot predict or control you and that risk is part of what makes the game fun and unique. Yes.. you made a very good point.. I agree the intense thrill and fun would be gone if bandits are gone. I'm just hoping an improved social mechanic would add more cooperative gameplay because that's what i am looking for in this game.
  19. PUNISHING PvP is the exact wrong way to go. This is what stirs PvP type players into a frothy rage. PvE type players do this in EVERY game they play. They join a game with full PvP and then complain that the game should deter PvP. There are plenty of ideas that add cooperative play while in the context of a full PvP game. The problem is, this mod WASN'T suppose to be a PvP game. The ideal goal is survivors cooperating to survive while there are bandits trying to ROB them not kill them without guilt. and now, they don't even kill them for supplies, they kill them because they're bored. For a full PvP action, other game is suggested, probably arma 2 multiplayer(other than dayz) since they pack of group firefights. oh, and please don't make assumptions that ppl making complaints about this are noobs who just get shot alot. I did banditry myself a lot, played in groups, and i made a conclusion that something is wrong here.
  20. Okay. Exactly what do you think a "forced system" is? How does forcing insanity upon me for choosing particular actions not qualify as such? Yeah, i'm sorry for my word-choice. I guess the mental consequences is a forced penalty as well. But do you think there's a single person who would be absolutely free of guilt after a murder in real life? Of course there are very few crazy people who does, but we're not playing as a crazy person here. I doubt that the post-apocalyptic environment could change that.
  21. Yeah, i think u meant the bandit skins, and you are right about that. The bandit skin didn't work well, so rocket is making a new system so killing other people would bring consequences. No, I said what I meant. Bandit skins are a good example of why a consequence system would not work but they aren't the only example. You cannot punish people for playing Althea game a way that you personally. Do not like. I still say that zombies are meant as background noise and players are the threat. They can be nice but you should never ever assume that and in this kind of situation that would hold true. And alot of people are crazy/hyper survivalist and either way they would sooner shoot you than risk it. It fits the game and the overall tone of The world, you don't like dying and I get that. Every time I go to stary. I die and that sucks but I know that there is valuable loot there and people guard it and horde that area l. Its just a fact of the game and its that kind of unique and organic player motivation that makes DayZ interesting. even the player interaction is organic. I see someone and I have to make some big decisions and in the list of possibilities is just killing some poor bastard and slinking away. Even someone like me, who tries to be friendly, has on occasion just shot someone because I had a bad feeling and it made me feel safer to do that. Don't take that kind of real and difficult decision from me just because you don't like dying in game. No one is going to take that decision away from you, i won't like that either. I'm hoping the KOS problem could be solved with several mechanics i just saw in the suggestion forum. But killing spree definitely should be fixed. There are a LOT of people who just kill ppl because there are bored, and i saw a lot of groups who hunts survivors and they don't even loot the bodies, they just KILL them. I'm not saying like a -2000health for each murder, but a suggestion i saw about a mental consequences might work.
  22. Of course there won't be a forced system like the bandit skin. We all know that didn't work well. But i have to disagree that there shouldn't be any consequences. In real world, nobody wouldn't be happy just because they killed someone for supplies and nobody wouldn't just go killing people because they are bored. That's why someone made a suggestion of a mental consequence where players would go nuts if they kill people, and i think this would work both for you and all others.
  23. I put like 10 clothes, and all of them were fine too me :) I don't know for others though
×