Man, I read all your posts and I can't agree more with you. I bought ARMA during steam's summer sale just to play DAYZ. First time I logged in, I started walking and saw a zombie, he/it started chasing me and at that moment I found out.. "HEY a WAR SIMULATOR where the guy can't use his/her fists or legs to punch or kick in critical moments"... I can understand that if you want the real deal you should probably need to stop playing games.. and I do aknowledge that there are a lot of "cool" things that makes you get really focused on surviving other than just grabbing the biggest rocket launcher available. But wtf.. I can't kick the damn zombie?.. what's realistic about that?. I mean even on Dead Island you can just run a throw a flying kick to his face and keep running. Also as I understand the arch-enemy of this game would be call of duty.. i like cod, not my favourite game but i like it. Anyway.. even in call of duty there are things more realistic.. like using your weapons back to knock an enemy. I don't want to start a debate... but if you're going to be screaming to anyone who critizes the game better know what the f*** you're talking about. About this being called an MMO.. well maybe, maybe not.. but I agree that this shares a LOT of caracteristics with a true MMO, it's just that the servers are smaller. I like dayz... i'm still getting use to the lack of movement that the character has.. but I really like it, mostly I like the idea of the game. About pvp.. I guess that Rallige made a couple of very interesing points. I still think that is a very hard and sensitive thing to resolve, most well-known MMORPGs have the same problem and they still haven't figure that out. I think that pvp should always be examinated taking into account other matters as skills, or character progression. What I mean with this is that this way you don't have the same old problem "the more time you play the better and indestructible you are".. that's one of the biggests problems about pvp.