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Sandersson Jankins

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Everything posted by Sandersson Jankins

  1. Sandersson Jankins

    Notice: All those who get stuck at loading

    Generally, I find that if a server is giving me "waiting for server response" there is no use trying to wait. Only one time out of the many that I did choose to wait did I get into the server, able to play. Just hop on another server, if that one gives you the same, do it again. You should eventually get in one that will allow you to connect.
  2. I fucking love the new zombie spawns, intentional or not. You see, the more times that I can say "Holy shit I'm fucked!" to myself, the better the game is for me. Before I only had to worry about players, but with shit-tons of zed running around I've gotta watch out for them too. I love it.
  3. Sandersson Jankins

    [1.5.6] Bandit transition removes Binos/Goggles

    Yeah, I recently lost everything but my secondary and ammunition upon return to survivor skin as well.
  4. Sandersson Jankins

    Petition to add the Mosin Nagant to Day Z

    Signed. I really want more "civilian" weaponry rather than military hardware. I want a god-dang Garand.
  5. Sandersson Jankins

    A discussion about factions

    Howdy guys. Before I begin this post, I'd like to apologize in advance for making ANOTHER faction thread. The reason I am doing this is that most of the threads discussing factions seem to have been started by people that didn't want to type more than a few sentences, and either were too lazy or too unintelligent to formulate any lucid thoughts on the subject. Alright, so factions. I've seen many quotes stating that rocket (THANK YOU BASED ROCKET) would like to keep the game-world as player-developed, or player-controlled as possible. That is, he does not want to create a wonderful theme park in which players may experience only the things that the developer puts in place for them. I respect this, and I've been waiting for years for this exact game. I also respect the fact that this is an alpha, and this is not intended as a "POOT MOAR CONTENT IN NAO IM BOARED" post. I hope that people will provide their points of view in the most lucid manner that they can. Now, on to my thoughts on the matter. At this time, I'm thinking that if factions are to be implemented (and it's fine if they won't be, I mean shit, I can't contribute anything but opinions and I suppose I could take a picture of me doing something silly to give rocket a chuckle if he's feeling blue) the best way to do so would be to create several factions with distinct skins (this being the most important part, we've got to be able to tell folks apart), with no special starting items, or loadouts (such as a chernarussian military remnant faction getting awesome orbital shoopdawhoop cannon AKs but little to no supplies). I'm no expert, and hell, I'm not even really a novice at what the ARMA II engine is capable of, or how it accomplishes anything. However, I think that if it is possible to make each faction have it's own side-chat, it would be for the best. Think about this: you decided to go in with a couple buddies in some faction (specific design/lore shit is irrelevant for the sake of this point). You see over side chat that some enterprising fellow is attempting to form a few faction-bros together to go ghetto-blast a party of opposing faction-dudes in a town. You get together with them, either get in teamspeak, or use direct channel (god willing it's functional) and you go ghetto blast the fuck out of the other faction guys. I think that shit would be pretty damn cool. Of course you can do this now. It's entirely possible. However, I feel that implementing factions in a very minimalistic manner is not too intrusive and not too "theme-park" in spirit. Oh, and an afterthought here. It should CERTAINLY be a choice to opt-out of factions, or join an "independent" faction that is not intended for organization or comraderie. Forcing people into something like this would be gayer than all hell. Oh, and another afterthought. I think that implementing factions at some point would create some really interesting politics and dynamics, but in addition to that, it would alleviate the problem that some people seem to be experiencing of "shoot-on-sight" or "COWWADOODY KID" mentality. Even the most cowwadoody of kids know not to blast their homies if they went into a faction. Or I guess they could jump on the independent train and pew pew everyone with their makarov anyway. Also, in the event that some jackass jumps in a faction and starts blasting everyone he sees INCLUDING other faction members, they should be removed from the faction after a certain number of friendly-fire incidents in a certain period of time. Perhaps they should be forced to wear a sign over their independent skin with the words "I'M A MASSIVE FAGGOT". Yeah, that'd be rad. Now, everyone. Thoughts? Opinions? I don't give a fuck what they are, I'd just like to hear what you folks have to think on the subject. Thanks in advance, and happy hunting.
  6. Sandersson Jankins

    A discussion about factions

  7. Sandersson Jankins

    A discussion about factions

    See, my inexperience with the ARMA II engine is showing. I figured group chat would be used more for ad-hoc groups of dudes running around, not used for possible factions. Well, the purpose would still be the same, I suppose!
  8. Sandersson Jankins

    A discussion about factions

  9. Sandersson Jankins

    A discussion about factions

  10. Sandersson Jankins

    A hub for trading, meeting and bearing.

    Guys, I hate to say it, but judging by rocket's quotes (which I'm too much of a lazy fuck to dig up at the moment) state that there will be as little "interference" as possible into the player-driven world. Meaning no safe-zones, no NPCs that blast bandits, etc. Edit: It'd be acceptable, cool, and really damn commendable if you could get this going through sheer cooperation, teamwork, and the magic of friendship. I don't think it could happen though, at the moment there really is not much of a point to trading except in very specific circumstances. ...Well, actually I didn't mind saying that because I feel that these ideas have no place in a game like this, but I don't want to be a dick about anything.
  11. Sandersson Jankins

    To servers owners:veteran instead of regular

    I haven't seen any US veteran servers. Are there even any? I'd love to play on veteran, but don't neccessarily want to take the ping-drop and play on Euro local time.
  12. Sandersson Jankins

    Oh hi and welcome to Chicago 1, your new server.

    Mojo, you're a fucking awesome dude. Just wanted you to know that. Oh, and your server is pretty kickass too.
  13. Sandersson Jankins

    IF this was an actual game...

    As long as you keep control over the project, I am fine with whatever, Rocket. I would prefer a one-time purchase. I just don't want someone over you telling you what to do with your mod. You've done a kick-ass job so far, and you have all the right ideas. Last thing this mod needs is someone forcing your hand for profit-motivated reasons.
  14. Sandersson Jankins

    Bandit Skin change issue (all lost)

    I recently turned from bandit to survivor, lost most of my inventory, but not all of it. Lost my primary weapon, AKM with the ammunition, all of my primary inventory except for 2 raw meat. Can't remember if I lost my backpack items. I did not lose my secondary w/ ammo nor any of my survival gear.
  15. Sandersson Jankins

    MERGED: Everything poop and pee

    I feel that the need to shit and piss should be a feature. The excretions should be trackable both by zeds and players. You get close to a spot where someone just dropped a fat poo log? You get an icon on your screen indicating that your character is thinking "JESUS CHRIST SOMETHING SMELLS LIKE SHIT". If you fail to drop a deuce on the ground, you'll shit yourself. Zeds will be all over your smelly ass, and you'll be trackable by players. Same thing with pissing yourself, although it'd be a smaller effect. ...Obviously this is not high on the mod team's list of things to do, and I'm partly making this post in jest. However, I really would appreciate an excretion system.
  16. Sandersson Jankins

    [Legion] Admins abusing power on Dallas servers.

    Thanks for that image, you made me lol heartily. Especially since that image was your first and only post.
  17. Sandersson Jankins

    [Legion] Admins abusing power on Dallas servers.

    I'm no big fan of legion, but they only passworded the server once for an hour, it's a bit of an exaggeration to say that "Legion passwords their server and just plays with their guys." They did that once. I also assumed that they did it to grab good shit, but now I tend to think otherwise. Just playing a bit of devil's advocate, I guess. There are some fine legion folks, there are some massive faggots among them. Same with a lot of groups.
  18. Sandersson Jankins

    [Legion] Admins abusing power on Dallas servers.

    Thanks man. I appreciate that.
  19. Sandersson Jankins

    [Legion] Admins abusing power on Dallas servers.

    Since this thread is convenient, I'll post here with a question/request. Could you legion folks keep people from using pre-recorded soundclips over the side VOIP? There's some fellow with a name I cannot remember, but he's 1lt. Something or another. I believe he's associated with you guys. He frequently plays clips like the classic LEROY JEEENKINS (oh the faggotry) and a clip from some movie where some ghetto black man is in a police force. I think some actual Legion members have done it as well, and I do remember some of your guys using common internet retorts like "u mad" when asked to stop. I play a lot in your servers, not trying to throw hatred out.
  20. I have thought of no way to allow full PvP and disallow mindless killing. You get both or you get neither. I'd take both over neither any day. I've been killed by players something like 3 times over a period of 18 or so hours playing. I spend a good amount of time on the coast. All my friends that I have got to play this mod have had the same experience. Perhaps some people are simply unlucky. The only times I have been killed by players is when I have had more than my starting gear, and they looted me afterwards. No mindless killing. Well, except one time, but I blasted the fucker in the face before he could finish me.
  21. I apologize for possibly cluttering the forums, or making a thread where I was not intended to. I decided not to post in the troubleshootings thread because I don't actually have a problem at the moment, more of a quick inquiry. I own Operation Arrowhead on steam thanks to a kind donor; however, I do not have Arma II. If I install ARMA II Free from the Bohemia website, will I be able to play this mod? What will be different? Thanks.
  22. Sandersson Jankins

    Will this mod work with Steam OA and ArmaIIFree?

    Sorry if this is against the rules, but I'm going to post the guide that got me playing the mod. Follow the SIX updater method, not the steam one. http://i80.photobucket.com/albums/j198/blackhawk7down7/dayznidguide.jpg
  23. Sandersson Jankins

    Will this mod work with Steam OA and ArmaIIFree?

    Absolutely confirmed that this works. You must use the SIX updater in order for it to work, but you are absolutely able to only purchase Operation Arrowhead and use the ArmAII:Free (NOT THE DEMO).
  24. Sandersson Jankins

    Will this mod work with Steam OA and ArmaIIFree?

    I'll let you know if it works for me, I am still downloading OA off of steam, because my max DL speed is 180 kb/s. You use the SIX updater method to get the mod to work with Steam OA and ARMAII Free.
  25. Sandersson Jankins

    Will this mod work with Steam OA and ArmaIIFree?

    We can lock or delete this thread. Confirmed that as long as you have Operation Arrowhead legitimately, you can use ARMA II Free.
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