I'm one person who probably wouldn't be playing as much if there wasn't the persistancy of the loot/character, as it's a major draw to me. If changes were made I would still play, but I'm not convinced if I would keep coming back. Why? For the main reason already stated - you can't guarantee you'll always be able to get onto your server where all your "stuff" is. I like it how it is, you get to see different people playing, but still feel like you are playing in the the same area as you did last time you logged in on a different server. It feels like one continuing story with one character rather than having three different stories and characters on the go. There obviously is an exploit with server hopping when you are in a good loot area - one solution (and I freely admit I am no coding techie so this might be impossible to implement) could be to have it so that when you log back in, if it's not the last server you played, you spawn IN THE VICINITY of where you logged off, but not EXACTLY where. This could be a map wide feature, or just for certain areas (where the most server-hopping occurs, I'm guessing at military airports). As I said, I've not idea if this is a good idea or if it's possible, but it's a solution that popped into my head. But yeah, cross server persistancy is a great feature and I would be sad to see it go (if it ever did.)