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zippy32

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Everything posted by zippy32

  1. zippy32

    Build 1.5.8 rolling update

    This patch continues to improve things IMHO. Needing fuel for fires? Check. Can't drink seawater anymore? Check Winchester now is louder? Check Got wet, and its windy/cold/night? Possibility of getting ill? Check. Now it's even more about looking after yourself as well as watching for Zeds and Bandits/other players. In other words, more survival. Zeds seem to wander a bit more now too, less clumped together, although this may be psychological. Excellent work.
  2. zippy32

    An open letter to the silent majority

    I've made this point on several occasions - normally when a new game is released you get a vocal minority going on about THIS problems or THAT bug and saying X game is broken, and they point to the amount of people posting up in the Technical Support or Main forum for that particular game with problems as evidence to support their ramblings that said game is broken, the developers are money-grabbing devils, and the world will end if this isn't fixed NAOOOWW. I then point out that of course if you read a a technical support forum for a game you are going to see people with problems/bugs etc.. That's what that forum is for. I often say there should be another sub-forum called "My game works" in which people can post up that everything is fine with their game, to try to balance up the gripes, because as you point out, the vocal minority tend to be heard more than the silent majority. I call it the "Daily Mail" effect (if you aren't a Brit you might not get that) Everytime I see another post on here about how a feature doesn't work properly, or something is bugged and people getting all shouty and upset about it, I feel a little bit of my soul die. It's Alpha. It's a free mod. They're working on it in their free time. By all means offer constructive feedback, but bear the above 3 points in mind.
  3. I'm one person who probably wouldn't be playing as much if there wasn't the persistancy of the loot/character, as it's a major draw to me. If changes were made I would still play, but I'm not convinced if I would keep coming back. Why? For the main reason already stated - you can't guarantee you'll always be able to get onto your server where all your "stuff" is. I like it how it is, you get to see different people playing, but still feel like you are playing in the the same area as you did last time you logged in on a different server. It feels like one continuing story with one character rather than having three different stories and characters on the go. There obviously is an exploit with server hopping when you are in a good loot area - one solution (and I freely admit I am no coding techie so this might be impossible to implement) could be to have it so that when you log back in, if it's not the last server you played, you spawn IN THE VICINITY of where you logged off, but not EXACTLY where. This could be a map wide feature, or just for certain areas (where the most server-hopping occurs, I'm guessing at military airports). As I said, I've not idea if this is a good idea or if it's possible, but it's a solution that popped into my head. But yeah, cross server persistancy is a great feature and I would be sad to see it go (if it ever did.)
  4. I'm enjoying this mod immensely - like many I'm also a "lone wolf" player, but am toying with the idea of getting in some TS/Mumble server and teaming up with a few other people. Its the one part of the game I haven't experienced yet. The issue with bloodpacks isn't really a problem once you are able to hunt and cook meat. Downside? Certain people who seem to expect a polished game with no bugs. I've lost count of the number times this has cropped up here and on other forums I frequent, and the whingers just don't seem to get that a) It's an Alpha build, b)it's free, and c) because it's in alpha, features will come and go. Rocket has already said (for example) that if the removal of the Bandit/Humanity system proves a bad move, he'll simply roll it back. How is this not a bad thing, to get to try out different ways of playing this mod? Particularly when you see so much QQing by people who want to get into Beta's of upcoming studio releases. Here we ALL have the opportunity to not just beta test, but Alpha test. That's a pretty sweet opportunity if you ask me and while certain things may not work, as long as the comments are constructive, we will all win in the end.
  5. zippy32

    How to learn the map?

    Learning how to read a topgraphical map is a useful skill for this mod, particuarly as GPS's are hard to come by. Look for things like hills (marked with elevation lines), roads, paths, and other landmarks. Road junctions in particular are handy. If you get a compass it does make things a lot easier. Break your planned journey into sections. For example, if you know you are north of a particular town, look on your map and see where you want to head to next, say an airfield in the NW. Then plan your journey looking at the map thinking about obvious landmarks. I.E "I want to head on a westerly heading, passing through that forest, and when I reach a clearing, I then turn NW and head through some more forest until I reach a road. I follow this road (from the treeline! Don't walk on roads!) on an west heading until I get to a T junction and then from there turn North and that will eventually take me into the airfield. First post... - Hi to everyone, awesome mod Rocket.
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