zippy32
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Woodland Warrior
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Ammo count? So you can now see which mags have got less in and drop them in deference to full magazines you find? Fricking awesome. Long may these Beta patches continue to roll out and improve things.
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Since when does smoking a cigarette calm your nerves? All it does is offset the stress brought on by the nicotine craving you are suffering from precisely because you smoke. Ridiculous suggestion.. The notion that cigarette smoking calms the nerves is 50s tobacco company propaganda rubbish. If this mechanic came in, have it so if you do smoke a cigarette in game, you can't run as fast /long, and you are prone to occasionally coughing whilst sneaking around which zeds and players can hear. Just have it so you get stressed and your aim gets all funky like when you need painkillers, but it goes away after a period of calm. Sitting or laying still for a minute or two.
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In the name of God, where can i find morphine!
zippy32 replied to kbassil's topic in DayZ Mod General Discussion
Deer stands, miltary tent camps, airfields, hangars, barracks, and of course hospital buildings. Also heli crash spawn sites. Based on where you are trying to find a deerstand might be the best bet, unless you want to rely on happening across a helicrash. Unfortunately a lot of the places they spawn are also places where a lot of the cool kit can be found, so are camped by other players. Good luck. -
Two cheaters caught on tape
zippy32 replied to anders.haga@gmail.com's topic in Mod Servers & Private Hives
Nice work catching them on video.. Wilkywilks what are you going on about? Everything in the video proves these guys were hacking. Did you even watch it? The same guy gets killed by the same player 3 times in succession. And Freckle's kills with his Enfield tie in with what is being shown on the screen (taking a shot at someone) and what the text in the bottom left is saying - everytime he killed a player in the tower, the message popped up, and at no time did the message pop up when a shot wasn't taken (so there's no way this was simply message duplication). Unless Freckles killed 3 different players on top of that tower all called the same name, and how likely is that exactly? If Freckles shot Man#1 first time round, then who did he shoot second time round if not Man#1 again?, because no different name came up, and he killed someone. If it was another player, we would have seen a different name. But we didn't, we saw Man #1s name again. If this isn't evidence enough for you, I don't know what would be. -
DayZ Urban Dictionary - Invent Your Own Terminology.
zippy32 replied to SupWithThat's topic in DayZ Mod General Discussion
Beanicide - Taking the ultimate step of ending another humans life over something as trivial as ownership of a can of beans. -
The one and only: Hackers rustled my jimmies thread.
zippy32 replied to #BASEDGOD's topic in DayZ Mod General Discussion
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Enemy's Body Disappeared After Death?
zippy32 replied to Comrade Sniper's topic in DayZ Mod General Discussion
Stop trolling - I already explained in my post the bodies were gone before I even got to them. -
The one and only: Hackers rustled my jimmies thread.
zippy32 replied to #BASEDGOD's topic in DayZ Mod General Discussion
It's good to see that the issues concerning hackers, be it spawning illegal weapons or mass-killing servers (something I've had happen to me), are being logged and looked at. This is Alpha, and it's good to get this stuff nailed earlier rather than later. And when Rocket's hammer of retribution falls on the guilty parties, I look forward to feasting on their tears as they take to the forums crying as to how they can no longer play DayZ because they've been perma-banned. -
Enemy's Body Disappeared After Death?
zippy32 replied to Comrade Sniper's topic in DayZ Mod General Discussion
I think it's a bug - I've had it happen to me twice recently where I've shot another player, I know they're dead because my murder count goes up. But by the time I get over there (it's normally less than 200 metres as I don't have a sniper rifle) I can hear the flies buzzing but there is no body to be seen. I've not even had the opportunity to accidently click "Hide body". The sound of the flies is definately located where I killed the player, but the body has vanished. I did read somewhere that disconnecting at the moment of death could cause it (as a "you may have killed me but you won't get my stuff" moment - but I may be confusing that with something else. So if it's not that, it's a bug, this being Alpha and all ;) -
20 words or less: Super-Low Humanity Detection
zippy32 replied to rocket's topic in DayZ Mod General Discussion
Yes Will communicate the subtle visual/instinctive cues to a players ingame behaviour, without being as obvious as a skin change. -
I learnt this method/phrase many years ago - "Across the hallway, up the stairs" In other words, read along first, then up. Looking at your map pic above (although it's not zoomed in enough to get the smaller boxes) the blue box would be in box 0607. If you had zoomed in enough to get the smaller boxes up (10 per big box) - I'm guessing the blue box would be at 066,078.
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Bearing in mind this is still an Alpha mod, why not test the concept with 5 seconds as Rocket is actually hoping to do in the next patch? If it works (and by work I mean technically it performs as it should - not "work" in the sense of removing "tactical DCing" from combat), then who knows where it will go from there? The time period might be extended / reduced, who can say? At the moment lets just test the 5 second concept first and see if it works, code and technically-wise, as intended - then we can start asking Rocket to consider longer if we feel it may benefit the gameplay, but it'll be up to him as always. Small steps are needed, and that's what we are seeing.
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All the AKs default to full auto first, then single shot. It's how they are in real life - the selector switch goes from safe to full to single. It's part of the design of the gun. The meaning behind it is clear - "give it loads".
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Good points of view put by everyone, I've recently spent a while with both - still playing my character with a Kobra. At the moment my money comes down slightly in favour of the Kobra. Here's my reasons : Every single time I've been in a firefight with another player it's always been at close-ish quarters (less than 200 metres). This means for me the quick sighting ability of the Kobra sight is a benefit. I only use the rifle in a PvP situation, but there are usually always Zeds about. Firing the AKM in a similar situation brings FAR more Zeds to my location than firing the 5.56 AK74. Yes you still get some Zombie attention, but not as much as letting off a big old 7.62 round. However, you do have to fire more than once to bring down your target quickly, so as a "sniper" option (i.e. lying quietly on a hillside overlooking Stary Sobors military camp) it would be preferably to use the AKM in that scenario. Plus if you want to one-shot people in general the 7.62 will do it. I've always had to hit players a couple of times with the Kobra before they go down. Plus ammo for the AKM is a LITTLE more prevalent, though not by much :) But for the way I play, I think I prefer the Kobra, but only just.
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Average run time Cherno - Stary Sobor
zippy32 replied to Sheldon (DayZ)'s topic in DayZ Mod General Discussion
At the military camp - "The camp of snipey deathness" - you can get things like : AKM AK74 AK74 Kobra M16A2 Entrenching tool GPS M1014 Shotgun Ammo for all of the above + DMR etc... Plus the usual bandages/morphine etc... That's just what I've seen on some runs, I'm sure there is more.