Morchaint (DayZ)
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Banned from DE 2450 for DayZ Anti-Hax Remote Code Execution - But I don't even know how to hack?
Morchaint (DayZ) replied to takelmeifter's topic in Mod Servers & Private Hives
I got banned from my own server once for crashing a helicopter. When the helicopter crashed it executed explosions that got logged in a log where everything is assumed to be a hack. Fortunately it was my own server, so I could just remove myself from the ban list. Your only recourse is to try to contact an admin of DE 2450 and explain how you got banned. -
Bad login, probably stolen cd key
Morchaint (DayZ) replied to timairborne's topic in DayZ Mod Troubleshooting
Fixed that for you. -
Any valid reason for player to be in setpos log?
Morchaint (DayZ) posted a topic in Mod Servers & Private Hives
Is there any valid reason for a player to be in setpos.log? Or is everyone in it a hacker? Example: 15.09.2012 19:50:48: Ryan (IP REMOVED) aed079fff32c0a4da4533b26a61711a7 - 72:476 [10382,2217,5] 15.09.2012 19:54:19: box ninja (IP REMOVED) 6950a6ce083c519542a459d80901ac93 - 72:289 [10504,2298,7] 15.09.2012 22:09:24: MEU Austin (IP REMOVED) 2027a1c60851c6a1f23e1e44c8751a67 - 20:8 [4658,9593,339] 15.09.2012 22:11:25: Baur (IP REMOVED) f4fcca638523c0efffc55715f0f72a6b - 20:14 [4664,9593,339] 15.09.2012 22:13:00: Baur (IP REMOVED) f4fcca638523c0efffc55715f0f72a6b - 20:14 [4666,9593,339] 15.09.2012 22:13:29: 420 BLAZ OT FAGITXD (IP REMOVED) 9d6194450f9e51c56a233d18f72455cd - 20:10 [4668,9592,339] 15.09.2012 22:14:19: MEU Austin (IP REMOVED) 2027a1c60851c6a1f23e1e44c8751a67 - 20:14 [4664,9593,339] 15.09.2012 22:15:16: Baur (IP REMOVED) f4fcca638523c0efffc55715f0f72a6b - 23:11 [4660,9594,339] 15.09.2012 22:15:28: MEU Austin (IP REMOVED) 2027a1c60851c6a1f23e1e44c8751a67 - 23:11 [4667,9593,339] 15.09.2012 22:15:30: Baur (IP REMOVED) f4fcca638523c0efffc55715f0f72a6b - 23:11 [4661,9596,339] 15.09.2012 22:16:20: MEU Austin (IP REMOVED) 2027a1c60851c6a1f23e1e44c8751a67 - 23:11 [4661,9594,339] 15.09.2012 22:17:46: Baur (IP REMOVED) f4fcca638523c0efffc55715f0f72a6b - 23:10 [4668,9593,340] 15.09.2012 22:18:49: MEU Austin (IP REMOVED) 2027a1c60851c6a1f23e1e44c8751a67 - 21:18 [4663,9593,339] 15.09.2012 22:20:11: MEU Austin (IP REMOVED) 2027a1c60851c6a1f23e1e44c8751a67 - 21:23 [4665,9606,339] 15.09.2012 23:31:38: Blanchet (IP REMOVED) 3d923918dd9eddf921b1ae1abc414e18 - 27:11 [1923,6110,313] 15.09.2012 23:35:35: Blanchet (IP REMOVED) 3d923918dd9eddf921b1ae1abc414e18 - 27:11 [2506,6718,362] 16.09.2012 00:08:36: District9 (IP REMOVED) 21b2b3c6b39cbc28a5a0888254d43650 - 24:96 [4740,8819,330] 16.09.2012 00:09:20: District9 (IP REMOVED) 21b2b3c6b39cbc28a5a0888254d43650 - 24:96 [4749,8829,331] -
1.7.2.6 Server becoming unplayable due to barbed wire
Morchaint (DayZ) replied to Morchaint (DayZ)'s topic in Mod Servers & Private Hives
I understand that this is an Alpha and that we have to deal with bugs. I am very supportive of that. No big deal. What confuses me is why server rules are enforced as if this is a finished release? Why not let server admins do what they can to deal with the bugs? So in order to stop griefers from covering my server with bugged, irremovable barbed wire, I have to risk getting my server black listed?! Was barbed wire removing permanently in 1.7.2.5 or 1.7.2.4? Will rolling back to either of these resolve the issue? -
1.7.2.6 Server becoming unplayable due to barbed wire
Morchaint (DayZ) posted a topic in Mod Servers & Private Hives
So someone (or someones) has placed barbed wire throughout most of the key buildings in Cherno and Elektro (fire stations, grocery, etc) on our server. Every time we remove this barbed wire, it all returns after server restart. Is there anything we can do to remove it permanently? -
New Hack Going Around?
Morchaint (DayZ) replied to Morchaint (DayZ)'s topic in Mod Servers & Private Hives
Yeah, I thought that was resolved by the new publicvariables.txt fixes though. I guess not completely :( -
So is there a new hack going around? My server is completely up-to-date, including all the lastest battleye filters (including the newest publicvariables.txt & .log). However, I just had someone sign on the server and do the "teleport everyone to middle of ocean and kill them" script, which I have not seen in over a month. I know who it was who did it, and promptly banned them, since we were the only two on the server. But, what really concerns me is that evidence of this is not showing up in any of my logs. Is a new hack going around that completely by-passes battleye? Or has my server just been lucky for the past month or so?
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Water Still Deletes All My Gear! [Video]
Morchaint (DayZ) replied to AnAtomicPenguin.'s topic in DayZ Mod Gallery
What is the setting to effect this on the server? And in which file does it go? Also is it on (yes delete gear in water) or off (no don't delete gear in water) by default? Thanks in advance! -
1.7.3 - Lets Wipe the Hive
Morchaint (DayZ) replied to ChernoPTA's topic in DayZ Mod General Discussion
A great idea. I hope it is done. -
Elpis Host - $30/month for 40 slots - BEC/Anti-Hax - Unrivaled Quality
Morchaint (DayZ) replied to Tyler Salwierz's topic in Mod Servers & Private Hives
Just got my server. And I wanted to let the community know about my experience. So far A+ for Elpis and Tyler. Set-up was within the hour, as promised. Responses to emails were instantaneous. Thanks for everything so far!