"Tradeskills. let people mine for metal and ores on hillsides, cliffs and mountains. let them make basic weapons all the way up to guns and sell them/swap them/bank them Let people hunt animals and make clothes from the hides let people have an economy, with a reason to trade goods between towns. (ie you can make certain things using resources, but differing towns are near to different resources so some travelling needs to occur to get the best price/swap/deal for those resources)" - Yep, but thats not World of Warcraft or something. i don't think so that in zombie apocalypse i will run and look for herbs/ores etc. The game mechanic in this way is good and do not need change (scavenging). - Crafting is not a bad idea but i only think obout scope flashlight attachments. NO TOWNS, i want to go and scavenge if i want something. There could be a one trade camp or something but only ONE. Also its not recommanded becouse of sniper campers looking for ppl that are going in/out of city and becouse of bunch of scared kids that will be afraid to leave a camp. The next thing is that the gameplay will be focused on that camp.