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Everything posted by Kyus Jin
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DayZ Gun Awareness Part 1: Realistic Damage Tables Based on Ballistic Trauma
Kyus Jin replied to bazbake's topic in DayZ Mod Suggestions
I never said you would be dead right away if fact I remember suggesting the damage should be 10k. I have never seen a person walk away from being hit by a .308. This game everyone keeps talking about it being more realistic yet people get shot with a .308 and are still running business as usual. That's not realistic, realistically a .308 from a sniper rifle will drop you. A hit to the pelvis, chest, head or spine your not going anywhere not always but more like 90% of the time. Yet in the game it can take up to 3 rounds to kill a player with a sniper rifle that's not realistic. And this guy BazBake wow just consider for a minute what he is suggesting. He wants a .308 to do less then 1k blood damage and in his ass backwards head that's realistic. But in real life you shot someone once with a .308 they are down most the time and will be dead in the next 2 minutes. I am not talking about hitting the anywhere I am talking about a a Hydraulic shot to the upper chest hitting the heart, spine, major arteries, or lungs. If we had it BazBake's way we would need to shoot a person over 12 times WTF dude if you did that to a person in real life there would be nothing left but goop and is extremely unrealistic. I have never even heard of someone having to be shot more then 2 times with a .308 I am sure its happened but its extremely rare. I like the idea of a diminished capacity, like the player gets hit and can't walk or run maybe stumble and falls from time to time. I will say this the current damage values are not realistic sniper rifles are more powerful then what they are currently at, the .45 is far more powerful them what their currently set at and the AKM should be more powerful. -
DayZ Gun Awareness Part 1: Realistic Damage Tables Based on Ballistic Trauma
Kyus Jin replied to bazbake's topic in DayZ Mod Suggestions
Dude Just stop posting bro your beyond dumb dude your trying to makes scene out of something you know nothing about. I know what a .308 does to a person its not a matter of wanting to believe. 5 years as a Marine Scout Sniper with 3 deployments to Iraq including the push on Fallujah. And another 5 years being a DDM for PMC's around the world. So as much as I love someone with no experience trying to tell people what rounds do to people just stop cause your so off base that I am sure you are trolling no one can be this stupid. Or we can settle this like I suggested I shoot you with my .308 we record it and in the 60 seconds you remain alive after getting hit and you can tell the camera if you still think the rounds damage should be. -
DayZ Gun Awareness Part 1: Realistic Damage Tables Based on Ballistic Trauma
Kyus Jin replied to bazbake's topic in DayZ Mod Suggestions
So let me get this straight you want take a round that kills people in one hit and make it take over 10 rounds to kill a player and call that a more realistic damage? OMG your talking about a more realistic damage table the the current damage of a 7.62 NATO should be over 10000 blood. Like I don't understand what world you live in bro, 7.62x 51 kills people in one hit in real life. So realistically it should be one shot one kill. Why else do you think it used in a sniper rifle. Its not a round used so a sniper can be like oh I shot them let me shoot them 10 more times. You are a retard. Over pressure is stupid really now I know you have no clue what your talking about not even a little bit. Just a tool trying to understand a subject without having any real world experience in it. Don't post anything else cause you annoying stupid. I have a better idea you let me shot you with my .308 and we can use that as an example of why your stupid. We can record it an use it to give the game an actual realistic damage table to work from, and we can rid the world of another waste of flesh that should have been killed at birth. -
DayZ Gun Awareness Part 1: Realistic Damage Tables Based on Ballistic Trauma
Kyus Jin replied to bazbake's topic in DayZ Mod Suggestions
So tell me again what you think the 7.62 NATO damage should be? -
DayZ Gun Awareness Part 1: Realistic Damage Tables Based on Ballistic Trauma
Kyus Jin replied to bazbake's topic in DayZ Mod Suggestions
He is not an expert on ballistics just a too much time on his hands. And FYI the 7.62 NATO is a devastating round putting the blood damage value 2200 makes you a retard. Yeah they showed us the same ballistics charts in Scout Sniper school the only thing you can really truly account for in ballistics is what happens from the moment you fire the round till the round hits the target, after that your charts are full of shit. Ballistic gel and whatever methods they try using today don't add up to real life. you want to know what a bullet does when it hits a person you have to shot them. and studies from Vietnam are not going to cut it. Here is why Vietnam used a 5.56 in most the guns except the M60 and they had different loads compared to today's rounds. So don't pull up Vietnam ballistic studies and call it modern ballistics cause its not its apples and oranges. Now we use a wide range of more refined ammo to the point were we have maximized the effectiveness we can get out of the 5.56, and 7.62, we are talking hollow points and boat-tails combined with maximized gain for barrle length and twists. Fact 5.56 NATO will kill you dead just the same as a 7.62x39 however a 7.62x39 will leave and exit hole the size of an orange 5.56 the size of a golf ball depending on the range and most the time people being shot by 5.56 don't even know they are being shot, hits them like a needle. Takes their body a while to realize whats happening mean while they carry on business as usual till shock and organ failure kick in. See cause the 5.56 NATO stabilizes for much further then the 7.62x39 that means its not tumbling in the air like the 7.62x39 does. Great for hitting paper and vermin 5.56 is really small like a needle and since its stable meaning its not tumbling and super sonic for greater range it has great penetrating power but no real kick. Bottom line you get hit with either round your probably going to die however 7.62 does way more damage then the 5.56 to soft tissue that's a fact. You can shoot ballistic gel all day long I know for a fact what these rounds do to people. And to say the damage for a 7.62x51 (7.62 NATO) would only do 2200 blood you are on drugs buddy that's a one hit kill almost every time. And FYI shock-wave does kill concussive force is very deadly other wise they never would have made an NE rocket, Also there are a ton of after action reports where people have been killed by shock-wave i.e. over pressure. So yeah I don't like you. -
One thing I would like to see in Day Z or more so for the stand alone game, was something I saw in Fallout factories were taken over and controlled by gangs now it wasn't very in depth in the game but basically if you completed a few quests for the gang they would let you use their factory to make ammo. I think that Day Z should use this idea to make more game content atm this game is more like a limited weapon and vehicle BF3 on a huge map. And like all FPS's they get old after a while. I think things that we need to progress in the game should require the use of facilities like factories, car repair shops, and lab's. And these facilities our something you can control like territory or 0.0 space in EVE and you would need a gang to control the facility. I think it would create a power struggle in the game that would make for more interesting fighting more of a gang on gang rather then over equipped guys killing flashlight coastal's. And give players a goal to work for as well as a reason to work together. Currently one doesn't need anyone else to get vehicles and high end gear I can do it all on my own and currently the only safe way to play is to shoot any player on site. So a lot of the time it feels more like I am playing a single player game with a really smart AI well sometimes its a smart A.I. Just a thought sorry if its long winded but I think it would be good for the game and we know it works as its been used in other games. Let me know what you think.
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Anti-materiel rifles versus M136 launchers...encumbrance and reassigning slots.
Kyus Jin replied to bazbake's topic in DayZ Mod Suggestions
I agree on the subject as well I have a bigger issue with the sniper rifles though. And that's the accuracy of them its all ass backwards. An M107 holds a 3 MOA its semiautomatic piece of shit yet in this game its a god weapon. Mean while the M24 hold 1/4 MOA out to at least 900m but in this game it can only reach out to 800 and its weak as piss. Not to mention the mil hold's are all off way off like not even close to what it should be. And then there's the DMR where the mill hold's actually change once you zoom in I didn't know scopes could do that. -
I don't understand what that has to do with the damage of the cal. of a round? I think if anything that if its a survival simulator that should make it even more realistic. Which brings back to why does a .45 and a .308 so nerfed? The gun itself doesn't determine the damage a round can do to something. The only thing a weapon changes is the rate of fire, accuracy, ease of use, and range. I personally hate most FPS games as they make no scene to me. And I don't get why a sniper rifle takes 3 rounds to kill someone its a one shot deal, a person may survive a shot from a .308 but they are not going to take a hit and run off that's just stupid. Yet I have had to put up to 3 rounds from a DMR to drop a person WTF. How is that make it a survival simulator? It doesn't its just stupid. Not to mention the DMR having a variable power scope that changes its mil hold once zoomed in cause that's realistic. FYI going from 10X to 15X doesn't change your point of aim there's not a single scope in the world that does this. Just saying.
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Yeah I just tried the search again and got nothing I just wanted to double check it to confirm that your either a D-bag or the search feature isn't working right I am more inclined to go with the first one.
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Sorry I did use before I posted this and it came up with nothing. But thanks for pointing out that there's already a post on this subject.
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I would say they were probably already injured as the 1911 only does 1400 blood damage now so if you hit them 7 times that's only 9800 blood 1911 used to do 4500 damage. So either you hit them in the head or they were already injure homie. But thanks for the idea to aim with a gun never really dawned on me that's what I should doing.
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The guns damage I think should be conducive with the caliber and round type. i.e. 2 shot from a 45. will stop any person dead in their tracks and kill just about anyone unless they are on PCP. But now it take's more then a mag's of .45 to kill a player WTF? I thought this was supposed to be a realistic game. Also SD or Sub Sonic ammo shouldn't make a crack noise when shot at a player cause its sub sonic, so it doesn't break the speed of sound. There for the round shouldn't make a crack noise when to the player its shot at. You should also be able to shot regular ammo from a SD weapon, just because you have a weapon with a suppressor on your gun doesn't mean you can't shot regular ammo out of it so why is it that way in the game? And another thing I would like to point out is the sniper rifles or any gun that shoots a .308 this is a round designed and used to drop 1000 pound plus animals so how is it a person can get hit with a .308 and still run? An idea I had was a diminished capacity where your speed is dropped do to bullet or blunt force trauma even illness. I feel that this would add a more realistic affect to the game.
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Try decaf mate. I can't get on any servers either since the new patch however I did notice the other day that there was 30k players on so that tells me that either its a problem with my comp or everyone else figured out how to fix the problem. However a lot of my friends can't get on a lot of servers either. But honestly with War Z coming out before this game that's where all their effort should be is in the standalone and not the mod. But if anyone knows how I can fix my issue that would be great.