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daza

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About daza

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    On the Coast
  1. daza

    Paired spawning

    +1 This is a good idea, as someone mentioned who enjoys spending 40 mins trying to meet up with a friend who may then get killed before you get to him. At least starting off with a friend you dont have to worry about him shooting you in the back or if only one weapon is found to be betrayed as you might with a stranger. Also it can take the sting a bit out of dying if you know that a friend who also died is able to restart with you. I dont know whether to have it limited to only pairing with one other friend? or the max limit being 3 or 4? If pairing up with friends becomes common practise (which i would be surprised if it didnt) may make some lone bandits think twice about attacking a pair or group of players (unless all unarmed) likely the group or pair are friends who might use Teamspeak, they will be more watchful and work better together than strangers who may run off at first sign of trouble or betray while everyone is distracted etc. Since its very hard now to have two strangers run into one another and make peace, you dont have time to type and even if there is a moment of hestiation there is always the fear the other player doesnt trust you and one of them fires first (esp. if he has been PK alot in the past) In the early days i did have some peaceful confrontations and joined up with another player, but now with sidechat removed and pk is more of a given its very hard to expect to come across another player and make friends. Especially where there seems to be more incentive to kill players for loot than having to look for it themselves.
  2. daza

    Change time on server.

    This is somewhat a game killer at the moment, in two ways. As mentioned above people from the otherside of the world try to jump on servers on the otherside of the world and crash the servers with high ping. This happened this morning. And the game isn't all that fun to play in the dark, i have to wait until my next day off or get up very early in the morning to play it when its day time ingame. Sure it has some added tension and danger playing at night, but until i find a torch or night vision googles, im going to avoid it. I can't see why not have a fast time option in place and for the server names to reflect which time mode is employed. I remember this was in a Warfare mod and worked quite well. Another idea is altering the level of darkness somewhat, so that the players eyes adjust to the dark sort of thing, a limited field of view but able to make out things. And bright lights can affect the eyes like in real life temporary blinding you if you look directly at the light. (Perhaps a flashlight could temporary blind an bandit if hes too close) Perhaps just simply adding a torch as part of the default kit when starting out. Limit the e battery life to a few hours in game use, extended if player switches it off of course. Which will add the need to find fresh batteries or a new torch as another resource to gather. Maybe some torches are more powerful than others. And some smaller ones can be fitted to a weapon?
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