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Everything posted by Kurt_Cower
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Experimental Branch: 0.51 Discussion
Kurt_Cower replied to SmashT's topic in PC Experimental Updates
No (1st person, only) servers? Really? -
unacceptable...jesus.One day, when you become Bohemia CEO, you will be able set up work hours (or work days), or deadlines for your employees. But now, you're just a consumer (with 4 posts in forums).
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December Round-up: ༼ つ ◕_◕ ༽つ GIVE SA
Kurt_Cower replied to SmashT's topic in Mod Announcements & Info
My uncle's old friend told me the same. -
December Round-up: ༼ つ ◕_◕ ༽つ GIVE SA
Kurt_Cower replied to SmashT's topic in Mod Announcements & Info
52 ppl on test server... -
December Round-up: ༼ つ ◕_◕ ༽つ GIVE SA
Kurt_Cower replied to SmashT's topic in Mod Announcements & Info
༼ つ ◕_◕ ༽つ GIVE SA Some conspiracy stuff, clock-eyes told me: 9:12... -
You need big cross, and you'll be able transform to...Mr. J
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DayZ Alpha won't launch until launched !
Kurt_Cower replied to willey.erd@oundleschool.org.uk's topic in Mod Announcements & Info
1.7.7 suddenly appeared on ftp http://se1.dayz.nu/latest/ noone intrested? Hmm... -
Your rig has weak spots. CPU and GFX are really shitty for ARMA 2. If I were in your shoes, I prefer to collect money for both of them. (ARMA 2 hungry for x4 CPU.)
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Oh, boy... if you want zombie horde off you, run through enterable building...(old trick, since april 2012). I'm playing my current character about 3 months. The only weapon I have is hatchet.
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They are banning you for updating to Revision 95777
Kurt_Cower replied to Geo1 (DayZ)'s topic in DayZ Mod Troubleshooting
I installed 95777 yesterday, joined 4 servers in 1 hour without any prob. Usually I play without any side software (fraps, e.t.c) -
He said something like that: "To make infected move/run properly - game (ARMA2) needs total overhaul of waypoint system" so, wait for stanalone...
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Hotfix Build 1.7.2.4 Rolling Update
Kurt_Cower replied to rocket's topic in Mod Announcements & Info
Then, delete yourself. Noone gives a #@C! -
I like idea, indeed, just because it's goddamn zombie apocalipsys. And player should aware of zombies/infected more, than of another players. But, there is always a "but" hiding next corner. It's still ARMA 2, with its bugs. It's a game, where AI cannot behave like human. And, finally, if we'll spawn about a million of infected, people/players find a way to avoid zed's hazard ability to infect, by using some exploits or something. As for now, doors more dangeroes than Z.
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Another thread been shitted
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I'm not gonna whine for a beans I lost.
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First steps of commercial shit in DayZ.
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+1 Here an old Russian saying: "Don't fear dead, beware of alive people". And I can't remember... super AI was invented yesterday? No one game can offer deadly AI, than human brain. You cannot give to gamers full freedom, and force 'em to unite at the same time. Just read again Rocket's vision of the mod.
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I was thinking the same thing. It should make you harder to see. To understand how sound spreads through fog - use google at least. And don't pass leasons at school. They're not zombies, means not undead ppl. They're "infected", with basic instincts.
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But remember - in big cities: You can find a bullet in your head, instead of box of matches... After respawn - go straight North. North woods, safest place to live at, IMHO: no annoying sniper shots, almost no players.