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Experimental Branch: 0.51 Discussion
Kurt_Cower replied to SmashT's topic in PC Experimental Updates
No (1st person, only) servers? Really? -
unacceptable...jesus.One day, when you become Bohemia CEO, you will be able set up work hours (or work days), or deadlines for your employees. But now, you're just a consumer (with 4 posts in forums).
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December Round-up: ༼ つ ◕_◕ ༽つ GIVE SA
Kurt_Cower replied to SmashT's topic in Mod Announcements & Info
My uncle's old friend told me the same. -
December Round-up: ༼ つ ◕_◕ ༽つ GIVE SA
Kurt_Cower replied to SmashT's topic in Mod Announcements & Info
52 ppl on test server... -
December Round-up: ༼ つ ◕_◕ ༽つ GIVE SA
Kurt_Cower replied to SmashT's topic in Mod Announcements & Info
༼ つ ◕_◕ ༽つ GIVE SA Some conspiracy stuff, clock-eyes told me: 9:12... -
You need big cross, and you'll be able transform to...Mr. J
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DayZ Alpha won't launch until launched !
Kurt_Cower replied to willey.erd@oundleschool.org.uk's topic in Mod Announcements & Info
1.7.7 suddenly appeared on ftp http://se1.dayz.nu/latest/ noone intrested? Hmm... -
Your rig has weak spots. CPU and GFX are really shitty for ARMA 2. If I were in your shoes, I prefer to collect money for both of them. (ARMA 2 hungry for x4 CPU.)
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Oh, boy... if you want zombie horde off you, run through enterable building...(old trick, since april 2012). I'm playing my current character about 3 months. The only weapon I have is hatchet.
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Kurt_Cower started following Lalaxx
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Lalaxx started following Kurt_Cower
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They are banning you for updating to Revision 95777
Kurt_Cower replied to Geo1 (DayZ)'s topic in DayZ Mod Troubleshooting
I installed 95777 yesterday, joined 4 servers in 1 hour without any prob. Usually I play without any side software (fraps, e.t.c) -
He said something like that: "To make infected move/run properly - game (ARMA2) needs total overhaul of waypoint system" so, wait for stanalone...
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Hotfix Build 1.7.2.4 Rolling Update
Kurt_Cower replied to rocket's topic in Mod Announcements & Info
Then, delete yourself. Noone gives a #@C! -
I like idea, indeed, just because it's goddamn zombie apocalipsys. And player should aware of zombies/infected more, than of another players. But, there is always a "but" hiding next corner. It's still ARMA 2, with its bugs. It's a game, where AI cannot behave like human. And, finally, if we'll spawn about a million of infected, people/players find a way to avoid zed's hazard ability to infect, by using some exploits or something. As for now, doors more dangeroes than Z.
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Another thread been shitted
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I'm not gonna whine for a beans I lost.