Bomba1
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Everything posted by Bomba1
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new trend: don't trust anyone espessially who on skype or ts with you. trust only who on near near your, that you can give a good kick in here and now
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Benny Hill soundtrack if player run away from more then 2 zombies
Bomba1 posted a topic in DayZ Mod Suggestions
Suggest add Benny Hill soundtrack if player run away from more then 2 zombies http://www.televisiontunes.com/Benny_Hill_Show.html :D :P -
Benny Hill soundtrack if player run away from more then 2 zombies
Bomba1 replied to Bomba1's topic in DayZ Mod Suggestions
just play locally for player that are running from zombies, not for all :) PS. my suggest is just joke :) I know that it not be implemented. -
probably yes. save in logs on every hive update player state into masterbase dayz_server.pbo //Send request _key = format["CHILD:201:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:%15:%16:"' date=_characterID,_playerPos,_playerGear,_playerBackp,_medical,_justAte,_justDrank,_kills,_headShots,_distanceFoot,_timeSince,_currentState,_killsH,_killsB,_currentModel,_humanity]; diag_log ("HIVE: WRITE: "+ str(_key) + " / " + _characterID);
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check in editor, this weapon type with silencer, probably incorrect typename in editor on player unit in initialization string add string removeAllWeapons this; this addweapon "M4A1_HWS_GL_camo";
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{"M4A1_HWS_GL_camo", "weapon"} - official rare weapon in game V1.7 look config.bin @dayz_code.pbo Looted at military barracks class Land_Mil_Barracks_i : MilitarySpecial {} class MilitarySpecial : Default { zombieChance = 0.4; minRoaming = 2; maxRoaming = 6; zombieClass[] = {"z_soldier_heavy"}; lootChance = 0.4; lootPos[] = {}; itemType[] = {{M16A2, "weapon"}, {M16A2GL, "weapon"}, {M249_DZ, "weapon"}, {M9SD, "weapon"}, {M136, "weapon"}, {AK_47_M, "weapon"}, {AK_74, "weapon"}, {"M4A1_Aim", "weapon"}, {"AKS_74_kobr", "weapon"}, {AKS_74_U, "weapon"}, {AK_47_M, "weapon"}, {M24, "weapon"}, {SVD_CAMO, "weapon"}, {M1014, "weapon"}, {M107_DZ, "weapon"}, {DMR, "weapon"}, {M4A1, "weapon"}, {M14_EP1, "weapon"}, {UZI_EP1, "weapon"}, {"Remington870_lamp", "weapon"}, {"glock17_EP1", "weapon"}, {M240_DZ, "weapon"}, {"M4A1_AIM_SD_camo", "weapon"}, {M16A4_ACG, "weapon"}, {"M4A1_HWS_GL_camo", "weapon"}, {"Mk_48_DZ", "weapon"}, {M4A3_CCO_EP1, "weapon"}, {"AmmoBoxSmall_556", "object"}, {"AmmoBoxSmall_762", "object"}, {"NVGoggles", "weapon"}, {"Binocular", "weapon"}, {"ItemFlashlightRed", "military"}, {"ItemKnife", "military"}, {"ItemGPS", "weapon"}, {"ItemMap", "military"}, {"Binocular_Vector", "military"}, {"DZ_Assault_Pack_EP1", "object"}, {"DZ_Patrol_Pack_EP1", "object"}, {"DZ_Backpack_EP1", "object"}, {"", "medical"}, {"", "generic"}, {"", "military"}, {"PipeBomb", "magazine"}}; itemChance[] = {0.1, 0.05, 0.01, 0.02, 0.01, 0.2, 0.1, 0.02, 0.1, 0.1, 0.1, 0.01, 0.01, 0.2, 0.01, 0.02, 0.1, 0.03, 0.2, 0.1, 0.2, 0.01, 0.04, 0.05, 0.02, 0.01, 0.08, 0.04, 0.02, 0.01, 0.1, 0.05, 0.15, 0.01, 0.03, 0.01, 0.02, 0.03, 0.02, 0.3, 1.0, 5.0, 0.01}; };
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Date/Time: 2012-06-12 00-09 GMT+4 What happened: I got a serious injury while in the car. Where you were: UK 7 What you were doing: The car collided with a tree at low speed *Current installed version: 1.7 *Server(s) you were on: UK 7 *Your system specs: HP *Timeline of events before/after error: Trying park the car Accident videos:
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3 quick and easy ways to reduce masterserver load
Bomba1 replied to Outlaw (DayZ)'s topic in DayZ Mod Suggestions
Player respawn at different location, but player need wait penalty timeout before trying change location (randomy selected). So play started from respawned point or wait -
Increase death penalty, at least 1 hour of real time, player cannot be respawned in any of the servers Be better 1 day of real time. Life should be more valuable than the loss goods in the backpack and life stats.
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Bandit role is not oriented for survive. Bandits oriented for kill many many players. Fast respawn and kill again. Bandit role have more advantages - I described upper. So If main goal of this game is PvP - bandits vs bandits - :) -> My suggestion be bad concept at any way.
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3 quick and easy ways to reduce masterserver load
Bomba1 replied to Outlaw (DayZ)'s topic in DayZ Mod Suggestions
think just add countdown by follow condition: new player person can be created not more than one time for every five minutes so players stop respawn for respawning at preferred points. every next respawn will wait 5mins for countdown end. player killed or died in game (more than 5 minutes after person was created) respawned without any countdown -
> So my real question is: why doesn't each server have its own database yet? Think, player will lost his progress while reconnect to another servers, because for sample player primary preferred server is shutdown.
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I play in bandit role some time. And my life value is less over while I play for survivor role. Because I know, that I fast respawn near big town (cherno or elektro) kill someone - and commonly pickup the same equipment that I have before my death. While I play as survivor - I spent more much time for found my previously equipment
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as Side Effect: Be easy to enter to any servers as you wish.
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bad idea. How you will check player name - ask about his name? or be ask playerId? In real catastrophic situation, where you get database about social connections? try call by phone, but GSM does not worked try use internet, but no electricity, ISP providers off. or be say every player - I know Bob from Boston, he play every evening at Chichago 12 - did you know him? Strange dialog, not? be better and easy implement - just add Label over player - All Time Murders Counter! (just joke)
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propose to check a target hit zones (for zombies and players) (in the A2 engine is already implemented) Zombies should not react to a hits at the hands and feets, Headshot should kill zombie at one shot (any weapon) 3-4 shotgun shots at body, -> zombie dead 5-6 gun shots at body, -> zombie dead Players die from getting one shot at the head. Players did not die and not begin to lose much blood from getting to his feet or body, only to lose their mobility as a fracture. In current version player can run away after get hit at body from winchester bullet .