Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
31 -
Joined
-
Last visited
Everything posted by crckdns
-
How to make a DayZ Server Private?
crckdns replied to ipixels's topic in Mod Servers & Private Hives
JFYI: whitelisted means public, official server.. -
hmm..have you tried just using another port?
-
Looking for someone to host my server
crckdns replied to anthonydddd1's topic in Mod Servers & Private Hives
contra-example~ imagine you are a car-seller .. Give me a car for free and I'll put some adds somewhere on the car ;) sounds fair?^^ -
Where does GB #31 / UK #31 go? :(
crckdns replied to USER1302289's topic in Mod Servers & Private Hives
I'd make my - in Germany hosted - linux based server public~ but I', a bit afraid of hackers~ even I've got nice admins with experience and also building up right now counter measures .. they will come someday as soon as its high populated XD -
I'm just wondering~~~ how you got an ID and whitelisted IP ..as you are using your home computer it seems according to your description :D and explain, where from you get the email saying this? I never received such a message, even by using not whitelisted IP (on same machine are 4 IPs registered)
-
running following configuration on my linux based dayz server, no crashes yet ..empty and with players~ Versions: Server v1.7.4.4 (25-Nov-2012 20:54:30 GMT+01) ArmA2OA build 98443 Client 25-Nov-2012 21:50:03 GMT+01 restarts every 6 hours just due to stability/performance reasons
-
it should be removed automatically after few (6+) days usually~ at least it was on our server like this^^
-
yes it IS thunderdome ~ seems a hacker spawned it but then was lazy or just couldn't teleport other players in^^
-
Hey guys (or more likely devs of dayz), I was wondering, if it would be possible to port the hive-connection .dll to linux .so ~ For now I've managed to load my dedicated arma2 linux server native with the dayz/hive mod.. it's starting up w/o errors, I can also log in..the only thing it seems.. the communication with the hive isn't working (obviously because there are no functions loaded for it) Maybe I'm wrong, but it seems only be the hive-communication (and some Case-sensetive-related errors^^) ... 13:06:08 Dedicated host created. ... 13:06:09 BattlEye Server: Initialized (v1.163) 13:06:09 Host identity created. ArmA 2 OA Console version 1.62 : port 2302 13:07:16 AppleJack uses modified data file 13:07:16 Player AppleJack connecting. 13:07:16 Mission DayZ read from bank. 13:07:17 Server error: Player without identity AppleJack (id ****) 13:07:17 Server error: Player without identity AppleJack (id ****) 13:07:17 Server error: Player without identity AppleJack (id ****) 13:07:17 Player AppleJack connected (id=****). 13:07:17 BattlEye Server: Player #0 AppleJack (x.x.x.x:2304) connected 13:07:18 BattlEye Server: Player #0 AppleJack - GUID: **** (unverified) 13:07:18 BattlEye Server: Verified GUID (****) of player #0 AppleJack 13:07:26 BattlEye Server: Server admins are urged to start using the new public variable logging/blocking feature to protect against remote code execution exploits. More information: http://forums.bistudio.com/showthread.php?138736-Introducing-Server-side-Event-Logging-Blocking. 13:07:37 Roles assigned. 13:07:37 Reading mission ... ... 13:07:55 Mission read. 13:07:55 "HIVE: Starting" 13:07:55 "HIVE: Request sent" 13:07:55 "READ/WRITE: " 13:07:55 Error in expression <ay = call compile format ["%1;",_data]; _resultArray; }; spawn_heliCrash = { pr> 13:07:55 Error position: <_resultArray; }; spawn_heliCrash = { pr> 13:07:55 Error Undefined variable in expression: _resultarray 13:07:55 File z\addons\dayz_server\init\server_functions.sqf, line 70 13:07:55 Error in expression < compile format ["%1",_data]; _status = _result select 0; _myArray = []; if (_s> 13:07:55 Error position: <_result select 0; _myArray = []; if (_s> 13:07:55 Error Undefined variable in expression: _result 13:07:55 File z\addons\dayz_server\system\server_monitor.sqf, line 24 13:07:56 "DW_DEBUG FPS : 0.841751" 13:07:56 UH1Wreck_DZ: MainTurret - unknown animation source MainTurret 13:07:56 UH1Wreck_DZ: MainGun - unknown animation source mainGun 13:07:56 UH1Wreck_DZ: Gatling - unknown animation source Gatling 13:07:56 "CLEANUP: INITIALIZING CLEANUP SCRIPT" 13:08:19 "STARTING LOGIN: ["****",B 1-1-A:1 (AppleJack) REMOTE]" 13:08:19 "LOGIN ATTEMPT: "****" AppleJack" 13:08:19 "READ/WRITE: " 13:08:19 "READ/WRITE: " 13:08:19 "READ/WRITE: " 13:08:19 "READ/WRITE: " 13:08:19 "READ/WRITE: " 13:08:19 "LOGIN LOADED: B 1-1-A:1 (AppleJack) REMOTE Type: Survivor1_DZ" 13:08:35 Game started. 13:09:18 "HIVE: WRITE: "CHILD:103:****:any:2:"" 13:09:18 "WRITE: " 13:09:18 Client: Remote object 2:4 not found 13:09:18 Client: Remote object 2:5 not found 13:09:18 Client: Remote object 2:6 not found 13:09:25 Player AppleJack disconnected. 13:09:25 BattlEye Server: Player #0 AppleJack disconnected 13:11:36 "DW_DEBUG FPS : 41.6667"
-
DE 1297 | Teleport Hacker | Monbanana [vengeance]
crckdns replied to Lynch**'s topic in Mod Servers & Private Hives
we had already a lot of teleport hackers around~ I know that because our squad members are running around seperated on whole server in search for vehicles and the hackers teleport from left corner of the map to the right corner and then to electro and nw field in about 5 seconds~ Todays hacker name was IchbindeinToT ~ killed our 4 squad members and more than half server before the admin banned him. And the point you are asking about disabled server control~ there are ways to execute clientside functions which don't need anything from server in the matter of server control~ they don't even need remote execution and stuff like this~ nothing will show up in your server logs, they can teleport around, spawn items/vehicles and even buildings (permanent buildings which stay after server restart) Only thing can be done is by the ArmA2 developers by changing the client/server .. I mean, fixing those holes. -
The importance of IP Address Inclusion in Reports by George Castanza
crckdns replied to (OCN)Vortech's topic in Mod Servers & Private Hives
Mostly every German user has a dynamic IP (except the cable-users) ^^ Weird assumptions by Vortech here~~ funny :) -
1 week old public hive server no chopper (VILAYER)
crckdns replied to waffen-79's topic in Mod Servers & Private Hives
Same here, no heli since the update from 1.7.2.5 (when the server never saved the vehicles and made a rollback on every restart) to 1.7.2.6. Even a "friendly" hacker told, there is no heli on our server. So no heli in logs, no heli ingame, means there is no heli.. for 2 weeks (or more?). It's an issue the devs should take a look at (but they wont as it seems, they don't care as a lot of similar threads are open on the forum, but no reply from official side). Sad to know that the same support will be at standalone version. One reason not to buy it. -
Actually~~~ you even don't have to use scripts to use the spawn-engine of the client itself.. you can spawn everything you want w/o it showing up in the logs. And you even don't have to "bypass" battleye~ need just "some" coding knowledge :( Just saying..
-
Apart from the logfile itself~ The seagull mode was meant to be a spectator mode for ArmA and also was a part of game-protection technology built in the game ~ if the ArmA game was "cracked" back then, when the game has a copy-protection, you could play it, but then in the middle of the mission you would die and your view would change to the seagull. This copy-protection was removed later, as it was triggering time to time even legit copies of the game :) There is NO legit way to turn the seagull mode on in DayZ as spectator is disabled and prohibited by the DayZ devs.
-
Am I right assuming that your servers are all private-hive only? Because there is nowhere in topic stated that it's private. I can't recall official hive rules allowing spectator mode~ Especially because mostly every admin would abuse this mode to find players for his teammates :)
-
My congratulations :) you did recognize remote code execution logs as code~ captain Obvious huh?
-
Yet another linux server question (for devs)
crckdns replied to crckdns's topic in Mod Servers & Private Hives
Yep I know about this subforum, follow it and run the latest alpha/betas posted there :) since the 1.62 went to beta~ it's working really smooth.. now what I'm missing is the dayz support for it as my linux arma2 server is working amazingly fast and stable~ -
it _does_ load/use .so files~~ guess what is inside of my ArmA2 Linux Beta folder /installs/arma2/expansion/battleye ? yep, a beserver.so :)
-
Do you get the Graphic Glitch? If yes, what kind of GPU do you have?
crckdns replied to Knight2000 (DayZ)'s topic in DayZ Mod Troubleshooting
Had them on my ATI before I activated multithreading support. No bugs anymore for me and other clanmates running ATI cards~ -
Potential Graphical Artifacting Fixes
crckdns replied to Legacy (DayZ)'s topic in DayZ Mod General Discussion
You put the count of your cores according to your CPU ..the technical data is easy to get with help of google. -
To the OP~ you do realize that drinking saltwater in this concentration will for sure kill you by dehydration? Why do you think do seamen die from thirst after some ship-damage w/o any freshwater? Why would anyone be so stupid and "kill" him self after surviving a zombie-apocalypse? I ask you for serious!
-
Brauch dringenst Hilfe beim aufsetzen von arma und dayz auf meinem root server!!!
crckdns replied to general2811's topic in Mod Servers & Private Hives
Dieses "keiner eine Idee oder wie" solltest du vllt anders formulieren, da es irgendwie ein wenig aggresiv und ungebildet wirkt. Wie schon weiter oben erwähnt wurde, probier doch mal bitte nur den ArmA2 OA Server zu starten, ohne den DayZ mod und vor allem ohne das eine Tool was du zum starten benutzt. -
Dev or Rocket, can you confirm
crckdns replied to Bushman (DayZ)'s topic in Mod Servers & Private Hives
As our clan found once a TWS in a dead body and a member played with it for few hours, an admin did kick him for "hacked weapon" ~ He reported this server directly for breaking the rules~ I've never seen the server online again as the admin was known to give random kicks. And I tell you, I will report every server for not obeying the rules stated by Rocket/devs. And I'm saying this as a server-owner, not a player. -
Potential Graphical Artifacting Fixes
crckdns replied to Legacy (DayZ)'s topic in DayZ Mod General Discussion
The game does _not_ change anything within the .pbo files, it doesn't edit them or corrupt them. I checked the md5 sum before and after playing, there was no change. Just restarting the game can be the solution which is working for you it seems. Could you please also tell if you are using a NVIDIA card? As for mostly every ATI user the problem is gone after activating multithreading~ -
Potential Graphical Artifacting Fixes
crckdns replied to Legacy (DayZ)'s topic in DayZ Mod General Discussion
The ATI solution did work for me (HD 5770) and another clanmate. Tested it after it was posted on reddit :) Did not work on Nvidia system of another clanmate~