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Stop off-topic please :/ I was checking it on the airfields as most bugs I had were there. Also it seems the fix is really working for ATI cards, as one of our squadmembers with ATI card did it and it helped, the other guy with nvidia has the bugs..
for now it DID work for me on the NW field and SW field 2 days in row! (ATI card) So as it seems~ it did the job! Until it breaks again (I hope never) ... big thanks for the info on that!
actually it isn't really "server tied up in rendering"~ The issue seems to be on the client side~ so the possibility of being a problem with rendering/drivers/general graphics is very high. Yesterday I enabled MT on my ATI card and had no glitches anymore on WN airfield. Today I will run again some tests on the NW field and later on SW airfield and Cherno to confirm it~
It could be the side-effect of the "fix", which is used on some private servers where the graphical-glitches were fixed by editing some files, so dead bodies disappear and don't create glitches. I just say, it could be~
Bad joke buddy^^ These millions of topics (mostly every of these was closed!) are w/o any reply from the devs~ It's weekend and Rocket (and probably other devs) are at the GamesCom in Germany this week~ The point is, there is no official statement to the glitches of the latest 1.7.2.5 glitch. Seems we have to wait and play other games :)
I'm wondering, why the topic was deleted (not started by me) where all the sources were listed of the glitch.. hurts in butt? for now it was: - dead soldiers - non-player-placed fences or tank-traps (not every time) - wires of the tents (non-player-placed, at least I've never seen a player-tent produce the glitch) - obstacles (not every!) edit: Versions are ArmA2 OA: 96015 DayZ: 1.7.2.5