@Nitrous While im cool with any experimentation Rocket implements (hell its an experiment why not) "Good players dont need skins to simplify everything for them, bad ones do." I can probably safely assume your a bandit. Taking the easy option to shoot first does not make you a good player. you dont use 'skins' to simplify for you because you dont need any. youve done it for yourself 'every moving object is a target' makes it pretty damn simple. in many cases it makes you the dick that just ruined some dudes 14 hours worth of scavenging. I digress.. it does make the game fucking tense and awesome when you can get vengeance. The case im making is that "Good players dont need skins to simplify everything for them, bad ones do." is a grossly simplified concept in itself and really when it comes to making desicions that little bit easier, you bandits have it made. stop thinking your high and mighty because you would rather play this game as if it was a straight up deathmatch. A maximum bandit count and also bandit/survivor only channels would just be the best. even though theres lot of places for explotation with that systen. at least its better than global. hmm back on topic. Chosing the easy option of 'kill em all' is IMHO a shallow way to play this game and while purely for the LULZ in most cases. i believe that a max bandit limit and a way to link up with *real* survivors in a way that isnt immersion breaking would really create alot more fun moments in the game than anticipation followed by (pvp provoked) dissapointment. my 2c awaiting flaming care-bear esque response in 3. 2. 1.