-
Content Count
6 -
Joined
-
Last visited
Everything posted by clockworkmonkey
-
Hotfix Build 1.7.2.5 Rolling Update
clockworkmonkey replied to rocket's topic in Mod Announcements & Info
No. I don't have any experience in modding Arma2 (I have worked on some fairly large mods for other games though). I cannot see how the developers of this mod would not know how to edit a map, as that is one of the fundamental skills of mod making. We aren't talking about major changes to the map, just the removal of a couple of object types. Seems to me like they tried the quickest fix they could think of and then failed to test that it had actually worked before releasing it. -
Hotfix Build 1.7.2.5 Rolling Update
clockworkmonkey replied to rocket's topic in Mod Announcements & Info
they could (and should) simply remove them from the map until the work out how they broke them and how to fix them (they were fine in 1.7.2.3). There is no way that it takes over a month to fix such a tiny problem. -
Try restarting your modem and router before playing and try and find servers with a large amount of player slots (if possible, plug directly into your router). I've found most of the lag is from the server being overloaded, rather than my computer not being able to handle the game.
-
Hotfix Build 1.7.2.5 Rolling Update
clockworkmonkey replied to rocket's topic in Mod Announcements & Info
Updated (via 6 launcher) a few days ago. The graphical glitches are exactly the same as before. It isn't just the dead soldier models by the way, it's also the barbed wire blockades (not the ones placed by players). Restarting the game when you are within range of the glitch will fix it 90% of the time (it will usually come back in the same session eventually). Has development stopped on the mod now that it's going standalone? I know they said it would continue to be developed, but these fixes should be really simple, yet there are no updates or news regarding the fact that pretty much everything supposedly fixed in the last patch is still broken. -
Use the hatchet or something to harvest deployable bushes that can be used to hide tents and vehicles, or whatever else you wanted to hide.
-
Deployable bushes for camouflage
clockworkmonkey replied to clockworkmonkey's topic in DayZ Mod Suggestions
I hadn't really thought it through in any detail, I was just driving around looking for somewhere to hide a car and thinking to myself "if this was real life, I'd just grab some branches and stuff and hide the car"... I guess the pros, as I mentioned above, would be a good way to hide your vehicles and tents. Cons would probably be people putting them in awkward places for purposes of trolling.