R.J.
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Everything posted by R.J.
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The only issues I have: - The chopper crashes were fine prior to the patch. I assume the longer the server stays up, the more will spawn, however see the second issue. - Players are not able to join at times and "something went wrong" seems to be a frequent occurence. This issue can happen 15 minutes, two hours, or not at all after a server restart. I currently have the server set to restart every two hours due to this bug. - Vehicles sometimes do not repair, magically repair themselves after adding only one part, or fail to repair at all despite throwing multiple parts at it. I'd be happy to give you access to my FTP if you wish to review anything.
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BanZ Union - Banned on one, banned on ALL
R.J. replied to deren93@hotmail.com's topic in Mod Servers & Private Hives
Yeah, that hasn;t been an update in awhile Probably safe to assume this is dead. Domi, does the Dart banlist sync automatically or just on every update? I've saw the pop-up box to report them, but never bothered. I will start doing it if we can get some kind of list going. -
I can vouch for terrible desync and lag. It's so bad you can literally drive through roadblocks and other obstructions. Firing your weapon at zombies or other players usually results in them going down about 20-30 seconds later. In addition to the lag, vehicles still have issue being repaired. Sometimes parts will take and others not. For example, a chopper needing a rotor assembly is repaired with a rotor assembly. After the repair, the vehicle still needs a rotor assembly. Other times, a vehicle needing multiple parts will magically repair after only one part is installed. If anything, the lag these past two weeks was pretty bad. Never had any issues up until this point.
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No it's regular Chernarus. I was able to stop the kicks by changing this in Remoteexec: Original 5 "BIS_Effects_Burn" !="BIS_Effects_Burn" Changed to 1 "BIS_Effects_Burn" !="BIS_Effects_Burn"
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This was everything I could find for this particular player when he crashed the AN2 Remote Execution log: 14.03.2013 21:32:28: Ender - #38 "[this] spawn BIS_Effects_AirDestruction" 14.03.2013 21:32:28: Ender - #54 "[this] spawn BIS_Effects_AirDestruction" 14.03.2013 21:32:30: Ender - #0 "[this, 1.56478, 2354.2]spawn BIS_Effects_AirDestructionStage2" 14.03.2013 21:32:30: Ender - #36 "[this, 1.56478, 2354.2]spawn BIS_Effects_AirDestructionStage2" 14.03.2013 21:32:30: Ender - #38 "[this, 1.56478, 2354.2]spawn BIS_Effects_AirDestructionStage2" 14.03.2013 21:32:30: Ender - #54 "[this, 1.56478, 2354.2]spawn BIS_Effects_AirDestructionStage2" 14.03.2013 21:32:30: Ender - #55 "[this, 1.56478, 2354.2]spawn BIS_Effects_AirDestructionStage2" 14.03.2013 21:32:30: Ender - #0 "[this, 1.56478, 2354.2,false,true]spawn BIS_Effects_Burn" 14.03.2013 21:32:30: Ender - #36 "[this, 1.56478, 2354.2,false,true]spawn BIS_Effects_Burn" 14.03.2013 21:32:30: Ender - #38 "[this, 1.56478, 2354.2,false,true]spawn BIS_Effects_Burn" 14.03.2013 21:32:30: Ender - #54 "[this, 1.56478, 2354.2,false,true]spawn BIS_Effects_Burn" 14.03.2013 21:32:30: Ender - #55 "[this, 1.56478, 2354.2,false,true]spawn BIS_Effects_Burn" 14.03.2013 21:32:30: Ender - #146 "[this, 1.56478, 2354.2,false,true]spawn BIS_Effects_Burn" From the Scripts log: 14.03.2013 21:32:30: Ender - #138 "lor[1, 0.5, 0.4]; _li lightAttachObject [_v, [0,0,0]]; if (isserver) then { _snd = createSoundSource ["Sound_Fire", getpos _v," From the Setvariable log: 14.03.2013 21:32:30: Ender - #0 "lelbow" = true 14:5 Camo1_DZ 14.03.2013 21:32:30: Ender - #0 "hit_legs" = 68.3985 14:5 Camo1_DZ 14.03.2013 21:32:30: Ender - #0 "hit_legs" = 68.9083 14:5 Camo1_DZ 14.03.2013 21:32:30: Ender - #0 "medforceupdate" = true 14:5 Camo1_DZ 14.03.2013 21:32:30: Ender - #0 "leftfoot" = true 14:5 Camo1_DZ 14.03.2013 21:32:30: Ender - #0 "medforceupdate" = true 14:5 Camo1_DZ 14.03.2013 21:32:30: Ender - #0 "usec_inpain" = true 14:5 Camo1_DZ 14.03.2013 21:32:30: Ender - #0 "medforceupdate" = true 14:5 Camo1_DZ 14.03.2013 21:32:30: Ender - #0 "usec_inpain" = true 14:5 Camo1_DZ 14.03.2013 21:32:30: Ender - #0 "medforceupdate" = true 14:5 Camo1_DZ 14.03.2013 21:32:30: Ender - #0 "usec_inpain" = true 14:5 Camo1_DZ 14.03.2013 21:32:30: Ender - #0 "hit_hands" = 71.2635 14:5 Camo1_DZ 14.03.2013 21:32:30: Ender - #0 "hit_hands" = 74.3603 14:5 Camo1_DZ 14.03.2013 21:32:30: Ender - #0 "medforceupdate" = true 14:5 Camo1_DZ 14.03.2013 21:32:30: Ender - #0 "hit_legs" = 72.0051 14:5 Camo1_DZ 14.03.2013 21:32:30: Ender - #0 "hit_legs" = 75.1019 14:5 Camo1_DZ 14.03.2013 21:32:30: Ender - #0 "medforceupdate" = true 14:5 Camo1_DZ 14.03.2013 21:32:30: Ender - #0 "medforceupdate" = true 14:5 Camo1_DZ 14.03.2013 21:32:30: Ender - #0 "medforceupdate" = true 14:5 Camo1_DZ 14.03.2013 21:32:30: Ender - #0 "usec_inpain" = true 14:5 Camo1_DZ 14.03.2013 21:32:30: Ender - #0 "medforceupdate" = true 14:5 Camo1_DZ 14.03.2013 21:32:30: Ender - #0 "hit_hands" = 75.1531 14:5 Camo1_DZ 14.03.2013 21:32:30: Ender - #0 "hit_hands" = 75.9459 14:5 Camo1_DZ 14.03.2013 21:32:30: Ender - #0 "medforceupdate" = true 14:5 Camo1_DZ 14.03.2013 21:32:30: Ender - #0 "hit_legs" = 75.8947 14:5 Camo1_DZ 14.03.2013 21:32:30: Ender - #0 "hit_legs" = 76.6876 14:5 Camo1_DZ 14.03.2013 21:32:30: Ender - #0 "medforceupdate" = true 14:5 Camo1_DZ Is there something else in particular you would need?
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Yes, Raw file then import into new text file. Should I post one of the files you think might be at fault?
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Thanks for the update! Players get kicked for the following when bailing out or crashing aircraft: (Player) has been kicked by BattlEye: RemoteExec Restriction #146 #38 "[this] spawn BIS_Effects_AirDestruction" - #54 "[this] spawn BIS_Effects_AirDestruction" - #0 "[this, 2.73904, 5174.37]spawn BIS_Effects_AirDestructionStage2" - #36 "[this, 2.73904, 5174.37]spawn BIS_Effects_AirDestructionStage2" - #38 "[this, 2.73904, 5174.37]spawn BIS_Effects_AirDestructionStage2" - #54 "[this, 2.73904, 5174.37]spawn BIS_Effects_AirDestructionStage2" - #55 "[this, 2.73904, 5174.37]spawn BIS_Effects_AirDestructionStage2" #0 "[this, 2.73904, 5174.37,false,true]spawn BIS_Effects_Burn" - #36 "[this, 2.73904, 5174.37,false,true]spawn BIS_Effects_Burn" - #38 "[this, 2.73904, 5174.37,false,true]spawn BIS_Effects_Burn" #54 "[this, 2.73904, 5174.37,false,true]spawn BIS_Effects_Burn" - #55 "[this, 2.73904, 5174.37,false,true]spawn BIS_Effects_Burn" - #146 "[this, 2.73904, 5174.37,false,true]spawn BIS_Effects_Burn" Probably just have to change from a 5 to a 1 somewhere in remote execution file?
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I've spawned items many times and never had an issue. I don't know if it's patch related or not. For instance, here is a sample vehicle repair box: [[[],[]],[["100Rnd_762x51_M240","ItemJerrycan","PipeBomb","PartEngine","PartWheel","PartFueltank","PartGlass","PartGeneric","PartVRotor","ItemBloodbag","ItemMorphine","ItemAntibiotic","ItemPainkiller","ItemEpinephrine"],[10,10,20,5,10,10,10,10,5,10,10,10,10,5]],[[DZ_Backpack_EP1],[5]]] I've tried many different combinations, but convinced something else is the issue.
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DaRT - A Lightweight DayZ (and ArmA) RCon Tool (v2.1 | 11/10/2015)
R.J. replied to domistyle's topic in Mod Servers & Private Hives
Seems a little complicated for my limited skills. I managed to have BEC loop messages which was fairly easy. I don;t understand this: To execute a script: DaRT.exe -ip="127.0.0.1" -port="2302" -password="password" -script="script.txt" -output="output.txt" -loop="0" -close -script:Path to your script file Where does this go and how do I set it up? Also, the latest version gives an error when trying to ban players from the player database. You have to manually copy the guid and use execute to manually apply the ban. Overall, I still like Dart more than any other Rcon tool out there. -
How do you update Battleeye scripts?
R.J. replied to Uncle Zed's topic in Mod Servers & Private Hives
The scripts log collects alot of information. So much so, it's impossible to even review the inofrmation in it because the file lags out. In your opinion, which files are essential and which ones can I remove as I suspect part of the server lag is from the too many filters. -
How do you update Battleeye scripts?
R.J. replied to Uncle Zed's topic in Mod Servers & Private Hives
Are your guys' filters more effective or different than the ones Dwarden updates? -
DaRT - A Lightweight DayZ (and ArmA) RCon Tool (v2.1 | 11/10/2015)
R.J. replied to domistyle's topic in Mod Servers & Private Hives
How do you add the automated messages? -
Thanks for the hotfix.
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Find and kill or capture the illusive Mr. Chew Kok
R.J. replied to mattarchy's topic in Mod Servers & Private Hives
What's the stroy with the admin "unsafe zone"? -
New anti-hax system that has arisen (Problem)
R.J. replied to jakeman8888's topic in Mod Servers & Private Hives
I would never install this anyway. Most of the Anti-hacks are pointless anyway due to the fact they don't block executions. -
New anti-hax system that has arisen (Problem)
R.J. replied to jakeman8888's topic in Mod Servers & Private Hives
Where can I get this?! -
Banhammer!
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Game Server Hosting by SurvivalServers.com *** INSTANT SETUP | CUSTOM CP | FTP | CUSTOM MODS | ANTI-HACK **
R.J. replied to SurvivalServers (DayZ)'s topic in Mod Servers & Private Hives
For the record, we were former customers and I believe that gives us ample experience with your shady business practices. The fact that the server was down more than it was up, the promises of compensation that never appeared, the absolutely terrible customer service, and a multitude of other reasons surely isn't a case of trolling. I feel people pondering a server provider should receive fair warning from former and present customers. Can't top that with a hat.