Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Nuke (DayZ)

Members
  • Content Count

    83
  • Joined

  • Last visited

Everything posted by Nuke (DayZ)

  1. Nuke (DayZ)

    Pending Build Progess: 1.5.9

    Will this also fix the remove wire/sandbags doing the same thing?
  2. Nuke (DayZ)

    Military Flashlights

    Nothing happens when i do that and I've played with the Remington, Glock and military flashlight. Also I have not changed keybinds
  3. Nuke (DayZ)

    Military Flashlights

    how were you even able to get the damn flashlight to turn on?
  4. Nuke (DayZ)

    Spawning into extended timeout

    did you log out while you were in shock? http://dayzwiki.com/wiki/index.php?title=Status_Effects#Shock
  5. I'd like to not have to decode vague messages in patch notes, I still have no clue what "Should not be pellets for the Winny" even means.
  6. Nuke (DayZ)

    Build 1.5.8 rolling update

    can some1 explain what this means, [FIXED] Should not be pellets for the Winny
  7. Nuke (DayZ)

    Hey guys, I just opened US9.

    Am i missing something, us9 is locked but http://dayzmod.com/forum/showthread.php?tid=1429 says - IT MAY NEVER BE PASSWORDED
×