Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
Nuke (DayZ)
Members-
Content Count
83 -
Joined
-
Last visited
Everything posted by Nuke (DayZ)
-
Extreme griefing with barbed wire.
Nuke (DayZ) replied to Anand (DayZ)'s topic in DayZ Mod General Discussion
The only bug is that you CAN step over them because they fall slightly below the ground.. well that and they always pop back up with server restarts EDIT: also the obligatory response to use 1st person and aim at one of the middle silver poles to get the "Remove wire(cat1)" option -
I added like 6 that ive came across http://i.imgur.com/PHrsW.jpg
-
A week Playing as a Non-combatant Medic.
Nuke (DayZ) replied to [email protected]'s topic in DayZ Mod General Discussion
-
[DayZMod] The Dayz Statistics thread!
Nuke (DayZ) replied to Ander (DayZ)'s topic in Mod Announcements & Info
I want to see a heatmap of where players hang out -
the water is part of the map
-
we just found 3 crashed helis all within 300m of each other. And each had a saw (but we already have 2 saws for our group.) Luckily the 3rd heli crash spawned us a L85A2. Dat heat vision.
-
the ural has the most cargo capacity of any vehicle in dayz. We have so many guns, backpacks, ammo, and supplies in ours
-
Global bans not working as intended, and letting down the BIS ethos.
Nuke (DayZ) replied to 7-75 callaghan's topic in DayZ Mod General Discussion
because a post on the forums is always the 100% truth -
PRONE NEVER FULLY REVERTED?
Nuke (DayZ) replied to [email protected]'s topic in DayZ Mod General Discussion
-
I heard that you could play with stmovement since it was clientside but apparently now 99% of the servers are activity blocking it D:
-
Fragility of ArmA2 was exposed
Nuke (DayZ) replied to woodoot90's topic in Mod Servers & Private Hives
then there should be a way to cheat in single player without 3rd party programs such as valve games have sv_cheats 1, tgm, impulse 101 -
Combat Quitting Bandits?
Nuke (DayZ) replied to Pr0d1gy_Hunt3r's topic in DayZ Mod General Discussion
that wont help alt+f4 or process killing -
http://cloud.steampowered.com/ugc/540677806268263025/74830875E2A664B9BD4F0C6E656D51054F193CA4/ thats one hell of a run
-
Yay i just spawned there too.. if you scroll all the way out and go all the way to the top left corner, thats where you spawn. My drink is red and I have only 3 water on me, can I make it back?
-
When we tried to use a 2nd vehicle to flip a quad all that did was send the quad like 600 feet in the air and when it crash landed it exploded
-
-
For the 3rd day in a a row when we logged in we have found that our car is gone. We are hiding them in very remote locations and even the atvs are well hidden inside pine trees yet every day without fail they are gone. We are making sure to click save several times before we log. Is someone finding our stuff? If so how? Or is something else going on with the server and saving vehicles or server restarting doing anything
-
I found this on a dead player help if I need to drop
Nuke (DayZ) replied to ghostshell's topic in DayZ Mod General Discussion
It looks like the SVD_CAMO which does spawn -
I just dont see how people can check every pine tree in the forest, we even had trouble finding our atv when we forgot to write down the coordinates. The hacking the map option seems most likely
-
-
If only there was some demo to try out arma 2 and see if your rig can handle it and learn more about the game before you made a purchase
-
it is indeed
-
After removing wire or sandbags the option to remove stays with you no matter where you are. This also prevents you from giving bandages/other stuff to any other player. Also you cannot remove multiple wire/sandbags without relogging Date/Time: May 24, 2012 What happened: Removed a wire Where you were: Airfield What you were doing: removing wire *Current installed version: 1.5.8.4 *Server(s) you were on: VA 8 and others *Your system specs: n/a *Timeline of events before/after error: Someone was blocking every entrance to the building with wire, I was able to remove one wire but had to keep relogging to remove more.