Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
Nuke (DayZ)
Members-
Content Count
83 -
Joined
-
Last visited
Everything posted by Nuke (DayZ)
-
well vehicles will auto fix on server restarts.. but yeah nothing can put the pieces of your friends back together
-
Removing stuff off-map
Nuke (DayZ) replied to WalkerDown (DayZ)'s topic in DayZ Mod General Discussion
How do people even place stuff off map? Any time i drop something or try to place anything (tent,wire etc..) its instantly gone -
Humanity should reset on respawn.
Nuke (DayZ) replied to dead3ye's topic in DayZ Mod General Discussion
They shoot at me 1st always, they cant hit me but they shoot first.. system doesnt take that into account -
Weird Encounter, ghosts in game?!?
Nuke (DayZ) replied to auge103's topic in DayZ Mod General Discussion
-
you dont even need mods to use the face, just edit the text file that has your face name and use "face#_camo#"
-
[Questionable] New military grade spawn area?
Nuke (DayZ) replied to wasrad's topic in DayZ Mod General Discussion
OP cant respond hes all banned and stuff -
willing to trade a 2 m4a1 cco sd
Nuke (DayZ) replied to iidunno's topic in DayZ Mod General Discussion
I'd do it just for SD ammo.. cant find enough 5.56 boxes to keep us supplied -
yeah im unable to loot stuff for minutes at a time, so annoying. Whats the goal of ddosin dayz
-
how an unarmed survivor changed our group..
Nuke (DayZ) replied to bahhh's topic in DayZ Mod General Discussion
I for one can say even tho the no pistol experience may be bad for some people, it sure makes us less likely to shoot some newbies because they are that much less of a threat to our survival. I do like to give them rides when I see them something I'd never do if they spawned with makerovs -
[Questionable] New military grade spawn area?
Nuke (DayZ) replied to wasrad's topic in DayZ Mod General Discussion
-
A couple of our cars have been constantly getting reset every day after a server restart. We are certain to click save multiple times. I highly doubt its someone stealing our stuff because who would steal jerry cans when we have a ural full of weapons right next to it. Is anyone else having this problem? tldr: 2 out of our 7 cars always reset inventory every day, we always click save every night
-
[Questionable] New military grade spawn area?
Nuke (DayZ) replied to wasrad's topic in DayZ Mod General Discussion
ive been on top of misty peak. nothing up there except player tents usually -
[Questionable] New military grade spawn area?
Nuke (DayZ) replied to wasrad's topic in DayZ Mod General Discussion
nope. its military grade loot. Picked up NVGs and a AS50. There was also an M14 but I already have a couple of those now i wana know where this is D: -
nope its the same 3 cars every day, we log on and they are empty and like ive said, the ural is untouched. Who would steal raw meat, jerry cans and such when our ural is filled with all the best guns/equipment
-
[Questionable] New military grade spawn area?
Nuke (DayZ) replied to wasrad's topic in DayZ Mod General Discussion
Theres only 3 military loot grades.. Crashed helis > Barracks > all others... So if what you've found is all others grade loot then nothing special -
To Whoever left the ATV on the bridge in Vybor
Nuke (DayZ) replied to Asylix's topic in DayZ Mod General Discussion
He drove over a bridge, that broke his ATV and you found it after a server restart fixed it. -
stupid wire and tank traps
Nuke (DayZ) replied to sinsprophecy's topic in DayZ Mod General Discussion
-
-
Why I generally avoid servers at night...
Nuke (DayZ) replied to Kashus's topic in DayZ Mod General Discussion
Now that I think about it, I wouldn't mind seeing night vision goggles being removed. I've never played on a night server because of the massive advantage NVGs give -
I added 5 that I've seen to the most current map link http://i.imgur.com/3SfJr.jpg
-
i think bear traps are awesome
Nuke (DayZ) replied to Steven89's topic in DayZ Mod General Discussion
the bear traps better not respawn on server restarts like tents, wire, sandbags and tank traps do when they are dismantled -
FN FAL ANPV S4, what are your thoughts?
Nuke (DayZ) replied to Kashus's topic in DayZ Mod General Discussion
-
the ONLY problem with barbed wire is server restarts make removed ones come back
-
Running Dayz On Windows 8 Preview?- How much Gbs?
Nuke (DayZ) replied to TiredEthan's topic in DayZ Mod General Discussion
with microsofts track record. You might want to skip windows 8 and wait for the next one -
hold W, open steam overlay = auto run while surfing forums/reddit/youtube