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Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
[email protected]
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HARDCORE | FINALdayZ | Epoch Survival | The TOUGHEST Server in DayZ
[email protected] replied to Cartoonrboy's topic in Mod Servers & Private Hives
Thanks for letting me know apsinc. I guess harder zombies make up for their ability to run :P When you say running simulator (when there was faster zombies), how do you mean exactly? -
[email protected] started following DayZ on Console, HARDCORE | FINALdayZ | Epoch Survival | The TOUGHEST Server in DayZ, DayzDecay and and 4 others
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HARDCORE | FINALdayZ | Epoch Survival | The TOUGHEST Server in DayZ
[email protected] replied to Cartoonrboy's topic in Mod Servers & Private Hives
I was playing here last night and found the server incredibly immerse and well put together. There are a lot of (custom?) features I've never even seen before on the mod anywhere else. Makes such a nice change from all those overpoch servers with donator pay-to-win, thousands of vehicles and traders. Look forward to continue my adventure! Questions: (Apologies if I missed the answers) Are the zombies meant to be slow only? (no runners) Are there traders? Hope not.. -
I played for about 1-2 hours and didn't really find anything new or unique that made it hardcore.. I noticed quite a few things that already exist from other mods, and overal wouldn't say this was too different. Why is there 3rd person if its meant to be hardcore? At times zombies didn't even notice me up close, although I did like the (apparent?) feature where zombies would suddenly appear out of nowhere if you fired a shot. Roaming zombies were nice. Heli crash sites seemed in different locations, less loot spawn and more Zeds. The map changes, in terms of colours, street lights, lighting etc were nice - but again not something we've never seen before. I didn't find any map edits, such as in new buildings or locations - but that isn't a bad thing as such. Will give it a bit more of a chance, such as getting to NEAF and NWAF to see what they're like :)
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Grenades in DayZ,what you think?
[email protected] replied to Blazing87's topic in General Discussion
As others have said, improvised grenades are being added at some point. -
I Finally Made It! Got a Gun! Wait, no....NooOOooOoO
[email protected] replied to Decks13's topic in New Player Discussion
"..and this is DayZ" https://www.youtube.com/watch?v=sS1wzdlu-WM -
skin_head_army:
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I don't think it would be enjoyable in a zombie apocalypse.. unless your in a hot air balloon of course.
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"Yeah, well, you know, that’s just, like, your opinion, man." - The Dude
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How high are you dude? :beans:
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This. I think the most I've seen at once was maybe 4-5?
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Rolling Update Rev. 0.30.114008
[email protected] replied to Hicks_206 (DayZ)'s topic in News & Announcements
HAHAHA. You have my beans, sir. But seriously, I am not impatient. Dev team, take your time and keep up the good work! -
I believe PC is the main focus, which is where all the target audience/community is, then maybe consoles later (After the full release). Don't quote me on this.
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The amount of people up north is TOO DAMN LOW.
[email protected] replied to [email protected]'s topic in General Discussion
This, definitely. All the killing at the coast is generally done by the people who want to play the game the easiest/laziest way. It's sad, they won't enjoy what I find is the best part of the game - exploring the map, finding interesting loot and player interaction (NOT Kos).