The bandit skin was ridiculous and ruined the "trust no-one" aspect of the game. I was so tired of the survivor skin that I killed players just so i could keep the bandit skin which was "cooler". I have a better idea about how to fix this without making it unfair for the survivors or the bandits. The solution is very simple. Add a mass of skins on the server. Now look at this beautiful Mexican, he has a dirty brown jumpsuit on and looks like he's packing heat. Looking at this man he could be a nice T-ball coach or a ruthless cow rapist. No-one can really tell if he's a bandit or not. Now look at these hooligans, they look up to no good what-so-ever! Just look at that face paint. they're packing heat and look like they just lit your grandma's house on fire. The point I'm trying to get across is not to set a specific model solely for survivors or bandits. Players should chose their skins on how they want to be seen. If they want to be "bad-ass" camo thugs then so be it, but they are at the risk of being seen as hostile. Sure a player could dress up as a granny BingoShoes and kill half the server population but that's allows the "trust no-one" aspect to flourish. This also allows people to be identified as medics with the doctor skin, or players can coordinate skins to have "factions" or "clans". I wouldn't mind seeing a group of dirty jumpsuit monkeys killing everyone. (Tonic you should give the skins from wasteland to rocket as they were pretty prime)