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bowlin12

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About bowlin12

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    On the Coast
  1. I was talking about more civilian skins so that we might look more like the zombies than we do some sort of western invader that decided to come to Chenarus. I don't mean look like zombies but have the same "style" of clothing that would be the norm in that part of Europe.
  2. The bandit skin was ridiculous and ruined the "trust no-one" aspect of the game. I was so tired of the survivor skin that I killed players just so i could keep the bandit skin which was "cooler". I have a better idea about how to fix this without making it unfair for the survivors or the bandits. The solution is very simple. Add a mass of skins on the server. Now look at this beautiful Mexican, he has a dirty brown jumpsuit on and looks like he's packing heat. Looking at this man he could be a nice T-ball coach or a ruthless cow rapist. No-one can really tell if he's a bandit or not. Now look at these hooligans, they look up to no good what-so-ever! Just look at that face paint. they're packing heat and look like they just lit your grandma's house on fire. The point I'm trying to get across is not to set a specific model solely for survivors or bandits. Players should chose their skins on how they want to be seen. If they want to be "bad-ass" camo thugs then so be it, but they are at the risk of being seen as hostile. Sure a player could dress up as a granny BingoShoes and kill half the server population but that's allows the "trust no-one" aspect to flourish. This also allows people to be identified as medics with the doctor skin, or players can coordinate skins to have "factions" or "clans". I wouldn't mind seeing a group of dirty jumpsuit monkeys killing everyone. (Tonic you should give the skins from wasteland to rocket as they were pretty prime)
  3. bowlin12

    (Seattle 45p) Skalka camp

    Actually what happpend was Sanchez took the car, and some dirty boy shot him in a passing town while two of his pals were running to meet him, he was unconscious and bleeding so he had to wait, then some dirt mouth came up and full auto'd the car and everyone around it, only hitting me and getting himself killed. Blew the car up tho.
  4. bowlin12

    Death in DayZ

    If you're shot in the chest IRL you're probably going to die pretty soon depending on the caliber. The makarov takes around 2 clips (Sometimes) to even kill someone with chest shots, that might not be entirely realistic but it's as close as it gets. Don't mess with weapon damage, you should be able to revive your teammates with defibrillators. (And I know people are going say "That's so unrealistic!!11!", well I can fix my broken bones with morphine, bandage any wound completely. Oh I can also fix every damage on my body by getting a blood transfusion.)
  5. Well here is my story, it's short and sweet. I sat on a semi tall building in cherno. I sniped 4 bandits and 10 survivors before a couple of the same kids respawned and killed me. Did I gain anything, no. I did however realize how easy it is to be killed in cherno if you're not hauling ass, or in a building. Tip for anyone. Don't go into cherno in daytime or you're gonna get capped.
  6. I disagree Dyson, Sanchez is completely right. If you take blinders and hang them on your wall you don't get anything out of that do you?
  7. bowlin12

    Removing Global

    I'm very tired of seeing blue/white text on the bottom left corner of my screen. It not only de-immersifies me from the game but also allows me to learn about dingus and how he likes to eat dirt. (Which I don't want to learn about). Keep direct communication and leave it at that. Only allow administrators to use global/Side. If people want to talk to others get a radio item that is set on a freq, 00 so everyone can talk to each other on it if they really have the need to.
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