I agree with your post, especially with the wind effecting the shot placement. Hell, wind comes into play on ballstics after 100 metres; with 5.56x45mm anyway. At 400 metres you have to aim a full body left or right (Depending on wind direction) from the target you're hitting and that's if it's stationary. Too many times has my poor little medic been hit by some round from miles away and put me into -25,000 blood. What's even worse is that there is zero bullet drop on the Lee Enfield. As with the training with sniper rifles, I think it could be 'easily' implimented as in being that when you first begin to use a weapon, any weapon (You could put them into categories in correlation to the round they fire) you shake as though you're in pain. The more zombies you kill or the more you use it, the less you shake. Indicating that you know the correct marksmanship principles for that selected weapon; could also seen as a balancing tool in prevention of random killing. But in the standalone to be released game, I know this might sound 'cheesey', I would love to see classes implemented with little dynamic bonuses (Like those found in Killing floor, just not exactly like them), just like a medic would have faster bandaging, morphining etc...etc... times. Really enjoyed reading your post Cheboygan, ballistic science has always been a favourite of mine from when I was back in the forces. I just suppose that what we can experience is limited by Arma 2 itself, some major re-haul to the ballistics system would most probably come in the stand alone game.