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Your DayZ Team
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Everything posted by PygmyJess
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Humanity should reset at death
PygmyJess replied to TheMachine's topic in DayZ Mod General Discussion
I agree. Perma death of a character should mean perma death and all stats reset, but then you run into the problem of bandits never becoming bandits or heroes never becoming heroes. The skins even though some disagree with them add an element to the game. If humanity is reset everyone will be a survivor and you'll never know who to trust on sight. I guess though if a bandit or hero is able to stay alive long enough for that character the skin is definitely well deserved. You get into a ton of problems/discussions about humanity stats and people's opinions about it. Though the skins take away from the whole realism of it, they are actually a key feature that make a game successful. Ultra-realism doesn't mean ultra-fun. It makes it easier for people to interact together. If we didn't have skins I feel like everyone would be a bandit. If a person is killed enough times by bandits eventually they will join 'em instead of being against them. Then it is just pure PvP aside from the few friends you already play with and that takes away from the core concepts I think Rocket had. -
IDK, YES, NO (all in order of questions asked)
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Regular players "lost" to private servers?
PygmyJess replied to duggedank's topic in DayZ Mod General Discussion
The link to our website is in my signature. You can check out all of our stuff there :) Also check out our thread. Our chief recruiter D2 did an amazing job of compiling all the main things about the clan in it. http://dayzmod.com/forum/index.php?/topic/84566-zh-zombie-hords-is-recruiting-again/#entry796491 For a direct link to our application process: http://www.zombiehords.com/apps/forums/topics/show/8052704-application-guidelines -
script kiddie on CA #28 name jack the ripper
PygmyJess replied to Triscuit's topic in DayZ Mod General Discussion
You will soon learn young one it's not going to be the last time you die from a scripter... -
script kiddie on CA #28 name jack the ripper
PygmyJess replied to Triscuit's topic in DayZ Mod General Discussion
He doesn't have to buy them. He just copies & pastes. -
Hunger Games/Battle Royale
PygmyJess replied to LoG Steppenwolf's topic in DayZ Mod General Discussion
Y U GET SO TECHNICAL? LOL -
Regular players "lost" to private servers?
PygmyJess replied to duggedank's topic in DayZ Mod General Discussion
I completely agree with that. I still play on the main hive as I think a lot of our clan members still do, but of course if I play all day on main hive servers I run into at least one where the whole map is nuked. When the standalone comes out I think it will help players feel more "safe" with the original concepts Rocket had. -
How to get through broken glass in elektro?
PygmyJess replied to Leezeebub's topic in DayZ Mod General Discussion
I don't know I usually just alt+tab to use it. I'm going to see about overlay now too haha -
Hunger Games/Battle Royale
PygmyJess replied to LoG Steppenwolf's topic in DayZ Mod General Discussion
DayZ is already a Battle Royale aside from the collars and time limits of course. -
Green Mountain's cursed? Devils castle is home to the devil?
PygmyJess replied to andrewmont's topic in DayZ Mod General Discussion
As much as I know it's just lore. It still terrifies me and I seem to be more alert in those areas. I still have yet to touch Mountain Dew because of fear. -
How to get through broken glass in elektro?
PygmyJess replied to Leezeebub's topic in DayZ Mod General Discussion
Use this: http://dayzdb.com/map you'll find any building you want for sure. Hope it helps :) -
G17 iron sights are better in my opinion and you have to reload less in case you have a lot of zeds aggroed. All sidearms take about the same shots to kill to the body now. I feel as though the G17 is superior since the nerf. "The G17 is 90%+ effective with 4 shots to center mass on a zombie, and holds 17 rounds in a magazine. It can also be used with the M9 Beretta magazines, 9mm cartridge being used in both pistols. ASSUMING body shots only, this presents a problem. The 1911 and Revolver kill 2 zombies a reload, but the G17 can kill 4 a reload. Advantage, Glock. Headshots: no discussion needed. Any headshot from any pistol will bring down a zed. So, let's do the math for headshots. 6 kills/reload using a Revolver, 7 kills/reload using a 1911, and 17 kills/reload using a G17. Other bonuses: Refire rate. Revolver: Slow, 1911: Moderate, G17, pretty darn quick. Flashlight: Revolver: none, 1911, none, G17: Yep Sights: Revolver: great, 1911: Oh my God what did you do to my 1911 sights, they..., G17: Perfect, with night sights, to boot! Ammunition: .45ACP, Almost everywhere, 9mm, uncommon - rare. *This is the BIGGEST disadvantage" Credit: AbsolutZero http://dayzdb.com/database/g17
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Gay team. Nuff said ;) lol
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Why is the M14 so overlooked?
PygmyJess replied to Inception.'s topic in DayZ Mod General Discussion
I wish I had your luck haha. -
Why is the M14 so overlooked?
PygmyJess replied to Inception.'s topic in DayZ Mod General Discussion
I've never found the M14 anywhere aside from Heli Crashes. I don't know if they only spawn there or possibly in the barracks as well. -
DayZ players should have the courtesy to play Arma2 at least once or twice.
PygmyJess replied to [email protected]'s topic in DayZ Mod General Discussion
It's a me Pygmyyyy! -
Regular players "lost" to private servers?
PygmyJess replied to duggedank's topic in DayZ Mod General Discussion
That's why my clan went to a private server. We couldn't deal with the scripters, and when they got mad they were banned they sent all their friends in. So, we all donated and have been happy since. The cool thing about our private server is that our clan is divided into squads. All other squads are your enemies. It's been so much fun dying legit and trying to start over to take your territory back. -
DayZ players should have the courtesy to play Arma2 at least once or twice.
PygmyJess replied to [email protected]'s topic in DayZ Mod General Discussion
The way you word your topic to make it seem playing ArmA II is superior to any other alternative is almost like stating a fact. I knew about ArmA way before I ever heard about DayZ. I never had interest in the game; therefore I never bought it. Then, I saw videos about DayZ. I still haven't lost interest in it yet. -
DayZ players should have the courtesy to play Arma2 at least once or twice.
PygmyJess replied to [email protected]'s topic in DayZ Mod General Discussion
Opinions are not facts. That is all.- 122 replies
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I think that's a cool idea. I don't know if I could really do it in a post Apocalypse, but in DayZ if I find another player without beans and I have the option to "eat" the player while my food is blinking why not? Also, I don't think players in IRL post Apocalypse would be sitting on a hill just sniping people for shits and giggles either, but they do that anyway.
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Why is the M14 so overlooked?
PygmyJess replied to Inception.'s topic in DayZ Mod General Discussion
It's definitely one of my favorites for PvP. I like the AKM sights a little better though for farther distances. The red dot on the M14 just gets in the way for targets 300+ meters to me. -
Squad roles listed in forum signatures.
PygmyJess replied to Red_Sky's topic in DayZ Mod General Discussion
Basically. I can confirm my death rate out ways how much I've actually kicked zeddies asses. -
Squad roles listed in forum signatures.
PygmyJess replied to Red_Sky's topic in DayZ Mod General Discussion
Squad Role: Rambo. EMERICAAAA F*CK YEAHHHH! -
Favorite gun and why?
PygmyJess replied to DANNY (ZOMBES THE HERO)'s topic in DayZ Mod General Discussion
AKM, M14, & M4A3 CCO are my three favorite guns when it comes to dealing with other players. I'm not a sniper, but I still want a gun that packs a punch that doesn't wake up the neighbors too much. AKM out of the three is probably the best one for me. As for Zeds the G17 is always faithful. -
But Zombies aren't good for your health either....