diroberto
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This, including all the other required components, at the moment a little below €800,- ($1,090) (excluding screen and including Windows and assembly costs) I don't mind making an investment, and I consider for example the SSD a good investment, but I'd rather not pay for power that I'm not going to utilize right now. DayZ is my only benchmark for high detail. I do play other games, but I don't really feel a need to play these at very high details; for DayZ I think it will add greatly to the experience. However, I'm doubting about the videocard for example, could I go for a GTX650 (ti) instead? Or an equivalent AMD card? And what about 4GB ram instead?
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Hi, I'm considering to buy/build a gaming pc, one of current main reasons being DayZ. Here's the set-up I'm thinking of: Desktop or laptop? Desktop Monitor resolution: 1920 x 1080 CPU: Intel Core i5 3350p 3,1Ghz Graphics card: MSI N660 2GD5/OC RAM: Kingston HyperX Genesis DDR3 1600Mhz 2 x 4 GB SSD? Yes, Kingston SSDNow v300 I'm trying to go as low-budget as possible, while also aiming for very good graphics for DayZ. I don't play games like Battlefield or Call of Duty though. If there are areas in this configuration where I can go for a cheaper alternative, I would happily learn about it.
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EDIT: nvm, was meant for DayZ SA. ----- Hi, I'm considering to buy/build a gaming pc, one of current main reasons being DayZ. Here's the set-up I'm thinking of: Desktop or laptop? Desktop Monitor resolution: 1920 x 1080 CPU: Intel Core i5 3350p 3,1Ghz Graphics card: MSI N660 2GD5/OC RAM: Kingston HyperX Genesis DDR3 1600Mhz 2 x 4 GB SSD? Yes, Kingston SSDNow v300 I'm trying to go as low-budget as possible, while also aiming for very good graphics for DayZ. I don't play games like Battlefield or Call of Duty though. If there are areas in this configuration where I can go for a cheaper alternative, I would happily learn about it.
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So since these can-stickers that pay homage to dedicated work to the game are so heavily criticized based on the fact that it deters game world immersion, I assume that these people love immersion, meaning among other things that they don't have a kill on sight mentality and/or wouldn't prefer to ALT+F4 themselves out of a sticky situation? Who knew.
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This is going to be a series of posts I make from my experience of playing on the island Namalsk in a more poetic format and from a story-telling perspective. I intend to record my playing sessions in short posts as this one here and on a Tumblr called NestinginNamalsk. Mud. Or sand, I couldn’t tell. It was raining and the sea was barely touching my heels. I was already standing but I had no recollection of how I got up or how I got here to begin with. Even though I had a form of amnesia one would, perhaps, expect after a long night of drinking, I could not even find the tiniest memento of my past. It didn’t matter a lot at that point as it was not the perfect time to look back, anyway. As I took in the environment rising ahead of me, I noticed bleak trees and dirt going up about fifty meters. High points make good vantage points, I thought, so I began my ascent. As my mind cleared and the fog thickened, I noticed the tank-barricades on my left aligning themselves with the slope of the hill. They were about the only man-made objects I could see in the vicinity. Nothing but emptiness and the only thing to remind me of humanity, is war…Ironic. War. Is this why the place feels so desolate? I observed the objects with some more attention but I could not make out whether they were relics of an ancient past or still serving some grim function. I followed them upwards. The rain was still hitting me with full force. The ground began to lose some of its firmness under my feet. I became more careful with my steps as I reached the top of the hill. Not only out of fear of slipping but even more so out of fear of what I would find at the top. I still had no clue what I could expect in the next few minutes, hours, and days. I reached a couple of trees at the top of the hill which proved a nice break from the relentless rain. The break also made me confront a thought that had been creeping up during my ascend. As I once more carefully observed the ghastly vista in front of me I could no longer refrain from asking myself: Am I dead?
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So here's my story. Or two actually. I washed ashore at roughly 6PM at a place simply called "airstrip". I immediately smelled there was a zombie invasion and people killing people. So I had to devise a plan. A plan that would give me the most chances of survival. I immediately dropped my backpack as it was empty and I wasn't gonna carry that aorund the rest of my life. You'd be stupid if you did, it was empty. I immediately sprinted towards the nearest city, Cherno. Of course, I had no protection. However, some small settlements along the way provided me with that. As I walked through all the villages I made sure to gather all the inhabitants behind me. I figured that if somebody would start to shoot me I could simply run in to my personal body armor behind me and they would have little chance of hitting me. Thus, after about 10 minutes and now a horde of about 25 men behind me I arrived on the east side of Cherno. Of course I did'nt stop there. I made sure to run through all the big streets to gather an even bigger body armour behind me. After about 10 min I finally found life in Cherno. Or better said, it found me. A dinnerbell rang behind me. I looked around and there was a guy from a similar military background as me. I quickly ran in to the horde as he desperately tried to hit me. A couple of my body armor died. In a moment of quick thinking, while he was reloading, I decided to run up to him to give him a better chance at hitting me. Little did I know that my body armor was also equipped with fighting skills. Soon, the poor bastard had no choice but to switch his aim towards my body armor instead of me. He decisively kept on shooting them in the hopes of eventually hitting me, I assume. After two more clips my personal horde got thinned to about 10. I decided I should start recruiting again. Nevertheless, the man ferociously tried to penetrate me with a bullet once again. However, one of my zombies made a massive hit on him and he started to spray blood. I wanted to help him by bandaging him. I had no idea the horde was still behind me. He got pretty aggravated and finally, from 2 feet away, he managed to hit me in the stomach. I passed out and eventually died. My legacy: one bandage, one painkiller, one flashlight. I hope it helped him survive now that he wasted 3 clips. Attempt 2: I felt reincarnated as I washed ashore roughly 6:30PM. I knew immediately what I had to do: drop my backpack. I arrived in a place called Otmel. So logically, I sprinted towards Elektro as fast as possible making sure to gather as many friends along the way as I could. After I made about 5 friends a sniper targeted me from the hills. The bullets richocheted off the ground around me but didn't manage to hit me as I was slaloming through my zombie friends. About 10 more bullets went past my ears but none hit. I believe the sniper gave up as shortly after the bullets stopped dropping around me. I was on the outskirts of Elektro when my group had doubled to a size 10. I was pleased and decided to show off to other survivors. I found one trying to sneak in to the nearest supermarket. Little did he know that I was behind him and also that there already was a macho guy in the supermarket. The guy quickly found his death by the bullets of a revolver while I was watching it through the windows of the supermarket. While showing off the to remaining guy in the supermarket he started shooting me. In the chaos I tripped and broke my leg. Since I didn't yet train my horde not to hit me I quickly died of bloodloss. Legacy: one painkiller, one flashlight. p.s. why they wanted me dead is beyond me. I think they were jealous of my recruiting skills.
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Increase of zombie spawns with decrease of humanity
diroberto replied to diroberto's topic in DayZ Mod Suggestions
@Run4Way, personally I rarely get my food and drinks off of zeds. I usually just scavenge residential areas in small settlements as well as look in the less frequented supermarkets to get a whole stack, or gearing up from other people's tents. I do not have enough bullets to go zombie hunting and I want to spare my bullets too. I wouldn't know how you could keep that up. Furthermore, won't the increase of zombie spawning only give you more zombies to hunt? I'm not saying spawn less zombies for new lives, I'm saying spawn more zombies for people that put more value on the deaths of others than on the lives of their own to increase the challenge for them to keep up that attitude. @Morda, It's not that I have any problem with their gaming style. It's that I'm having a problem with their approach to the game's ideology. Player killing doesn't seem to be about survival. It's a sport. Considering the very intense zombie-apocalypse survival atmosphere the developers of this game have manage to create-which I think is brilliant and the immersion in to the whole setting for me was what drew me to this game- I think it's unfortunate that it ends up in a cycle of people killing each other for bragging rights. Right now, I'm at the point where I no longer value my life and am edging towards just collecting some set-up (by means of simply running to loot spawns) and then just rambo my way through survival. The excessive player killing for me takes away from immersing in to the game's atmosphere. as this game is basically playing russian roulette: you may dodge one bullet, you may dodge two, but at some point a bullet is going to hit you. So why waste time on your belly trying to play it stealthy. That's why I want some kind of reprimand for the players who kill people for sport and not for survival. Yes, the threat of humans should be there and I think that this way it will always remain there. What comes added to that is that it increases the threat of zombies for people that think it's more challenging to senselessly kill other players. -
Increase of zombie spawns with decrease of humanity
diroberto posted a topic in DayZ Mod Suggestions
note: I haven't scoured the forums in much detail. I have read some posts about zombie spawning through the search function. However, this idea is not about the spawn radius increase or any form of spawn-zones. This isn't about regions at all. This will only affect players themselves. However, this may resemble ideas posted before or be completely the same. In that case, i apologise and if you can tell me the post I will link them here. Several posts I have skimmed are this one, this one, and this one. Problem: People have too little incentive not to player kill. Right now, as soon as you have some more equipment there isn't much to do and you can get bored. The only thing left is to hunt players. Thus as a player survives longer they will often start to edge more and more towards a bandit life. That is my assumption. Regardless, there is in my opinion (and I believe partly shared on these forums) too little incentive not to start player killing and taking on a bandit life or just pk right from the get-go. For example, I just got killed in cherno after a fresh spawn by two guys in ghillie suits with silencers who hunted me down in to the supermarket and killed me. Even though I have nothing to offer them. So there needs to be some drawback for player killing. Suggestion: A simple drawback where an individual's humanity is linked to the amount of zombies one spawns. Simply put, if one person kills another their humanity goes down. Now, I haven't seen variation in the amount of zombies one spawns when one enters a town or region that will spawn zombies. But if this were linked to one's humanity, this would make it for bandits much more difficult to enter cities or military spawns. For example, you have a humanity of -5000. Then you will spawn more zombies around you than when you have 0 humanity (e.g. 20 vs. 15). If you have -10,000 humanity you would spawn more zombies around you than when you have -5,000 humanity. (e.g. 30 vs. 20). This would give people that kill other people a much harder time navigating through the world while people with a higher humanity will have less issues. This would force the bandits to have to pay more attention to the zombies around them and less attention to focus on players around them. Now, this will of course also affect other players in their vicinity. However, these other players will have an ability to run away while zombies continue to spawn around the bandits and they will be much harder to be reached by the bandits. Also, this may not affect their ability to snipe people from a distance from the woods. Yet, it will still give them a drawback when they are not sniping, for example when trying to loot the body they just shot or the world around them, but more importantly when they are with a group of friends as the group will then have more difficulty to raid lootspawns and enter settlements when they have one or more bandits in their group. Personally, I think this is not an intrusive gameplay change while giving bandits a harder time navigating the world and effectively using the zombies as a barrier between the bandits and the heroes. Let me know what you think, or any additions you come up with.