I feel like if this was implemented in a game, although a good concept, it sort of encourages alt f4 play, where if you get incapcitated and shot right after and killed, you will have no time to react and abort where as if you are being handcuffed and as the animation comes up it will give the player time to quit. I think if they fix the alt f4 problem all together and have the body still interactable even though he isnt in game, this could work. But he would have to stay handcuffed when he logs back in for this to be viable, and the question with that is how does one get his handcuffs off? If it is linked to 1 player who has the keys and plans on never removing them, how does he get them off? If there was a general way to break them off this could work amazingly. Put a stationary interactive thing (like the hatchet stuck in a tree stump) that are in most towns and players have to get to one in order to get the cuffs off. This would force the player to run around with their hands cuffed, i.e. them not being able to fight back against the zombies. Of course this would snowball into something greater where bandits who live to troll/grief other players, who generally kill on sight regardless, will now be handcuffing everybody instead of killing them so they have to find something to get them off. And at that point, when your loot is all gone and you have no way to shoot your weapon, people will just restart anew character. It definitely COULD work but doesn't seem like the easiest thing to balance out.