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wasnu (DayZ)

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Everything posted by wasnu (DayZ)

  1. wasnu (DayZ)

    Pest/bugs on plants 0.58

    try it out, the bugs will be gone and the plant will not be "spoiled" when growing is finished.
  2. i bet there are 99% of players who don´t want to fill out an feddback tracker and many did not know that devtracker exists. if you give them the ability to start with whatever gear they want, they will dancing and singing, deathmatching all day and night but NOONE will fill an ticket because you know...lazy
  3. wasnu (DayZ)

    Pest/bugs on plants 0.58

    desinfecting spray works good, no need to mixe it with water in this patch. take it in your hands and you will get the prompt to "spray" it on the plant
  4. wasnu (DayZ)

    Rocket's contribution

    an baby was born (the mod) an hype was born (rocket2guns) from one day to another you are no more the little nerd from neighborhood, you are an star like (fill in what you will) this is cool in the first time but after an while, 12-16 hours a day with interviews and other shit you are sucked from it. the baby mod is now grown up and could life without his father. everything is fine, you can be the "old nerd" in the neighborhood and do what you want and only sometimes an is interview ok. he had an visonary idea, made good money with it and now he is sorting his new ideas of making games. i am sure he will sometimes take an look at his grown up baby but thats ok, it will live without him. only thing to say thank you rocket, you are an great visionary and i wish you all the best. :)
  5. wasnu (DayZ)

    DayZ Avg Players Monthly

    you know wayne and his train?
  6. wasnu (DayZ)

    Information about the persistence. 0.58

    pro tip here.....try it out and post your result here. thanks
  7. wasnu (DayZ)

    The Zombie Hunters: DayZ's least acknowledged play style.

    i can feel with you and i would bet that the devs would bring back zeds faster then every other thing. i think the are pissed like me from statements ..."muhahaa, day -z, psychopath simulator, day-flowerpicker and so on) but patience is the key, hicks said, they changed their view of what is ready for stable or experimental. like we saw with .58, it was in our opinion ready for stable 4 weeks ago, but devs found some blockers and don´t want that flaming in the forums, so it took longer. same goes with infected, if it does not feel "good" to add them they will be turned off until they are ready for the crowd. hard time, ok, but i learned to live with it.
  8. wasnu (DayZ)

    The Compass to Map Ratio: ._.

    indeed, close to midnight it is hard to find the sun..... :(
  9. wasnu (DayZ)

    The mod was so much better.

    BTT the mod was not and will not be better than the SA. only 5 enterable houses, broken legs at every barn or metal gate and so on, THAT was the mod before "idiots" make it to an build the highest tower and we rule this server. i loved the mod, i tried to play it 3 weeks ago, it was and is crap! the SA will be the best dayZ expirience you will ever get, in my opinion. arma3 is nice and smooth but started also laggy like the SA is now. patience is the key and not "hmmm..you know 85, this was a great year...blablabla"
  10. wasnu (DayZ)

    Looking at patch .58 In General, What has changed?!

    as it is intended...no more "clanserver - join=kick" restart every ten minutes... hard times for those cheaters
  11. wasnu (DayZ)

    [0.58] Persistence Breaks Servers

    exactly this, run with open inventory and move your items...if it lags horrible, here we go, "jackpot" :D
  12. wasnu (DayZ)

    Dayz SA, weird smoke behind my player.

    don´t pick fireplaces up or to much beans
  13. wasnu (DayZ)

    The Compass to Map Ratio: ._.

    compasses will be found in all sort of sheds, maps spawn in civillian houses
  14. wasnu (DayZ)

    [0.58] Persistence Breaks Servers

    for me on all servers i play, it works fine
  15. wasnu (DayZ)

    The Compass to Map Ratio: ._.

    tested it, compass works fine
  16. wasnu (DayZ)

    Loot overkill?

    please, take a minute and read the dev trackers, please. after you have done that, you will not look like an idiot like now
  17. wasnu (DayZ)

    Ok, so all that seems to happen in this patch...

    what is your probem? go find guns and kill whatever you want. noone will stop you from it. it´s a sandbox and you are free to do what ever you want, inclusive your whining here.
  18. wasnu (DayZ)

    finally,release 0.58 on Stable

    lol +1 :D
  19. wasnu (DayZ)

    Rabbit snare

    your trap will degrade from pristine to damaged, sometimes badly damaged.
  20. wasnu (DayZ)

    Rabbit snare

    it takes exact 10 minutes to catch an rabbit or nothing. you have to stay min. 100 m away (or break the line of sight) from the trap until the 10 minute timer is over. i place mine mostly on the beach or dry riverstone texture. They are more visible on this textures than in the woods/grass the chance to catch an rabbit is realy low, sometimes you have to ruin 4-5 traps until you catch one.
  21. wasnu (DayZ)

    Interesting, even surprising stats.

    I for me think, that Bohemias first plan was to build the SA like the mod with Arma2 engine. After they saw how many copies were sold this plan was denied and they planned to use that enormes money to create an new engine for SA and later for Arma. And there, the trouble started. The devs have to deliver an halfway playable early access build to make the peps "happy" but have to do double work to build an new engine and hold the old Arma2 engine working so the peps not complaining to much. btt: I loved the mod and can´t count how many hours i played it, but the SA "feels" like an much more perfect game for me. All the others i tried, rust, nether whatever, it´s not the same, so for me it´s not counting how many peps play dayz or whatever, for me this game will allways be an game of the decade which i will remember a long time like "Robinson´s Requiem" in the 90´s. And i´m old enough to have the patience to wait for "my" game that was created from an guy with an clear vision what players like me want to have, thank you Dean Hall :thumbsup:
  22. this was stable and they spawned like hell. one shot and you are swarmed, they came from everywhere. funny time, btw
  23. wasnu (DayZ)

    DayZ really needs more "trash" loot

    there are plans to make tripwire traps working with empty tins, so i am sure there will be more trash ingame later
  24. wasnu (DayZ)

    STEALTH COMBAT GUIDE!

    sorry, after your two thumbs up i closed the vid.
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