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Sveglia

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Everything posted by Sveglia

  1. Sveglia

    DayZ has become Deathmatch / Team Deathmatch

    Wanting to have more zombie aggro at you if you're involved in a loud shootout... in a zombie mod... Yeah, classical carebear... So in other words, you don't need the zombies at all, or are you too afraid of them? for me that sounds like a carebear to be honest.
  2. Sveglia

    How to handle the backstabbers?

    You can't deal with them, is a matter of luck really. Don't change the way you play though, otherwise they win.
  3. Sveglia

    DayZ has become Deathmatch / Team Deathmatch

    That's actually the exact definition of a "carebear." Definition: an insult' date=' the term applies less to players who merely prefer PVE to PVP and more to individuals who question the basic legitimacy of PVP or who greatly overreact to their avatars' deaths. As used in DayZ: Someone who likes anything that isn't total bandit griefing (not PvP, many PvP players hate griefing and are labelled carebears for it.) [/quote'] I throw a suggestion a while ago, not condemning at all the PvP, not punishing "bandits", not rewarding "survivors", I just suggest more aggro from zeds everytime some PvP took place, aggro for everyone, no matter if you're the "good" guy or the "bad" guy. The idea was making the zombies something more to take care of... and they called me carebear just for that, the word lost his meaning already, as now is just a troll kid word, or something you say to someone who doesn't think like you.
  4. Sveglia

    DayZ has become Deathmatch / Team Deathmatch

    Implying all my friends buyed ARMA2 and just for one mod in alpha stage. I'm lucky that two friends of mine have the game, but some people don't have that luck.
  5. Sveglia

    Are the new female skins racist?

    It was just a joke man, take it easy...
  6. As I stated in another thread, here's what I think it could be the easiest and fun way to go and stop all this "bandits are bad", "no enough zeds", "why should I be a survivor then?" problems. Copy/paste yeah.. -One thing you can actually do is, every time you killed another human being (survivor or bandit) you gain X ammount of aggro, more killings = more aggro, more zeds on you, making the game harder because of your decision to take a life. Go "hurr durr serial killer on bean coast" and your aggro goes up to the roof... and then I want to see you trying getting to a city to grab some food or whatever, you better team up boy. And by doing so (cooperating, helping another guy, etc) you decrease, let's say, half that aggro you initially get. So truly survivors won't have problems reducing fast that aggro they gain for killing a bandit, and in the other hand you put bandits in a nice spot, if they kill, they better be a good player... "If you're gonna be dumb, you better be tough". This will only work if they put more zeds around (and by doing that they fix the "not enough zeds" "zeds are easy now" problem), put them not only in towns, you need to be watching over your shoulder all the time, and even more if you're a murderer. Altought there are certains things to check and fix before going this way, group of bandits helping each other continuously and exploiting the "decrease aggro" system, lone wolves (survivors or bandits) also need a chance to reduce their aggro on their own (but helping other indirectly at least) and hundreds of others things, but I really believe this is the way to go, not intrusive, not unfair, certainly real and the decision (as the consequences) is in YOUR hands all the time, so think twice before kill that guy.
  7. And so do I, problem is, the other 49 players lol.
  8. Sveglia

    DayZ has become Deathmatch / Team Deathmatch

    But the scope of the game isn't kill everyone on sight either. Because this is what is happening, you can't know if this guy is a bandit or not, so, they shoot first. No interaction, no time to ask "friendly?", no chance to know the other people, paranoids everywhere. And that's an empty deathmatch. Removing bandits turned everybody into one.
  9. Sveglia

    DayZ has become Deathmatch / Team Deathmatch

    That's the problem, DayZ is slowly turning in those games. And that's what some of us don't want, the majority is happy about it.
  10. Don't know wich part of "I don't condemn PvP" you didn't understand, and there is again the "carebear" word, yeah, that's got to be a good point. Last time I checked this was a zombie mod, ok, turn this into a hollow deathmatch like any other game can offer (and maybe in better ways), have fun CoD kids.
  11. This is going to became a massive PvP with survival needs and some random zombies around, hell, maybe one day they remove the zombies and no one will notice that. This is what this guys want, and this is what they get it. They infested the game, and now the forums, and everyone who begs to differ is a "carebear", as my -1 reputation shows.
  12. In any way I say "bandits" aggroes more than "survivors", it seems like bandits take a defensive stand in vain, and I quote myself: it goes to both type of players, survivor killers, bandit killers, just for the fun killers, you kill you make the game a little harder for you, and certainly you have the chance to reduce that aggro... I just wanted to make the zombies do something more than just stand there, I don't condemn PvP, I just want to balance things up a little and encourage another type of gameplay other than the "kill everyone on sight". Welp... -1 reputation and the reason is "Carebear"... some people don't have text comprehension.
  13. no need to be that harsh dude... what's your problem? I still would like to hear some well manered feedback, maybe I'm wrong, but you can point things in a better way and maybe we can found a nice solution togheter, but let's discuss things over, (almost) everyone around here are trying to improve this mod/game, some others, well, don't.
  14. Sveglia

    DayZ has become Deathmatch / Team Deathmatch

    Respawn over hours it's not fair, for anyone really, and certainly not fun. One thing you can actually do is, every time you killed another human being (survivor or bandit) you gain X ammount of aggro, more killings = more aggro, making the game harder because of your decision to take a life. Go "hurr durr serial killer on bean coast" and your aggro goes up to the roof... and then I want to see you trying getting to a city to grab some food or whatever, you better team up boy. And by doing so (cooperating, help another guy, etc) you decrease, let's say, half that aggro you initially get. So truly survivors won't have problems reducing fast that aggro they gain for killing a bandit, and in the other hand you put bandits in a nice spot, if they kill, they better be a good player... "If you're gonna be dumb, you better be tough". This will only work if they put more zeds around (and by doing that they fix the "not enough zeds" "zeds are easy now" problem), put them not only in towns, you need to be watching over your shoulder all the time, and even more if you're a murderer. Altought there are certains things to check and fix before going this way, group of bandits helping each other continuously and exploiting the "decrease aggro" system, lone wolves (survivors or bandits) also need a chance to reduce their aggro on their own (but helping other indirectly at least) and hundreds of others things, but I really believe this is the way to go, not intrusive, not unfair, and the decision (as the consequences) is in YOUR hands all the time, so think twice before kill that guy.
  15. Sveglia

    DayZ has become Deathmatch / Team Deathmatch

    Less zombies (in a zombie mod), not even can't identify bandits (if you want to be the bad boy, deal with it), shoot everyone on sight type of game (mindless PvP), "I killed you because f*ck you I killed you" macho pose, no "play good guy" incentive, no co-op other than with a IRL friend, CoD kids everywhere. Sad, but this mod is taking a wrong turn...
  16. Sveglia

    Murder by Numbers

    And that's just sad. Enjoy the mindless PvP.
  17. Well, last night after days and days of looting I get shot by a bandit near Grishino, and as we all know I lose everything. The sad part is that this bandit did not loot my body, he just killed me for the fun of it. So, now I have to start over, but, why should I do all over again as a survivor? days of crawling through cities, days on the hunt for water, just to eventually get one shot dead by a psycho kid? and he did not even looted me? then I realize the lack of incentive to play as a survivor, there is no prize, there is no bonus, we can all go shooting people on sight without penalty. So, maybe one way to incentivate the survivor players is very simple, respawn the survivor near the location of his death. Give me the chances to retake what was mine and this bandit did not even take... maybe when I get there, the bandit actually did looted me, in that case, well, bad luck, but gave me the chance at least... maybe I can hunt him even in disadvantage, maybe I'm near a fellow survivor and we don't have to cross all the map to re join, it's a nice little bonus for play the good guy. I'm not asking to keep my guns and stuff, I'm not asking to change the "one shot you're dead" system, I'm not asking something unfair, just to change the spawn location, a few km of my dead body... just to make it in time, and put in my hands a second chance. This also can work for bandits, even though I think they should respawn far from his body and deal with the consequences of being the bad guy. Toughts?
  18. Sveglia

    Incentive for survivor players.

    Originally quoting each one of you, but a general response to everyone. First, is not even a personal vendetta, because I don't want to kill him, just want the chance to get my (hard earned and not looted) stuff back. If I disconnect and go to another server I don't expect respawning near where that bandit killed me, I'm ok respawning near cherno or whatever, but in this particular case that I get murded, I'm only asking for the chance, only that, put the desicion in my hand. Maybe four bandits killed me, and in disavantage I'm not even going to that place again, but the chance was still there. And that, as little as it is, is a good thing to have. The atmosphere is gonna get ruined when lots of people (survivors/lone wolves mostly) gonna alt + F4 anytime they see a bandit (or anyone) near, because it is safer to log out than deal with the (no) consequences. But, if you got a chance, and in no way I see this like special powers, I think we survivors can deal better with death. Even if this kid sticks around I can know where I'm putting myself into, maybe I can join a fellow and hunt this psycho, maybe I take a different approach, maybe I'm not even going there at all... it opens a wide set of choices, and none of them put advantage on my side if that's what bandits are afraid of. Gonna check out the moral theory thread. Thanks on your feedback.
  19. Sveglia

    Allow the settling of towns

    I concur, plus it gives some incentive to be a survivor, the resources... in the other hand, if you choose to be a bandit, you're out, and you better start thinking how to get inside that town. It certainly throws a new complex interaction in there. Nice idea.
  20. Sveglia

    Is rocket satisfied with us?

    Well, I know I've payed U$S30 just for this mod (in my country you can't buy digital downloads from Amazon, and I don't want to do all the "durr buy a gift card" "hurr fake adress" thing). If this comes out, in any way, I'll buy it.. if I can donate, I'm gonna do it.. If you're going to the full game stick with the big map concept, it's almost what everyone wants, i.e everytime a GTA it's announced note that one of the more question asked is "how big is the map?". I can't imagine how great would be a map like the San Andreas one + DayZ, a vast country, big cities, small towns you can lock up with friends.. make almost every building enterable.. hell, the possibilities are endless and I'm surely looking forward the day I can play something like that, hopes it come from you men, I'm gladly buying it... thanks for all this.
  21. Sveglia

    I'm invisible to other players

    That's not even a problem man!
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