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_triumph_

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Everything posted by _triumph_

  1. _triumph_

    The PvP Discussion Thread

    If you go into elektro or cherno with a pistol or low tier weapon you're asking to die. If you go into elektro or cherno you're asking for confusion. If you go into elektro or cherno with military gear looking to do more than raid fresh spawns you're most likely going to die and lose the stuff. If you go into elektro or cherno to stock up on fresh spawned items and then going to head north you're doing it right. If you go into elektro or cherno and stalk the area with a sniper rifle to pick off morons who stand on top of tall places you're doing it right. If you go into elektro or cherno and actually use your head to get things done well then you might not be a moron. Until game mechanics are ironed out this is how it will stay. Go North Stalker! What is making the game bandit kill bandit kill guy who might have been a bandit by a guy who will become a bandit? 1.Spawn distribution for players The spawn system is exploitable and there is a right way to play the random chance system be you a troll or not. While the coast is nice something more could be done to keep people from respawning until they're close to a big military drop city. A custom objects for newbies to look at such as notes would allow for other spawn locations around the map. Custom objects added to the map could make for more points of interest making the journey for many more about exploring out ward instead of trolling 1 location. It's also annoying to die to vaulting over a fence or rock and then get spawned in no where only to respawn a few more times until there is some place interesting near by. 2.Item distribution / Can't enter most buildings This causes clustering around large cities or just respawning to get to cherno or elektro since they have great loot areas. There is no reason to go to a small town with junk and houses you can't enter after you've gone through the area. 3.Item rarity rates / themed areas could use some tweaking I feel like the drop rates are promoting going to the two big spawn cities otherwise you enjoy running for hours where there is nothing. Putting some areas to explore and forcing people to go north or towards the center for better stuff would be nice. Develop some story with Nato and Russian themed abandoned areas that hold some additional details to make drops more logical and give reason to keep power grabs away from the spawn areas. Make powerful weapons a bit more rare as an exchange for finding an m16 in a US zone being obvious. Or at least force more travel to obtain them. Another point is that the game could have areas that require going in deep and coming back alive to access good drops that are towards spawn areas. Like finding a jackhammer to clear open a tunnel if this game had such a tunnel to open. We can sometimes find barbed wire blocking an entrance to a tower. I like that a lot. And my final point here is the choice between food and other items is a bit moot since food is easy to obtain. I feel like this is partially a drop issue and partially a scale issue. But I pretty much never have a reason to attempt to trade single bullets for food with someone I don't know after running north a couple hours. 4.A lack of PvE once you learn how to deal with Zed properly STALKER has this down well. Lets look at why. Anomalies make what could be an open field into a navigation puzzle. Add night time, fog or rain for different effects and hazards. Give me a reason to print the map out and start making markings on it for each server. This would give me a reason to stick to ONE server too. These hazards also spawn rewards and I could end up tricking another player. Enemy Variation is also interesting. The newbie friendly dogs. Zombies with guns. And more twisted creatures that can end up invoking fear or hunt the player. I understand DayZ isn't being stalker. But it needs to have additional obstacles. The complexity and emergence should shoot through the roof when players and unknowns are involved. In short DayZ could add more to make life harder and give the world the chance for more interesting situations to come about. Because once you learn how to prone and hit the X button you're pretty much set. 5. Lack of friendly greeting animations and such. You can't bring a pistol down. This results in shooting makrov players on sight unless they drop a flare or hit G. I know I can lower a pistol in ACE. That one is huge. And the ACE system feels easier to navigate for items and actions. Hard to learn but it could pay off big time. Many players are going to stay south. Most players are going to get shot in the face by a makrov. Aggro a small horde. And wander aimlessly. And its no wonder players stick to those fun cities areas and troll fresh spawns. With the lack of communication features. Its unnatural to set up anything worth while. Give players a little bit more story, a little bit more direction as reason to not sit around spawns besides sadistic masochism that is reinforced by easy looting low tier stuff forever, and some more fluid realism (perhaps with ACE features?) to keep this game from being shoot unrealistic gun at the unrealistic XYZ skin because of a generic reason that is keeping humans from being immersed and from doing what they would naturally do when a game offers a great sense of loss and an excellent sense of adventure. Until something more, Shoot on sight! And metagame metagame metagame!
  2. _triumph_

    And you complain people shoot at you on sight.

    The problem with the pistol is that it is always raised. How can you trust that guy unless he sits down? If you see a player with a new skin and a pistol the right thing to do is shoot. There is more risk dealing with that person than there is a dude who looks like a bandit and has a good weapon. It also depends on how far north you are. A lack of gestures and animations to be easily accessed kills things.
  3. _triumph_

    Robbing people at point blank?

    Tried it. Turns out most people are dumb enough to start to turn around and get a gunshot to the head.
  4. _triumph_

    The PvP Discussion Thread

    Problem is that this game has the bandit skin and there isn't an easy way for players to learn a friendship gesture. Right now you look at the gun and skin to see how long or lucky. If it's a pistol or a low tier gun and a newbie skin you might as well shoot on sight if you're in the south. After this is changed the players need to do something like dropping a Friendly Flare.
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