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Your DayZ Team
Sir Diealot
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Everything posted by Sir Diealot
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What will make DayZ a better Mod?
Sir Diealot replied to Joker427's topic in DayZ Mod General Discussion
Whiskey. And 'zombie'-bunnies. Obviously. -
Atleast 2 of these threads already. With lots of opinions and trolls. Just saying. ;) Search.
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Yes. Wipe. (I'll mention removing tents again, too). Just put some pressure on the wound until the ambulance gets here.
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In short, this: Or this:
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Sniping in DayZ. The built in hack & how it should change for the better/harder
Sir Diealot replied to Cheboygan's topic in DayZ Mod Suggestions
bumpity bump. -
So I accidentally murdered a member from my group
Sir Diealot replied to Ovrclck's topic in DayZ Mod General Discussion
Havent played in a group, so I havent 'had the chance', but I do hope you atleast gave him a proper burial. (after looting his still warm body) ;) -
gtx 570, but only 15-20 fps. What to do?
Sir Diealot replied to deathstrike616's topic in DayZ Mod General Discussion
Ever hear of 'Google'? (insert www.google.com into the address bar in your browser) Then type "increasing fps in dayz". Press enter. Select proper link. Profit. The server does affect it too, but there really is no reason to not do the tweaks on almost any machine. /sorry for the condescending tone, I can't help myself sometimes, sue me. ;) -
No. Get Fraps. Edit. Not that fucking hard. This is a simulation. "There are no stupid questions, just stupid people."
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Yes. Please. /include poll?
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Maybe you should contact them (BIS) about this..? STORE.Bistudio.com Contact Details
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This: And this:
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Opinions on releasing DayZ on console?
Sir Diealot replied to Statik (DayZ)'s topic in DayZ Mod General Discussion
If that is not a troll (I'm tired and unsure of this), I'm guessing your PC is beige and still has a floppy disk drive..? Just saying. Wtf? :D -
Couldn't have said it better myself. Beans. Didn't vote though, due to the lack of the 'correct' option. (Forever for hacking/severe, temp for minor)
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A solution to the "bandit" problem
Sir Diealot replied to shnoogy's topic in DayZ Mod General Discussion
Like the OP, I have not really suffered from this 'problem'. But I think we should not bother talking about the 'solutions' to this, before the base game mechanics are fixed/in place (standalone). I'm quite confident that it will even out in time, at least somewhat. -
Well, it is actually more of a figure of speach (these days). ;) But the effective counterpart in this situation would obviously be the permaban. Also, I'd just like to throw this out there:
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No grey area imho. All black. Skids should be, like we say here in Finland, be "taken behind the sauna". (a shot in the back of the head implied). I don't approve using hacked weapons or those found in crates either.
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You think it's time to give some info on the standalone?
Sir Diealot replied to edgaroviz's topic in DayZ Mod General Discussion
Yes, I'd like Rocket to attach a webcam on his forehead, preferrably with quality duct tape or superglue. And keep it on at all times. Except when he is in the toilet. Or in adult activities. -
I've only broken a leg in one of those small huts, in the doorway. I also consider myself lucky.
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Sometimes, I can't help but love hackers.
Sir Diealot replied to colekern's topic in DayZ Mod General Discussion
I would not consider this 'okay'. I would personally grab one item though, a satchel, place it right on the box, then maybe wait a while to see, if the skiddie came back to the box. And you know.. Kuh-Boom. And hope he wasn't in godmode. Good riddance. -
Dear Snipers who interrupted our Trade.
Sir Diealot replied to [email protected]'s topic in DayZ Mod General Discussion
Before next time, get this cat as backup. :D -
Opinions on releasing DayZ on console?
Sir Diealot replied to Statik (DayZ)'s topic in DayZ Mod General Discussion
Like others, I really don't give a single fuck if they do that, as long as it doesn't result in dumbing down the PC version. -
So, when can we expect a real helpful update?
Sir Diealot replied to [email protected]'s topic in DayZ Mod General Discussion
Glad you got it working. Just for future reference, I fixed this up for you. ;) -
Just run around (if you have the beans) until you come across 1) a landmark that you can id on the map or 2) a village/city, most of them have signs at the 'entrances' (they are in cyrillic, but there are maps around with both types of alphabets)
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Why does Rocket want us to have congenital insenssitivity?
Sir Diealot replied to SillySil's topic in DayZ Mod General Discussion
Brucie..? Brucie Kibbutz, is that you? Hell yeah, V.I.P. How you doing? How's the bullshark-testosterone working for ya? :D -
Why does Rocket want us to have congenital insenssitivity?
Sir Diealot replied to SillySil's topic in DayZ Mod General Discussion
Hmm, although I like immersion and 'realism' in games, and would generally like more of it in DayZ, I'd like to keep the UI-theme somewhat as it is. OR the other extreme, just not get any 'ques' as to hunger or thirst and such, instead you'd have to guestimate it, but your character would only consume ie. water or beans up to the point of being 'full'. (So he wouldn't necessarily eat the whole can of beans in one sitting). l have never liked 'visual' or 'audial' ques in games, because they are usually just plain crap. So until the technology is there that my computer can actually make me feel what my character is feeling (hunger, thirst, cold), I'd rather see perhaps even just numbers on the screen. The immersion-factor doesn't suffer too much in a game such as this, when there's a whole lotta other stuff to keep you on your toes. (Imho, e.g. the current temperature-meter is just too vague. Although this might be just my perception of it, if I've never actually been cold enough to see any color changes or whatever the hell it tries to tell me) :edit: Having said this, I'd agree that all this should be a serverside-option, whether you receive this information via a meter or the 'visuals' etc. Options and choices, that is what the world is about. And that is what games should be about. (even the gameplay of DayZ is (mostly) based on your choices, so why not incorporate this method into the servers/UI and whatever-else)