h8crew
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How much bandwidth does DayZ use per hour?!?!??!?
h8crew replied to Puuberr's topic in DayZ Mod General Discussion
Most ISPs in Canada limit caps. Depending on package the average person with an average package is capped at 80GB a month. There are a few small companies that offer unlimited bandwidth up here but not many. But for OP, doesn't used much, my cap is 80GB and my gf and I play together, don't see much increase in bandwidth. The server doesn't have much to track to the client, just where you are, what you're looking at, where you shoot and your inventory. Not like Minecraft where the server has to keep track of billions of blocks. -
Maks, you model/texture I'll skin it up to the character. I'm a Character Technical Director lol
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Yeah I have to agree, class specific loot would probably be a bad way to go. These 'perks' or 'professions' should literally just be something do give a slight non-pvp advantage over a very specific detail. List of possible professions: - Doctor/Nurse - Heal faster/more effective healing - Athlete - Be able to run faster/further - Body Builder - Carry more weight (not more slots, and this would depend on if weight was introduced into inventory management) - Locksmith - First introduce locked doors, he could pick locks (or pick locks faster) - Cop/Military - Trying to think non-pvp, so possibly break down locked doors (creating lots of noise for zombies/players to hear) and maybe hold ammo in toolbelt - Mechanic - Repair vehicles with more common items (like MacGyver, use hose, tin can, elastic band, etc) - Farmer/Butcher - Get more food out of animals The list could go on and on, and as other people have stated, with giving you something good, maybe take something away? Example doctors can't have a secondary weapon because it's filled with their doctor's bag. Would have to try and balance that out, or could just stick with giving each person 1 extra nice 'perk'. And the other way we could go about implementing such a feature as stated above was to introduce very rare items that could serve a similar purpose. Instead of choosing a background 'profession', you find an extra rare item that could be say an ammo belt, or a police officers belt. This would remove your 2nd row from your toolbelt and give you that room for just ammo. Find a lock picking set for picking locks instead of breaking doors down loudly. But then comes the question can a player have more than one of these 'perk' items? So I would like to hear feedback on people's thoughts on both of these methods, their inputs regarding each one and maybe add something to flesh out the idea.
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I agree with jasondragon77, you gear up your character and then it's like .... okay now what. All that you have left to do is go to high population areas and merk people. And then you get everyone saying "I hate what this game has turned into, everyone shoots everyone at 1st glance". The game definitely needs another aspect added to it so that after you get geared up there are more activities to do. Maybe build up fortified areas, claim towns, siege encampments. Because the map is just soooo huge, on servers that aren't filled with 100 players you never really see enough people for constant pvp action. You are left walking for hours at a time to get to a destination, then you are there for 5-10 minutes and then you walk for another hour and repeat. I love the game, but I think it just needs a little something more to hold the interest of the players.
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I think if the classes served, as the OP stated, a VERY minor boost or edge then it would great. While playing with your group of friends you could have your medic, your mechanic etc, would certainly add a nice little element to the game. People have trades in real life, since this is a zombie survival simulator and not L4D, it would make sense to have people with different "professions". You get 10 people in a group and tell me that they will all run the same speed, all know how to fix a car, all magically know how to give blood transfusions. Being a simulator this makes a lot of sense and given that the professions would just be a super minor edge on gameplay I am all for this. Great idea Maks, people who don't agree obviously don't want this simulator to be as close to real life as possible.